Dota 2
How the F is morphling allowed to exist?
This hero is so extremely broken in so many ways. One of the hardest heroes to kill in the whole game (extreme tankyness AND strong mobility with a long duration hard stun), one of the highest damage outputs (both in burst potential AND sustained damage), plus he's also got rubick's ult deluxe version.
Sure, he can't copy ults, but he gets to copy 3 skills with 1 cast and he gets to do it reliably without needing to time it to the enemies spell usage, and unlike rubick he can also copy allies' spells as well as passive abilities.

So to sum up, he's got the capabilities of 5 completely different hero types rolled into 1 hero.
He's a hyper carry in the late game with a much stronger early game power when compared to similar carries like spectre and medusa.
And I personally haven't seen much of a difference between pubs and pro matches. He's just as strong in both.
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I think they just need to re add mana cost to shifting. I don't know why they removed it. It was perfectly balanced. THe fact that he can do it for free means he just dumps all into strength at the slightest threat and gets away until later in the game when you have disables and stuns.

If it had the mana cost back they would have to be far more tactical about it.
Messaggio originale di x Princess Leliana x:
I think they just need to re add mana cost to shifting. I don't know why they removed it. It was perfectly balanced. THe fact that he can do it for free means he just dumps all into strength at the slightest threat and gets away until later in the game when you have disables and stuns.

If it had the mana cost back they would have to be far more tactical about it.

They added the mana cost back in 7.29.
Messaggio originale di Kuronuts:
Messaggio originale di x Princess Leliana x:
I think they just need to re add mana cost to shifting. I don't know why they removed it. It was perfectly balanced. THe fact that he can do it for free means he just dumps all into strength at the slightest threat and gets away until later in the game when you have disables and stuns.

If it had the mana cost back they would have to be far more tactical about it.

They added the mana cost back in 7.29.
It costs no mana to do it. Check in demo or something. it is entirely free.
Messaggio originale di x Princess Leliana x:
Messaggio originale di Kuronuts:

They added the mana cost back in 7.29.
It costs no mana to do it. Check in demo or something. it is entirely free.
Submit a bug report then. 7.29 added a 10 mana per second cost to Attribute Shift.
Its not the problem.
The problem is that he keeps shifting EVEN when stunned or silenced. EVEN when silenced he keeps using the skill. Why the hell is that? Why its not even paused? Maybe both cristal maiden and witch doctor should keep casting their ult while been silenced or stunned?
Messaggio originale di Zagryzaec:
Its not the problem.
The problem is that he keeps shifting EVEN when stunned or silenced. EVEN when silenced he keeps using the skill. Why the hell is that? Why its not even paused? Maybe both cristal maiden and witch doctor should keep casting their ult while been silenced or stunned?
I believe what would fix/nerf Morphs "uber" versatility slightly would be if he cannot morph into Spell immune heroes. Allthough i believe morph is mostly balanced, i think its a bit unfair if theres a gyro in the enemy team, theres nothing besides linken's sphere and lotus orb that'd prevent morphling from morphing into gyro and using his multishot.
Or you could add it so that Strong debuffs(like Nullifier for example) remove morphling's morphed hero(whatever hero he morphed into)#

like video related
https://www.youtube.com/watch?v=EaUXmCnif38
Ultima modifica da Schulti mit Sahne; 29 giu 2021, ore 2:00
Messaggio originale di Viscoct:
Messaggio originale di Zagryzaec:
Its not the problem.
The problem is that he keeps shifting EVEN when stunned or silenced. EVEN when silenced he keeps using the skill. Why the hell is that? Why its not even paused? Maybe both cristal maiden and witch doctor should keep casting their ult while been silenced or stunned?
I believe what would fix/nerf Morphs "uber" versatility slightly would be if he cannot morph into Spell immune heroes. Allthough i believe morph is mostly balanced, i think its a bit unfair if theres a gyro in the enemy team, theres nothing besides linken's sphere and lotus orb that'd prevent morphling from morphing into gyro and using his multishot.
Or you could add it so that Strong debuffs(like Nullifier for example) remove morphling's morphed hero(whatever hero he morphed into)#

like video related
https://www.youtube.com/watch?v=EaUXmCnif38
Unfortunately, morph being a straight up better version of spell steal is only part of the problem when it comes to morphling.
Messaggio originale di Syro System:
Messaggio originale di Viscoct:
I believe what would fix/nerf Morphs "uber" versatility slightly would be if he cannot morph into Spell immune heroes. Allthough i believe morph is mostly balanced, i think its a bit unfair if theres a gyro in the enemy team, theres nothing besides linken's sphere and lotus orb that'd prevent morphling from morphing into gyro and using his multishot.
Or you could add it so that Strong debuffs(like Nullifier for example) remove morphling's morphed hero(whatever hero he morphed into)#

