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回報翻譯問題
Me and my friends do, but the bots have gotten a bit worse in some ways with the recent patch. Sure they TP escape away if you don't have a stun and contest bounty runes and pick up neutral items now, but they are much worse at committing to team fights and still go do camps as their ancient is taking damage.
The community scripts are alright, but don't handle Turbo too well, and a lot of my newer friends are hooked on the speed of that compared to a normal game.
The older bots knew how to place wards, ganked and felt way tougher (only Witch Doctor using all his mana on 'W' was hell lol).
It feels like these bots I can kill easy, even on unfair.
I like they fixed their tps, item builds and such, but they didn't update the AI to use all their abilities e.g. Viper's Nethertoxin (W); the things I miss are Riki bot, bots warding, properly jungling etc.
The old bots I'll admit weren't great, but at least they were tougher.
Lastly, all of the AI scripts are out of date; bot experiment gets confused with warding now as well as ranked AI due to them having wards in their backpacks and pubsimulator is sadly dead; shocked Valve never removed them.
The only one up to date currently is Beginner AI in the workshop and they actually use all their abilities.
Used to always play co-op vs AI in the past, hell racked up thousands of hours that way but now it just doesn't seem worth it anymore.
I guess this is where we part ways.....
RIP DOTA, you will be missed.
Good idea thanks! Over the time playing bots I did get some items to sell.
Also to others in the thread, I checked back after some updates.... No improvement. Only bot matches, and if you leave the bot match you get penalized.
Valve is making my social score minus infinity for leaving bot games...
Whatever ithis dev strategy is, i'm pretty sure pushing long time customers away... is bad marketing.
From valve's point of view new players with cash to burn takes priority over the entire co-op bot community.
At this point even if they bring back co-op it wouldn't make a difference.
We've been shown exactly how insignificant valve thinks the co-op community is.
I mean who would want to come back when valve can/will screw us over again "just because".
On a different topic HotS co-op community is alive and well
(2-5 min queue for NA/ NO Auto-fill).
As for the LoL co-op scene, I genuinely don't know but I'm probably going to check it out. Will post an update in a few days or so
If anyone has suggestion on which game has decent co-op vs AI mode,
I'm definitely open to suggestions
But, we have to accept that bot-coop does not fit to the mind set of Dota2 developers and, to be honest, the majority of Dota2 players either. We are just not welcome in Dota2. They rather want to populate their toxic pvp modes.
I do see your point about the community. Over the years I posted about co-op on occasion. It was very noticeable -like in this thread a bit- that PVP players come in to actively marginalize/silence any request from co-op players.
It seems like those forum-trolls rage so much about this game that anything that is not about MMR....
A pity in general though. I still love this game and the complexity of it. But playing PVP is just not compatible with life when you reach the age where you have other responsibilities than getting your behind to school.
It's not that Valve doesn't care. It's the fact that the playerbase for co-op bots simply dried up. So really, it's the players that overwhelmingly don't care about co-op bots.
What they did now is just a finishing move, making it 100% impossible to wait more than 5 minutes for humans, because it throws you in a bot match you never asked for.
But sadly, the bots for this game are sadly broken again, due to game changes ending up with outdated AI for the maps.
No, Valve didn't make co-op matchmaking "dysfunctional" years ago. What happened years ago, is that the playerbase for co-op dried up when Turbo was released because it quickly became more popular for casual players.