Dota 2
Utility Hero and Support Hero.
I understand support, offlaner, solo mid and carry, but I don't understand the definition of a utility hero.

Someone have give me some example support hero is CM,Lion,Lina
while utility hero is WR,DS, VS.

I don't get it.

What is difference between both role?

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Showing 1-13 of 13 comments
Hagakure Aug 6, 2014 @ 9:31am 
They can fullfill more then one role, like they can support but they can be pushers at the same time, or semi-carry for example.
7Mad About You Aug 6, 2014 @ 9:37am 
Like Shadow Shaman? he can support and he also can push at the same time.

So he can fit into both Utility and support role?
SynC[+] Aug 6, 2014 @ 9:40am 
Utility heroes are often heroes that start out as supports but once they have gotten their support cores (mek,drums,wards etc) they can start building towards damage or utility items (forcestaff, dagger, euls etc) to fulfill other roles like gankers or semicarries...

All in all, utility heroes scales better than hard support heroes and are more gold dependent compared to hard supports. This is why they are usually paired with the offlaner (pos 3) as roaming supports (pos 4) to roam and help assist in lane ganking before roaming with the offlaner during mid-game OR in certain circumstances, paired with a hard carry (pos 1) with a good escape (slark,faceless etc) and help him/her secure a gold and item lead before proceeding to rotate (roam).

As they are given more farm priority, position 4s are usually required to get the pricier support items like mek,pipe etc before proceeding to build towards their utility items while the pos 5 would be the one grabbing wards and smoke.
7Mad About You Aug 6, 2014 @ 9:41am 
Some say Mekansm isn't support item anymore in current meta.

So they saying Mekansm is utility item. Can someone disagree this?
7Mad About You Aug 6, 2014 @ 9:44am 
Originally posted by SynC+™:
Utility heroes are often heroes that start out as supports but once they have gotten their support cores (mek,drums,wards etc) they can start building towards damage or utility items (forcestaff, dagger, euls etc) to fulfill other roles like gankers or semicarries...

All in all, utility heroes scales better than hard support heroes and are more gold dependent compared to hard supports. This is why they are usually paired with the offlaner (pos 3) as roaming supports (pos 4) to roam and help assist in lane ganking before roaming with the offlaner during mid-game OR in certain circumstances, paired with a hard carry (pos 1) with a good escape (slark,faceless etc) and help him/her secure a gold and item lead before proceeding to rotate (roam).

As they are given more farm priority, position 4s are usually required to get the pricier support items like mek,pipe etc before proceeding to build towards their utility items while the pos 5 would be the one grabbing wards and smoke.

You means utility hero can be better semi-carry than support since they scales stats better?
SynC[+] Aug 6, 2014 @ 9:46am 
Originally posted by Paige:
Some say Mekansm isn't support item anymore in current meta.

So they saying Mekansm is utility item. Can someone disagree this?

In the current COMPETITIVE meta, more midlaners (pos 2)or offlaners (pos 3) seems to be rushing mekansm due to how stupidly good it is in the early game at a very affordable price (for farming heroes/non-support heroes that is).

This is why the supports in a competitive team usually split their support responsibilities (warding+smoke) allowing them to be slightly faster when it comes to getting basic items like boots or ghost scepter etc etc.
7Mad About You Aug 6, 2014 @ 9:51am 
Originally posted by SynC+™:
Originally posted by Paige:
Some say Mekansm isn't support item anymore in current meta.

So they saying Mekansm is utility item. Can someone disagree this?

In the current COMPETITIVE meta, more midlaners (pos 2)or offlaners (pos 3) seems to be rushing mekansm due to how stupidly good it is in the early game at a very affordable price (for farming heroes/non-support heroes that is).

This is why the supports in a competitive team usually split their support responsibilities (warding+smoke) allowing them to be slightly faster when it comes to getting basic items like boots or ghost scepter etc etc.