like video related
https://www.youtube.com/watch?v=EaUXmCnif38
Unfortunately, morph being a straight up better version of spell steal is only part of the problem when it comes to morphling.
Well i think every hero Exceeds in something, I think morphling works so well in alot of games because a good morph player knows how to adapt his item and skillbuild aswell as shift and utilizes his ultimate &playstyle properly according the situation. Tbh It's easier to win against a morphling if you can think like a morphling player. If you are able to anticipate what he is going to build, and know his counter it is not impossible to counter him. If i play a game against a morphling, I make sure to communicate with my teammates who will build vessel, who gets skadi, shivas, scythe, orchid etc...
Preferably If I'm safelane carry I'd try and rush a skadi as first item, simply because it is the best heal reduction against a morph. It gives me as a carry enough HP to tank an enemy morph, while at the same time takes away morphs ability to shift. regardless if he has bkb or not. Basically I as carry would function more as a kiter for the enemy morphling, but thats ok if I'm basically limiting their most versatile and highly flexible carry in his strengths, and if it protects my supports.
Thats the problem of morph. All heroes excell in something.

Sf is glass cannon without natural mobility. He need like 7000 gold to cover it without any stats.

Antimage is a mobile hero without damage or ability to push waves or manfight. He needs tons of gold to cover those

Lion is a great controller without damage and durability and mobility. He needs gold to cover that.

Morph have it all especially braking balance components

Heroes with internal mobility/escape must be squishy. Riki, qop, am, puck - all of them.

And tanky heroes supposed to be slower - like centaur, or axe, even though last one can run pretty fast now, but still need dagger.

From the other point heroes may be low health high armor like terrorblade, that you can counter with magic, or low armor that strong vs magic and can deal with physical damage. But morph has both. He can be invulnerable to nukes and just wait for nukers death, cause THEY are balanced, and if they nuke a lot they are squisht, and then morph and be able to fight physically.

And you have to buy too much just to counter him. Some mobility(and blink doesnt give stats to actually fight morph ), some save to not die instantly, some heal reducing, some lockdown - thats what makes him unbalanced

And his ability to keep using his skills when stunned AND silenced is absolutely broken and rediculous.

So he exceed in everything, and require close to none gold.
Ultima modifica da Zagryzaec; 29 giu 2021, ore 4:30
Messaggio originale di Zagryzaec:
Thats the problem of morph. All heroes excell in something.

Sf is glass cannon without natural mobility. He need like 7000 gold to cover it without any stats.

Antimage is a mobile hero without damage or ability to push waves or manfight. He needs tons of gold to cover those

Lion is a great controller without damage and durability and mobility. He needs gold to cover that.

Morph have it all especially braking balance components

Heroes with internal mobility/escape must be squishy. Riki, qop, am, puck - all of them.

And tanky heroes supposed to be slower - like centaur, or axe, even though last one can run pretty fast now, but still need dagger.

From the other point heroes may be low health high armor like terrorblade, that you can counter with magic, or low armor that strong vs magic and can deal with physical damage. But morph has both. He can be invulnerable to nukes and just wait for nukers death, cause THEY are balanced, and if they nuke a lot they are squisht, and then morph and be able to fight physically.

And you have to buy too much just to counter him. Some mobility(and blink doesnt give stats to actually fight morph ), some save to not die instantly, some heal reducing, some lockdown - thats what makes him unbalanced

And his ability to keep using his skills when stunned AND silenced is absolutely broken and rediculous.

So he exceed in everything, and require close to none gold.
This basically sums up my original point. He has WAY to many strengths and not pretty much no weaknesses.
Messaggio originale di Syro System:
Messaggio originale di Zagryzaec:
Thats the problem of morph. All heroes excell in something.

Sf is glass cannon without natural mobility. He need like 7000 gold to cover it without any stats.

Antimage is a mobile hero without damage or ability to push waves or manfight. He needs tons of gold to cover those

Lion is a great controller without damage and durability and mobility. He needs gold to cover that.

Morph have it all especially braking balance components

Heroes with internal mobility/escape must be squishy. Riki, qop, am, puck - all of them.

And tanky heroes supposed to be slower - like centaur, or axe, even though last one can run pretty fast now, but still need dagger.

