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Or suppport can glimmer cape to help magic efficiency be reduced,
OP, the long story short is OD can pretty well win vs most 1v1 matchups, and most heroes can't touch him in that phase. Heroes with ranged damage abilities and silences will knock him down a peg though such as Silencer (focus last word, not glaives), as OD is not a tank at all, and his damage comes from his abilties and orb effect.
Even greater for you - bkb has priority over stuns. That means that if stuns arent overlapping its literally impossible to lockdown you.
For example let's take shadow shaman that has shackles duration as long as his shackles cooldown. If you press bkb while shackled you will automatically pop it up as soon as first shackles ends. Im not even sure wether it possible to hex someone with bkb after shackles even though it has literally 0 cast time.
The other example would be if you are caught with banes sleep and mirana is arrowing you. As you press bkb the very same damage from the arrow that shoulf stun you and remove sleep will actually wont stun you as your bob will work instead and will cancel the stun. And you dont even need to time it anyhow.
Same way sticks always works after eul or tornado lift of invoker as you land BEFORE the damage from the very spell disabled you (same eul tornado) kicks in.
I wouldnt consider blink a viable option of save from OD combo. Eul, manta, even force is way more reliable.
Also force+manta will also allow you to escape puck dream coil 100% and force is breaking slark's leash.
Lina ist good, Puck also.. Many Heroes are good that can kill range creep over 50%.
Ususally od imprisons for the range creep. So you Nuke the creep Out of denie range.
You Regen with bottle for example for free Regen. Use the Mana to Push lane Farm Jungle. Or Attack him after imprison. Jarass him before..
Unfortunately those are both heroes that favor od in the early levels. Quas wex invoker can survive but the kill potential favors OD once he gets meteor hammer. You'll need to expand your hero pool to counter him mid.