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I think that's actually a good idea, might actually make people try harder as they scramble to get that +15mmr regardless of a win/loss.
The individual should never be prioritized and specially rewarded in this game over the overall team, and CERTAINLY not based on the MVP system which is AWFUL and often gives mediocre or even worthless heroes MVP / honorable mentions based on really stupid and dubious stats. I remember a game where I was doing awful as tiny and got MVP based partially on the fact that I got... wait for it... 2 tree throw kills.
90% of the time supports dying means carries don't do their job.
it is not a supports job to die rarely; You CAN'T change it at as a support most of the time.
Some carry chasing the tank instead of doing a proper teamfight? You're dead.
Your team wants you to ward/deward but doesn't do anything? You die.
You get stunlocked for 2 seconds? You die.
Your initiator does not initiate and you get caught waiting for the teamfight? You die.
Your Carry doesn't care in laning phase when you get tower dived? You die.
Hell, most of the time you die trying to save your carry.
Your suggestion is also detrimental to the game
Except its not, encouraging people to perform better for add on reward is not detrimental to the game. It would help the game significantly. People already go afk jungle waiting for the game to end, that wouldn't be anything new. People should get benefits for playing support well, its harder to do and they are the most blamed and focused role in the game. In teamfight, you ideally want to take out the supports first. Teamfight didn't go well? Blame my supports. I get pushed out of safelane because I let the enemy pos 3&4 anal-stuff my support over and over? Ah blame my support. Lost game? Blame and report my supports. I die because I'm stupidly farming in an area with no vision? Blame my supports.
a good support can have die 10 times and be MVP, baiting, dewarding, to save team mates and so on, but if a support is farming own woods while carry is trying to farm there while other 3 is calling for the woods farming support to join smoke or start dewarding, and he dont listen, he should lose extra MMR, you dont get extra for playing good, but you lose more if you greif or dont play your support role.
I dont have the right answers, but give 5 people a week to brain storm, you should find a new way to give MMR, greifers will lose MMR faster while normal consistant people will climb more easy.
i dont care if its reward for hitting timings and playing role, or better faster punish for not playing your role, all i know is the que system and ranking system needs some love, let greifers play with greifers, feeders who die more than 5 times on lane lose mmr faster or mayby just fix the MMR system so smurfs might find it funny playing their own level.
The behave system is a joke, it reset to quick and you have no choice in who you get on team, you can have a perfect behave score and still get in a game with "mixed behave score" i should be able to wait longer in que to avoid all the toxic people.
The MVP system would need chance with the update, i want the rewards to reward teamplay, or punish those who dont play with team harder or faster. we can both agreed that a support who have not stacked, pulled or deward should be punished right? I play support 80% of the time myself, when i play core, i get a random support dude who has played his hero 4 times and dont know who to pull in offlane, im 3000 mmr, thats a joke, its people who have 3000 games, they dont want to learn and dont get punished for it, but are stuck in rank cause they play okay core but ♥♥♥♥ support, which means they are creating a loop where lose and win streaks comes often which makes ranked feel "forced" from valves side. It just needs change.
So i would even say that you should not be able to play ranked with a hero you havent played 10 times, ranked should be hardcore tryhard, normal is for prac.
We cant change cores who chase kills too long or people not knowing who to kill in team fights, the is part of the games learning curve, but cores who feeds hard or just dont play with team should be punished harder. Its not fair that all get same MMR after games, i have gotten mvp for losing team 6 times in a row, with good stats from overwolf and dotabuff, and still, i lose the same mmr as my team mate who gave up after going 0-3 5 min in, i mean, thats just not fair..
That's what missing from this game today. Its not about 4 people lose mmr because 1 player griefing. Its about mmr itself. People here forget how to just play for the fun of the game.
Dont agree.. I started playing dota two years ago, i have played dota allstar in wc3 for 3 years and HoN for 4 years. I played 10-20 dota 2 match when game came out and found i borring compare to HoN, i had no way to play with people on my own skill level, now i came back, i start in 3500 mmr which compare to my 7000 mmr days in HoN is a joke, people dont understand thier roles in ranked, therefor they should play normal games to learn, you dont learn in ranked, you compete, you learn and chill in normal games, AND HERE IS THE REASON, when all know their roles, and their hero which they have played at least 50 times, Dota 2 is the best game out there, and then the game is really fun, where when you lose, you say, "okay that was still a good game, everybody gave it their all" thats fun dota, the current MM system dont reward or make rules hard ennough for Ranked, you should have played a hero 10 times before you can pick i ranked, which mean people should play more normal games and only play ranked when the feel fresh and ready to compete.