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Your buff/debuff must do maximum impact. Several heroes attack enemy? Debuff as it raise damage from all. Your tank getting focused? Buff.
You must based on your calculation make a decision, what in this exact situation will be more usefull.
Armor reduction is the less valuable as its target has lower max hp. So using solar on terrorblade will be much less efficient than using it on pudge or centaur. Solar also has components of attack speed and haste/slow, which are also situational.
Even in situations where no one run anywhere and two carries just manfight each other you still need to know what carries are fighting and what items they have.
The game I was unsure of was a sniper versus faceless void. I think void had more efficient damage
If you're allied with the Sniper, Hurricane Pike still in play, you will probably want to debuff the Void, as it will slow him significantly and reduce his tankiness further, and in the event he reaches your sniper post-Pike use, the attack slow will give your sniper a better chance of juking him and avoiding getting perma-Timelocked.
This matchup could go in many different ways depending on what abilities are or aren't on CD or what other heroes, buffs, or items are in play, but in this very general situation using the Crest on the Void in both scenarios seems like the right play.
Because otherwise sniper will not be able to use attack speed anyway since he is constantly bashed.
But to be honest it would be better to have some kind of stun, or halberg that cannot be dispelled and disarm void completely. Not that it is much more expensive than crest.
starting after 43 min at a rosh fight. i kept doubting if I should buff him or debuff sniper