Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Ban AM and PA.
2. If you have not banned AM or PA, prepare to get stomped by AM or PA.
3. Learn to ban Am and PA.
Lol, they can be beaten, but a stomp is more likely. I just lost a game as I picked Zeus mid, the other 4 morons with me picked a roaming Mirana, roaming pudge, enigma jungle and a hard carry veno. No offlane, no carry and they were upset that I called gg at 0 mins.
I lose plenty of games on AM/PA, but I rarely play AM so I'm not so great at them, and most losses on PA are from inting teammates, or because of my general lack of experience compared to my opponents.
Ironically, there's nothing to say to a comment this dumb. When you think everybody else is the problem, maybe you should reflect inward a little more.
It's weird that PL isn't banned more come to think of it. I'm unsure what they did to WK, but it's a very easy win now, i've not played a lot of Ogre so I can't compare notes but Luna agha with a refresh at 12 minute is hella fun.
It would be too much work for devs to code all the heros differently to accomodate turbo while maintaining balance in normal games too.
The faster xp and gold is designed so people who dont have to play regularly games can get to experience the heros late game moreso than early game.
Ultimatly its not a hero issue.it's a player issue.people deliberatly spamming late game heros there to win matches.
In the future though they are removing the ability to farm turbo to boost behaviour score so this should alleviate some of the problem about people tryharding with late game carries to farm commends.
But as for PL - Maybe it's because the relevant counter (Earthshaker) is also pretty strong? Thanks to how insanely short laning phase is, earthshaker can just go mid, farm a blink, and roam before PL even have any items and can shut him down. PA and AM are a little trickier than just doing that, though, which may explain their relevance. Likewise with WK; Good farmer, difficult to inherently counter with a single pick, strong late game in Turbo.
Let us all come together as good Dota community citizens to give this thing attention.
Anyone?
Lmao, listening to you ranting nonsense is hilarious and thank you for proving my point.