Dota 2
Give the fountain true strike.
The fountain in dota is supposed to be a safe zone for the losing team when the enemies are in your base. They shouldent be able to come into the fountain and surviving because their PA has high evasion and is taking all the hits and hardly taking any damage. Yes I know its fun to fountain dive and try to get a few free kills but its not fun for the other team. It was a good decision to give the fountian fury swipes but they are pointless when they have high evasion. Giving the fountain true strike will solve this issue and stop most of the fountain diving.
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Showing 1-7 of 7 comments
General Eclectic Sep 21, 2020 @ 3:16pm 
Nah, if your team can't kill the enemy with the help of your fountain, then the enemy is already too fed and you've already lost the game.
Last edited by General Eclectic; Sep 21, 2020 @ 3:16pm
Originally posted by General Eclectic:
Nah, if your team can't kill and enemy with the help of your fountain then the enemy is already too fed and you've already lost the game.
That is true, but if ♥♥♥♥ happens like this in this vid, i just want the game to end.
https://www.youtube.com/watch?v=nS6fgBFuNx0
Skip to 6:50 and you will see. Its just stupid and hes making the game go on and on when the other team just wants to leave.
【Silver】 Sep 21, 2020 @ 3:25pm 
Originally posted by General Eclectic:
Nah, if your team can't kill the enemy with the help of your fountain, then the enemy is already too fed and you've already lost the game.
I think you might've misunderstood what OP posted. It's not about the enemy being 'too fed' but rather purely the fountain not having guaranteed accuracy.

Personally, I agree that the fountain should have undeniable hit chance or be given some kind of disable effect chance or something to make evasive built heroes unable to pseudo tank the fountain and dive it.
Runagris Sep 21, 2020 @ 3:55pm 
Not only true strike.. ALL EVER strike.. when a pugna enters inside the fountain free for example.. that's not funny
General Eclectic Sep 21, 2020 @ 4:03pm 
Originally posted by 【Silver】:
Originally posted by General Eclectic:
Nah, if your team can't kill the enemy with the help of your fountain, then the enemy is already too fed and you've already lost the game.
I think you might've misunderstood what OP posted. It's not about the enemy being 'too fed' but rather purely the fountain not having guaranteed accuracy.

Personally, I agree that the fountain should have undeniable hit chance or be given some kind of disable effect chance or something to make evasive built heroes unable to pseudo tank the fountain and dive it.

Unnecessary, let people have their fun.
【Silver】 Sep 21, 2020 @ 6:26pm 
Originally posted by General Eclectic:
Unnecessary, let people have their fun.
By all means, do clarify about this fun. I love diving into fountain occasionally to deck opponents, but I won't do so unless the game was undoubtfully ending and was still a punishable action with risk involved. Having a near effortless and constant means to pseudo tank without thinking is a part of fountain diving that doesn't need to be around for people to still have fun. Giving the fountain true strike doesn't negate anything but pseudo tanking fountain attacks with evasion.
Zagryzaec Sep 21, 2020 @ 10:04pm 
Just buy blink go to enemy jungle and farm creeps. Comeback into game and destroy them.

In my 9000+ hours of DotA never I've been farmed on fountain. What is your excuse?
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Date Posted: Sep 21, 2020 @ 3:12pm
Posts: 7