From the other point heroes may be low health high armor like terrorblade, that you can counter with magic, or low armor that strong vs magic and can deal with physical damage. But morph has both. He can be invulnerable to nukes and just wait for nukers death, cause THEY are balanced, and if they nuke a lot they are squisht, and then morph and be able to fight physically.

And you have to buy too much just to counter him. Some mobility(and blink doesnt give stats to actually fight morph ), some save to not die instantly, some heal reducing, some lockdown - thats what makes him unbalanced

And his ability to keep using his skills when stunned AND silenced is absolutely broken and rediculous.

So he exceed in everything, and require close to none gold.
This basically sums up my original point. He has WAY to many strengths and not pretty much no weaknesses.
I don't know why people keep complaining. in crusader he has 49% winrate, and in the higher brackets it goes down to 46%. Looks to me like people just dont understand him and fail to work together. This is similar to playing against a tinker, which requires teamwork.
If you get a carry that goes straight after the guide against morphling, yea then he might loose the game.
Messaggio originale di Viscoct:
Messaggio originale di Syro System:
This basically sums up my original point. He has WAY to many strengths and not pretty much no weaknesses.
I don't know why people keep complaining. in crusader he has 49% winrate, and in the higher brackets it goes down to 46%. Looks to me like people just dont understand him and fail to work together. This is similar to playing against a tinker, which requires teamwork.
If you get a carry that goes straight after the guide against morphling, yea then he might loose the game.
Its not necessarily about winning, but the playing experience. Playing against morphling is miserable.
zarse (Bandito) 29 giu 2021, ore 14:14 
Messaggio originale di Syro System:
This basically sums up my original point. He has WAY to many strengths and not pretty much no weaknesses.
lmao holy hell I don't even have to look up your MMR to know you already play in a terrible bracket or you got no idea how insanely hard is to play Morph in a competent bracket, let alone a competitive setting where EVERYONE is gattling for you

-He needs 5k to start doing anything or before start being relevant
-He gets completely ♥♥♥♥♥♥ by certain heros designed to make him Morph STR early on and reduce his damage output
-Has one of the slowest farming speed of hypercores, much slower than medusa and just a bit faster than Spectre
-he has ♥♥♥♥♥♥♥♥ for mana and it forces him to either keep chugging clarities, build regen and waste money or unironically build a soul ring against either mana burn or need to cast Morph spells

"He's a hyper carry in the late game with a much stronger early game power when compared to similar carries like spectre and medusa."
Lmao not by a longshot
Spec can start being useful early on with 2k gold items like Blade mail or even diffusal, plus has a much more straightforward approach and all the brain power you're not using on Morphing you can actually observe the game and how to approach it

Plus Spec has much less direct counters to her. The only downside is she farms slower than morph, if not by that much, they're both slowfarmers

by the by he's currently at 49% winrate on 1k mmr and he only LOSES mmr as he goes to higher brackets, where he's got 47% global on 5k and I only see him as a LASTPICK when he has absolutely NO COUNTERS.
I'm much more terrified of a Divine Huskar Lastpick, or a Templar or a Brood spammer honestly. Morph's way too easy to counter
Ultima modifica da zarse; 29 giu 2021, ore 14:16
Messaggio originale di Viscoct:
Messaggio originale di Syro System:
This basically sums up my original point. He has WAY to many strengths and not pretty much no weaknesses.
I don't know why people keep complaining. in crusader he has 49% winrate, and in the higher brackets it goes down to 46%. Looks to me like people just dont understand him and fail to work together. This is similar to playing against a tinker, which requires teamwork.
If you get a carry that goes straight after the guide against morphling, yea then he might loose the game.
No one cares about his winrate. You just had a ton of posts EXPLAINING TO YOU why people complain and you just get a fit of "i dont understand".

Adress the pounts provided.

Its the same as was with lone druid. He wasnt op because he was invincible. He was op because his hero was tanky enough in ult without spending any money on items. And he had less than mosorph has for free. Jyst because tons of idiots play him doesnt matter that hero is not unbalanced. Only that people cant play him.
zarse (Bandito) 29 giu 2021, ore 15:09 
Hoodwink had 52 picks in competitive in the last 3 to 7 days

Morph had 3 picks of which he won 2. Medusa had 21 picks and 55 bans and she got 61% wnirate of those 21 picks

you people are hilarous. keep talking about morph i guess
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Data di pubblicazione: 9 giu 2021, ore 6:09
Messaggi: 268