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So he can fit into both Utility and support role?
All in all, utility heroes scales better than hard support heroes and are more gold dependent compared to hard supports. This is why they are usually paired with the offlaner (pos 3) as roaming supports (pos 4) to roam and help assist in lane ganking before roaming with the offlaner during mid-game OR in certain circumstances, paired with a hard carry (pos 1) with a good escape (slark,faceless etc) and help him/her secure a gold and item lead before proceeding to rotate (roam).
As they are given more farm priority, position 4s are usually required to get the pricier support items like mek,pipe etc before proceeding to build towards their utility items while the pos 5 would be the one grabbing wards and smoke.
So they saying Mekansm is utility item. Can someone disagree this?
You means utility hero can be better semi-carry than support since they scales stats better?
In the current COMPETITIVE meta, more midlaners (pos 2)or offlaners (pos 3) seems to be rushing mekansm due to how stupidly good it is in the early game at a very affordable price (for farming heroes/non-support heroes that is).
This is why the supports in a competitive team usually split their support responsibilities (warding+smoke) allowing them to be slightly faster when it comes to getting basic items like boots or ghost scepter etc etc.
No wonder i have seen a lot of Pro carry build Mekansm on Viper,Razor,Spectre,OD
You need to understand that there are some roles that aren't officially identified or clarified compared to official roles like carries and supports (thus why teams adopt the position 1 to 5 system). If you ask me, utility heroes are probably another name for either roaming supports or offlaners and if thats the case, they do tend to scale better than HARD supports.
Do note that hard supports tend to be relatively item independent (not completely item independent to clarify) and often have skills/stats to compliment that aspect (cm aura, lich sacrifice, lion mana drain, WK lifesteal aura, jakiro/sd/skywraith large mana pool with low mana spells etc etc...)
Roaming supports tend to have a harder time during the laning phase if they are not doing well like windrunner,rubick,vs low mana pool yet high costing mana spells...
Mekansm is actually somewhat of a core items for said heroes (since 'vanguard totally sucks now' is the common understanding). Like I said, amour+stats+regen+250hp heal on a carry/ganker before 15 mins is seriously good if you can farm it. Its just the fact that pubbies often go with the 'damage item is best' mindset that undermine how potent mekansm on carries during early game truly is....until ti4 that is lol
Roaming support i think is more on utility role,as they need some of farm and level to make they more efficient in team fight since their totally 'absent' in laning phase
Which is what I've explained in my 1st post lol...they are definetely more item dependent compared to hard supports but they do in general scale better...
If the game goes bad, i'm the first one who got blamed