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报告翻译问题
It has to be here in the first place in order to "stay". And that's my point - it doesn't currently exist and I have enough data and evidence to back my claim. What do you have? A cherry picked game? At least let me see it, give me the match ID. I could also say that I have played against Miracle and won, and you have no way to prove it didn't happen. Even if it did, it wouldn't magically make me a better player. Sometimes you win, sometimes you lose, and that is the case even for the best players out there. Being able to make an impact on the game makes you better, not winning a match against a stronger enemy.
luck exists
It equally sucks to stomp enemy team and to be stomped. And thats what forced 50-50% does. It kills game competitiveness, because of "someones turn to lose".
make it make sense
I just played a game where my carry abandoned the game after I died repeatedly as the support. Was that game 'my turn to lose'?
Because we won the game, due to Pudge's rotations and my high magic damage. We kept picking them off and wiping them with our massive teamfight damage, despite not having a carry. If I can win 'rigged' matches despite being a regular player, so can everyone else.
https://www.opendota.com/matches/6166686355
People always misuse that phrase, and it drives me nuts.
https://rationalwiki.org/wiki/Exception_that_proves_the_rule
Basically, an ETPTR means an exception that, by its wording, implies there is a rule to take exception to. For example, if a store has a sign that says "Closed on Sunday", that implies it's open every other day. Using the phrase to handwave away counterexamples doesn't work.
My point stands. If the system 'forces' losses, why is it so common to win with a clear disadvantage (such as a disconnected player)? You look at the natural snowballing of MOBA's as 'evidence' that there's a grand conspiracy by Valve to deprive you of your meaningless internet points.
The thing that annoys me the most is that 50% believers have 0 proof for their "rule"/"theory". You give them evidence that such thing doesn't exist, and they just turn it down with "Exceptions don't make the rules" or "Luck". Literally all the evidence that we have suggests that forced 50% doesn't exist, yet they still don't want to accept the truth, because they will have to admit they are bad and can't make a significant impact on the game.
First you need to understand how it works in order to understand why you need to do it this way.
THe way MM works is next:
You win = you get similar players in your team. With every game you will get similar players, and the more you win the less good players you will get. Even Valve admitted that few years ago, and they do it in order to "teach bad players how to play the game" "they might learn something from those who win more than they do".
MM will throw you some players who queue for specific roles, like support only, or Offlane only, when it wants you to win, when it "sees" that you are on a loss streak. So that you get players who play that role mostly and that way you get more chances of winning that game. When you need to lose, it goes other way around, it will give you players who play roles that they dont play often, and are queuing for all roles in order to earn more roles for their "campaign".
So
- People who queue for support role > people who need to play support to get roles.
- If you want a team to win, group up 5 players who all queued for specific role.
- If you want a team to lose, group up 5 people who dont play those roles often.
It also includes reports, hidden MMR and conduct. If you pay attention you will notice that the more you win, the more "idiots" you get. The more you win, more likely that you will get people who tilt easy, who rage, insult, feed, who get reported more than others.
So what i noticed in MM, and its proven few times now, is that when you get some win streak in ranked and then you suddenly find your self in totally opposite teams and you notice that, make a pause from ranked and to for some turbo games, go for SD games, avoid Ranked. After 1 month of playing like that you will see improvement in your MMR.
Before you say "♥♥♥♥♥♥♥♥", give it a go and see it for your self.
I almost never play back-to-back matches, but not because of MMR manipulation. It's just because Dota is inherently stressful game, and playing matches in succession increases the risk of tilt. I honestly don't care about my MMR, I just want to put my various theorycrafted builds to the test.
You're claiming that Valve stated they match good players with bad players to quote, "teach bad players how to play the game" and so "they might learn something from those who win more than they do." You used quotations so please provide a link to an official Valve source that matches those exact words that you used. You can't, because Valve did not make that statement.
I'll just go ahead and clear this up since it doesn't seem likely that you will. What Valve did announce is that they were matching players with more experience (time played) and high behavior score with newer players with high behavior score. They were not matching Ancient/Divine/Immortal ranked players with Heralds. They were matching players with similar mmr (or hidden mmr) and high behavior score with other players with similar mmr and high behavior score.
That was in 2017, and later in 2017, Valve reverted that so it placed more weight on games played than similar behavior score. "- Adjusted matchmaking for new players to be more sensitive to the number of games played rather than behavior." Valve never stated that it was to quote "teach bad players how to play the game."