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Eul was the original creator of the map but later on Guinsoo took over development and made the "All-Stars" clan and did recruit Icefrog and Pendragon into the clan and was a lead developer until the 6.x versions of the DotA:All-Stars mod.
Guinsoo overtime lost his motivation to develop the mod as there wasn't any money involved and the mod was pushing the limits of the Warcraft 3 engine and did passed the development lead to Icefrog that continued to develop new versions of the mod
At the time, Riot was born after "Ryze" (Brandon Beck) and "Tryndamere" (Marc Merrill) decided to make their own company and did offer Guinsoo a job of developing League of Legends.
Later on, Guinsoo did invite Pendragon to work at Riot as the lead of the customer experience back in 2009 (Riot Support, Riot board forums and overall marketing) and from that point we got into the "Pendragon Incident" which is the reason that Dota players hate Riot and LoL.
Pendragon was the person who ran the "DotA-Allstars" forum back in the day for the Dota community. The forum was considered the central hub of Dota as it contained different suggestion forums, builds and had the main bulk of the playerbase concentrated there. Pendragon joined Riot at a certain point in 2009, after being invited by Guinsoo. While working at Riot he decided to shut down the forums, leaving an "advertisement" to League of Legends in it's place.
Riot basically wanted at the time to be a monopoly of the MOBA genre and tried to kill any mentions of Dota.
Some champions on League (Rammus and Teemo) did came from the DotA:All-Stars forums
And Riot went as far as copyrighting the "DotA:All-Stars" so Valve wouldn't be able to release Dota 2 at all (Or at least to make matters more difficult for Valve)
https://www.pcgamer.com/riot-games-dev-counter-files-dota-trademark/
Then bridge the gap and bring the community back together.
That's interesting, A custom map in Starcraft reminded me of Dota when I first started playing it. There were 2 Zerg cpu's that would build and constantly fight eachother and you had control of your own units and helped fight 1v1. Had constant streams of enemies to kill eachother till the base died. I really enjoyed it. There was another game sorta like that in Wc3, but were sent in waves, and you built the buildings and units. Then Dota came, was my main game and has been ever since.
But was never involved in the community.
I assume you talking about the "Aeons of Strife" map. This Starcraft map was overall the basic layout for the MOBA games of today.
and when it comes to the whole part of the community. I was never really involved in the Dota community.
I'm a LoL player, I did try Dota but couldn't get along with it and I overall didn't enjoy it but I did understand why people enjoyed it. But after playing League, I started to wonder where this game came from and was looking for it's history and then I found out about the whole "Pendragon Incident" that peaked my curiosity and was looking for more information about it and now I'm just sharing it if people do ask about it.
The game I was thinking of was much less complicated than Aoens of strife. I just youtubed it. Interesting that's seen as the step before Dota.
You are a LOL player with a Steam account on the Dota2 Steam forum?
How did you arrive here?
I do use my Steam account for other games just as well, a quick look at my profile tells everything.
Despite LoL being my favorite game, I'm not playing it 24/7 as I can't do that and I would want to play CS GO or R6S sometimes as well. I'm just a human after all.
When it comes to the question of "What the hell I'm doing on the Dota2 forums?".
The CS GO forums is pretty much, ahhhhh cancer I would say. So I would prefer to lurk here sometimes and honestly I did met some people here who are legit cool to talk with.
Well, As you said Starcraft then the first thing that came to mind was Aeons of Strife.
For sure, It doesn't look like any proper MOBA map at all but it was the baseline at least for the future to come.
Does this mean that the copyright actually belongs to Aeons of Strife?
No, It was just a custom map that just showed the idea of lane pushing. It wasn't never copyrighted by the person who made it.
To answer your question that you asked on the beginning, Valve does 100% own the copyrights for the Dota trademark.
Copyright doesn't need to be registered.
You get the copyright the moment you create the piece of work.
Registration is for additional proofing.
That is dependent on whether lawsuits open up for regarding the legality of the TM.
As for Aeon of Strife, that was a good point you mentioned.
It wasn't "Dota 1" IP so much as it was Warcraft IP, names from Warcraft characters, which is why they had to be changed.
Sadly, the EULA did not give Blizzard any ownership over the creation of the games.
So, Blizzard didn't have a say in it.
But Blizzard wanted it badly though.
Imagine if they got Icefrog and the community, Kotick would not be worried sick today.
He would have been living the easy life.
Funny enough, The mod developers did try to convince Blizzard to let Dota to exist as a standalone game with it's own engine and to be free from the Warcraft 3 limitations but sadly, Blizzard did underestimated the success of MOBA games and just wanted to milk the living crap out of Warcraft 3.