No wonder i have seen a lot of Pro carry build Mekansm on Viper,Razor,Spectre,OD
SynC[+] Aug 6, 2014 @ 9:52am 
Originally posted by Paige:
Originally posted by SynC+™:
Utility heroes are often heroes that start out as supports but once they have gotten their support cores (mek,drums,wards etc) they can start building towards damage or utility items (forcestaff, dagger, euls etc) to fulfill other roles like gankers or semicarries...

All in all, utility heroes scales better than hard support heroes and are more gold dependent compared to hard supports. This is why they are usually paired with the offlaner (pos 3) as roaming supports (pos 4) to roam and help assist in lane ganking before roaming with the offlaner during mid-game OR in certain circumstances, paired with a hard carry (pos 1) with a good escape (slark,faceless etc) and help him/her secure a gold and item lead before proceeding to rotate (roam).

As they are given more farm priority, position 4s are usually required to get the pricier support items like mek,pipe etc before proceeding to build towards their utility items while the pos 5 would be the one grabbing wards and smoke.

You means utility hero can be better semi-carry than support since they scales stats better?

You need to understand that there are some roles that aren't officially identified or clarified compared to official roles like carries and supports (thus why teams adopt the position 1 to 5 system). If you ask me, utility heroes are probably another name for either roaming supports or offlaners and if thats the case, they do tend to scale better than HARD supports.

Do note that hard supports tend to be relatively item independent (not completely item independent to clarify) and often have skills/stats to compliment that aspect (cm aura, lich sacrifice, lion mana drain, WK lifesteal aura, jakiro/sd/skywraith large mana pool with low mana spells etc etc...)

Roaming supports tend to have a harder time during the laning phase if they are not doing well like windrunner,rubick,vs low mana pool yet high costing mana spells...
SynC[+] Aug 6, 2014 @ 9:56am 
Originally posted by Paige:
Originally posted by SynC+™:

In the current COMPETITIVE meta, more midlaners (pos 2)or offlaners (pos 3) seems to be rushing mekansm due to how stupidly good it is in the early game at a very affordable price (for farming heroes/non-support heroes that is).

This is why the supports in a competitive team usually split their support responsibilities (warding+smoke) allowing them to be slightly faster when it comes to getting basic items like boots or ghost scepter etc etc.


No wonder i have seen a lot of Pro carry build Mekansm on Viper,Razor,Spectre,OD

Mekansm is actually somewhat of a core items for said heroes (since 'vanguard totally sucks now' is the common understanding). Like I said, amour+stats+regen+250hp heal on a carry/ganker before 15 mins is seriously good if you can farm it. Its just the fact that pubbies often go with the 'damage item is best' mindset that undermine how potent mekansm on carries during early game truly is....until ti4 that is lol
7Mad About You Aug 6, 2014 @ 10:11am 
Originally posted by SynC+™:

Roaming supports tend to have a harder time during the laning phase if they are not doing well like windrunner,rubick,VS, low mana pool yet high costing mana spells...

Roaming support i think is more on utility role,as they need some of farm and level to make they more efficient in team fight since their totally 'absent' in laning phase
SynC[+] Aug 6, 2014 @ 10:14am 
Originally posted by Paige:
Originally posted by SynC+™:

Roaming supports tend to have a harder time during the laning phase if they are not doing well like windrunner,rubick,VS, low mana pool yet high costing mana spells...

Roaming support i think is more on utility role,as they need some of farm and level to make they more efficient in team fight since their totally 'absent' in laning phase

Which is what I've explained in my 1st post lol...they are definetely more item dependent compared to hard supports but they do in general scale better...
7Mad About You Aug 6, 2014 @ 10:20am 
i plays much of support hero. the only support role i'm really bad is roaming support. Always get me into underlevel hero.

If the game goes bad, i'm the first one who got blamed

Originally posted by SynC+™:

Which is what I've explained in my 1st post lol...they are definetely more item dependent compared to hard supports but they do in general scale better...
Poprorutot Aug 6, 2014 @ 10:34am 
It's a hero that has alot of utillity... + builds utillity items... Spells like Earth spirits that can be utilized in alot of different ways. and active items more or less. Like force staff.
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Date Posted: Aug 6, 2014 @ 9:29am
Posts: 13