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Banning them, which Valve does, also "erases" them. But it won't stop boosters from creating new accounts. The smurf bans which Valve recently implemented will likely put a decent dent in boosters and account sellers though.
At least 1 person recognizes the benefit
I think you misunderstand. There is no need to reset the mmr of boosted accounts that have been identified by Valve, because when Valve identifies them, they BAN them. There's already a far greater deterrent than resetting the account's mmr.
People participating in this assume they should be a higher bracket than where they're at, get the new account and then realize that they belong exactly where they are after they ruin copious amounts of games, glad to see them all getting banned now.
If you're referring to a high mmr player partying with a low mmr player, that's allowed in ranked games if they're within the allowable mmr spread, which is like 2k or something, I think. If you're referring to a high mmr smurf playing on a low mmr account and partying with an actual low mmr player, that's smurfing/boosting, and smurfing is now bannable.
As far as saying that any mmr from any identified "booster" account, gained or lost, should be removed, that's swinging the axe a bit wide. That would mean any smurf/booster playing in solo or party pubs, would revert the mmr of EVERY SINGLE PLAYER IN EVERY SINGLE GAME that smurf/booster ever played in. What's to actually say, it was that smurf/booster who won or lost that game? What about when there are smurfs/boosters on both teams? And how is that fair to other players who had no intent to smurf/boost and no knowledge that another player on their team was doing so?
Finally, a list of negatives about my solution. And I have 2 answers to your main issue. 1) only alter the mmr of the players in party with boosters/smurfs. 2) dont discriminate and alter for everyone. I dont see an issue with number 2 like you do, but I'm fine with solution 1. It at least doesnt leave a group of benefitted players when everyone else is losing (ban for booster, time loss for disinterested party, and mmr change for playing in parties with smurfs/boosters). Fine with me tbh
They have that in cs:go and no one complains tho..
3rd option is the LoL way - League gives a set amount per week for recovery with regards to ruiners (for example players can only recover 100 or 120 mmr a week).
Regardless of option 1 2 or 3, valve should start addressing the underlying issues in the mmr system that can be exploited by ruiners and boosted players alike
Idk why valve cant set a max-min with a similar feature so there arent huge fluctuations in any mmr. All ruiners (whether troll, smurf, booster, whatever) are motivated by the fact other players lose a digital commodity and/or their own personal gain of a digital commodity (mmr)......so remove that motivation.
Banning accounts only solves the 1 motivation (gaining mmr for personal gain) but doesnt really address the other (losing mmr for personal gain), which is why valve should start:
1) refunding mmr from games ruined by boosters; and/or,
2) removing mmr gained by playing with boosters in party and/or team.
No, CSGO reverts any matches for games with identified and banned cheaters. Not quite the same thing.
I have no problem with removing results for games with banned cheaters. As far as identified and banned boosters, I think it's fine to revert mmr gains for players partied with said booster.
In a way, coaching is a subtle contradiction to their objective as it allows better players to interfere with inferior players indirectly.
Yes. It's just another word for boosting. A rather more pleasant term to hide the truth. Changing words to a more acceptable tone doesn't solve any issue. It just further convolutes an already congested predicament.
In fact, the influence of coaching is far greater than a smurf in-game as it provides a 6th pseudo-player for a team & that player sees everything from everyone, albeit the overall impact is greater when a smurf is directly involved in a game. However, the premise of having a more experienced player being involved in games of inexperienced players that influences the outcome directly or indirectly still exists.