Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No point writing long post, or even answering my post
The system is design like this and it will remain like this
thanks
normal ones , you know it's a hard match because the enemy knows how to play
stupid ones, every other match
report system doesn't help in the stupid matches
You recently played a 1/13/6 Dazzle game. I wouldn't call that "all green numbers in every game." Both you and the player you were partied with racked up 24 deaths total while the three other players on your team only had 15 deaths combined. Would that make you and your friend the "useless" players in that game?
Why is it that when you play poorly, it's just a bad game, but if your teammates don't play so well, it's some sort of deepstate conspiracy masterminded by Gabe himself to make you lose?
Lol, I was referring to the recalibration matches when I talked about green numbers. Recalibration starts at the Mars game 26.11, ends with the centaur game. You can look at the raw stats on dotabuff, but that only tells you the basics of the match, and the raw outcome. I'm not saying we had major positive impact in that dazzle/treant game, we wanted to try it out since my friend just got a new headpiece, but you fail to mention the 11/2 mid windrunner and the 10 minute ethereal blade on their safe morphling. There's a lot of factors going into a game.
I'm not saying I'm a global elite player with perfect cs skills and 100% focus on every minute detail and timing. I play a lot of different heroes, and I have a good grasp on tactics, builds and lineups. What annoys me is that I get grouped with players who lack the very BASICS of the game, and that you need to win endless amounts of games to get to lvls where people should know them. If the recalibration had a bigger impact, or any at all beyond playing regular ranked, I'd be happy with the system. As it is now, if you have a perfect set of 10 wins, you'd get maybe 100 more rank than you'd get playing normal ranked. This saves you from grinding 4 games. When I'm playing all archons in the recalibration games, besides the smurfs, how would the game know how I'd do against "stronger" opponents, with "stronger" teammates? When I finally get my team to come smoke with me, and they run into the first support they see instead of going for core heroes, despite me trying to ask them to get the cores several times, how is this a functioning mmr system?
But it's a TEAM game. There's a limit to how much impact you can have as a single player. If you're a divine or global elite, spamming one or two major impact heroes, you can slum in crusader and have a good time. Why should I have to play hundreds of hours with garbage players who are so obviously below my level? There's hundreds of thousands of players, making a calibration system that puts you with people with similar skill shouldn't be this hard. They manage to do it in all the other normie games, CS, Fortnite, whatever, and the average player there has a lot of insight and knowledge about the game. What makes dota so different?
You don't understand how things work do you? Don't you understand that 50% winrate is the natural consequence of a balanced matchmaking which puts you against stronger opponents? There is nothing forced in this.