Dota 2
Long time Queue
VERY VERY Long time queue for mid and safe lane so please fix it
Originally posted by Zubawanga:
Originally posted by Card Gamer:
Ranked roles with an enforced 3:2 core to support ratio without any attempt over the years to provide a 40% support player base is the general problem. Everything that followed the introduction of enforced ranked roles is just a lame workaround for this general situation.

i kinda liked the role chosen during que. it's way better then all the drama of fighting for mid, safe with no support ingame.

i can still remember all the drama of me first, i click on map first, i say it on chat first... then flame, blame and toxic gameplay.. and of course the infamous "mid or throw" nickname pop up like mushroom after rains.

if you want a solution, read a book, watch some tv while que for a game. one of the reason i play only rank is also because i get to choose role first and avoid all the drama fighting for the role you want ingame.

let's leave the dramas to those who love them to unranked.
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Showing 1-6 of 6 comments
Absche Jan 15, 2020 @ 3:21am 
Ranked roles with an enforced 3:2 core to support ratio without any attempt over the years to provide a 40% support player base is the general problem. Everything that followed the introduction of enforced ranked roles is just a lame workaround for this general situation.
ℬᙖᕊևɳɳƴ Jan 16, 2020 @ 12:29am 
but above 20mins waiting time for safe/mid role is not acceptable just saying
ℬᙖᕊևɳɳƴ Jan 16, 2020 @ 12:30am 
even with fast search this is happening

The author of this thread has indicated that this post answers the original topic.
Zubawanga Jan 16, 2020 @ 6:21am 
Originally posted by Card Gamer:
Ranked roles with an enforced 3:2 core to support ratio without any attempt over the years to provide a 40% support player base is the general problem. Everything that followed the introduction of enforced ranked roles is just a lame workaround for this general situation.

i kinda liked the role chosen during que. it's way better then all the drama of fighting for mid, safe with no support ingame.

i can still remember all the drama of me first, i click on map first, i say it on chat first... then flame, blame and toxic gameplay.. and of course the infamous "mid or throw" nickname pop up like mushroom after rains.

if you want a solution, read a book, watch some tv while que for a game. one of the reason i play only rank is also because i get to choose role first and avoid all the drama fighting for the role you want ingame.

let's leave the dramas to those who love them to unranked.
Absche Jan 16, 2020 @ 8:11am 
Originally posted by Zubawanga:
Originally posted by Card Gamer:
Ranked roles with an enforced 3:2 core to support ratio without any attempt over the years to provide a 40% support player base is the general problem. Everything that followed the introduction of enforced ranked roles is just a lame workaround for this general situation.

i kinda liked the role chosen during que. it's way better then all the drama of fighting for mid, safe with no support ingame.

i can still remember all the drama of me first, i click on map first, i say it on chat first... then flame, blame and toxic gameplay.. and of course the infamous "mid or throw" nickname pop up like mushroom after rains.

if you want a solution, read a book, watch some tv while que for a game. one of the reason i play only rank is also because i get to choose role first and avoid all the drama fighting for the role you want ingame.

let's leave the dramas to those who love them to unranked.
I don't complain about long queue times, I just wanted to explain the reasons. People asked for it, they got it. Neither Valve nor the community checked for the side effects. Valve copied the idea from LoL but then they did it different, neglecting LoL experience, just to make it less obvious. They initiated an experimental phase although they could have it done right from the beginning, just looking at LoL. Also Dota2 hasn't got the player base with the support core hero balance it needs.

Ranked Roles is a behavioral correction measure for lower ranked solo queue, means for a skill bracket and queue mode where slightest discussions in the picking phase lead to game throwing and players are muted after 5min into the game anyway. Higher ranks and parties/full stack don't need it. It took away a first advantage from dedicated, positive solo teams and minimized the disadvantage for solo teams with bad team attitudes and communication skills. It just moved an entire team building aspect from in-game to pre-game phase. Now the already solo minded teams even talk less with each other. People who didn't learn any team building before will never do it now because it isn't affecting their game anymore. That's why I don't appreciate Ranked Roles. The queue times don't matter to me, but it is an inherent aspect.
Last edited by Absche; Jan 16, 2020 @ 8:12am
ℬᙖᕊևɳɳƴ Jan 16, 2020 @ 11:34am 
Yes, i agree.
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Date Posted: Jan 15, 2020 @ 12:43am
Posts: 6