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in duo lane he can't do jack whenhe gets snowball by two heroes
Laning against melee heroes will usually provide an easy time for him (at least when it comes to being harassed), while laning against ranged heroes can be a hit or miss as to how difficult of a time he has. It also doesn't help if the enemy laners have any means to consistently harass him, such as AA with his chilling touch or an Axe that can cut the lane and give Sniper no creep wave to hold the line with.
Ultimately, it feels like going against a solid offlane line-up can actually be really bad for Sniper, especially if they have a means of removing his friendly waves, harassing him from a distance, or being able to basically tank his auto attacks/shrapnel without issue. I can understand why Sniper would be a more viable choice for mid given those circumstances, as Sniper being behind on farm can be a big hindrance to the team and mid has faster farm/XP gains.
I would agree with both posts before mine.
It is essential for Sniper to farm well in the early and mid game & that is best done in the mid lane to soak up as much EXP and Gold.
Lemme know if you have any Q's.
His low base attack damage also makes a lane with 2 people in it even less enticing for him, as he is an easy hero to deny creep kills to, and having potentially two people doing it can quickly ruin your lane. Even if sniper does get his farm though, he still can't beat most other hard carries late game if they don't ignore him in fights, and he certainly doesn't have the same level of AoE/teamfight capability as many others.
I mean it can be fine in other lanes depending on drafts.but most mid snipers are low skill players who think the hero is op.
Most of them don't even pressure their mid march up.they just shrapnel and right click away uncontested most of the time.
If they went offlane or safelane they have to worry about ganks and their positioning Vs 2 hero's.
If they go mid it's free farm in low skill matches.nit to mention in low skill matches people don't gank mid.
I gave up trying to go for mid ganks in high herald-low guardian bracket since 9 out of time attempts will result in the mid just casually walking away while I'm trying to wait for the right moment to jump on the mid, even though I say that I'm on my way for a mid gank and ping the enemy mid to inform them of my intent. It's not just a matter of lacking the support coming mid to gank, but also lacking a mid with the brain capacity to say "hey, my support is mid and informing me they are ready for a gank, so I should get ready for it".
1) people don't bother to buy agility items for sniper
2) magic damage items is very highly ineffective in late game and very late game onwards.
e.g maelstrom and mjollnir are the most useless item for sniper in late game and very late game.
3) people don't bother to get lifesteal items for sniper at all
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if you asks me, the items i will go for sniper are these
i) power treads (strength or agility) (this can be upgraded to boots of travel in the late game onward)
ii) silver edge
iii) bkb or mkb or both depending on what opposite team hero buy
iv) sange and yasha (this is optional)
v) butterfly (if opposite team none of them got mkb, then get this item)
vi) satanic
vii) manta style
i will never get mask of madness, it will seal off your skills completely for 6 secs and it is fatal in team fights.
the worst item that can HARD COUNTER sniper is this item especially in late game and very late game.
a) Overwhelming Blink item
even if you got dragon lance it is not enough to counter the item i mention above.
I don't know what planet you're living on if you think that Sniper's abilities (not his passives) are what make him strong. Sure, assassinate is a good ability for finishing someone off at a distance, but you can easily use MoM to get someone's health down and then finish them off with assassinate AFTER the silence has expired. Shrapnel becomes irrelevant for anything other than being a minor annoyance for squishy supports and/or disabling blinks in the late game, so it has nothing going for it past the 30+ minute mark.
You said yourself that the issue with most Sniper players is that they don't buy agility items late game, which is another way of saying not relying on raw damage from their auto attacks, which is another way of saying attack speed is more important than magical damage from his abilities (you said yourself that auto attack damage is more important than magical damage from things like maelstrom). You can't argue that being silenced late game is a death sentence while also saying that Sniper is weak when he relies on magical damage items late game, as literally every non-passive ability he has does magical damage. MoM is a great choice in the mid game and, depending on the situation, can be replaced with a satanic if necessary in the late game. If you want to argue that Sniper should be relying on the physical damage from his auto attacks in the late game by buying agility items, then you should be all for a MoM because it amplifies his physical damage by increasing his attack speed and, as a result, his DPS.
You contradicted yourself in your own argument by saying that he needs his MAGICAL DAMAGE ABILITIES in team fights, but that RELYING ON MAGICAL DAMAGE is "fatal". 6 seconds of being unable to use abilities isn't a big deal in the least, ESPECIALLY if all of your abilities are on cooldown in the first place. Why not have the 6 seconds of bonus attack speed if you're down to auto attacks only because your abilities are on cooldown?