Dota 2
Fenrir_El Jan 3, 2020 @ 7:53am
midlane or safelane
I am having hard time choosing what lane to focus on. I am the kinda person who prefers to stick to certain ways of things. I play mid mainly cause of invoker hero and often I have bad midlaners who just go carry mid. However, I feel like my mindset and my style more suitable for safelaner and because of that I time to time lose winnable games as a midlaner: not active enough, not setting a pace to the match.

I was told that carry is the least impactful role and I kind of understand where it's coming from. However, how much harder is it to climb mmr as a carry, if I pick the ones who don't just run from all the teamfights till they're ready? e.g. troll, pa, ember, etc.
< >
Showing 1-9 of 9 comments
Fenrir_El Jan 3, 2020 @ 8:51am 
I don't know, man. I went from 700 to 1500 playing midlane, but even after all these hours, I still feel more at home playing carry, but it's so easy to lose your lane thanks to a support ==> as a result, you have less impact. On mid, I have more control and even if I lose my lane, most of the time I come back.
Shebba Jan 3, 2020 @ 9:31am 
Try offlane if you feel pressured playing only mid,in offlane you don't need to always win your lane.
Fenrir_El Jan 3, 2020 @ 9:51am 
Originally posted by Dean Ambrose:
Originally posted by Shebba:
Try offlane if you feel pressured playing only mid,in offlane you don't need to always win your lane.

I guess he don't like the offlane..Since he didn't note it..
He like mid but he feel himself better in position 1(carry)..Anyway in the same time his support can ruin or make him lose the lane..
He has a better control mid and even if his opponent stomp him, he is able to comeback..

what :D

Originally posted by Shebba:
Try offlane if you feel pressured playing only mid,in offlane you don't need to always win your lane.

I tried. Early game I am usually successful, cause I like being aggressive on strong heroes (I used to be very kill oriented), but mid to late game I'd fail miserably, cause I prefer to be the one who sits at the back lines or jumps in when it's safe. So, I'd just sacrifice carry out of habit or delay initiation for far too long.
Zagryzaec Jan 3, 2020 @ 10:23am 
Carry is a farming role. If your team fails to carry you untill you get your items to fight you lose with no chance. Is that way of dependancy fine with you? Where you can lose no matter what you do? You can naturally pick semicarry, to fight early, but midlaner is a better position to fight early, so why pick carry if you want to impact the game?
Fenrir_El Jan 3, 2020 @ 11:03am 
Originally posted by Zagryzaec:
Carry is a farming role. If your team fails to carry you untill you get your items to fight you lose with no chance. Is that way of dependancy fine with you? Where you can lose no matter what you do? You can naturally pick semicarry, to fight early, but midlaner is a better position to fight early, so why pick carry if you want to impact the game?

Because I am better than average players in my mmr in recognizing when I should tp and help, when I should push towers and when I should farm jungle. Also, I am better at building my hero. However, when it comes to midlane, I am struggling quite a bit to impact early to mid game. I am struggling to gather my team to work together to do something.

Also, i find it easier to pick the right hero on safelane, if both my offlaner and midlaner picks a farming carry. Whereas, when I am on midlane, I also need to consider enemy midlaner. So, for example, if I have sniper mid who will just stay there until the day he dies from old age, I can pick someone more aggressive on safelane and do some rotations, if need be.

Am I wrong about that and being noob again?

P.S. also this pressure to do something as mid-laner is annoying :D
Last edited by Fenrir_El; Jan 3, 2020 @ 11:14am
Fenrir_El Jan 3, 2020 @ 11:05am 
you do make compelling argument. Maybe, I should stick to mid, but practice more aggressive heroes. For now, I can play well only QoP and Ember for aggressive playstyle
biogoo Jan 3, 2020 @ 1:56pm 
You can be very good at farming and even win your lane but you can easily lose a game as a carry if you cannot really fight until you get your 2-3 big items.
As a mid, it is often up to you to ruin the game for enemy carry by ganking him once or twice while during laning stage and later on to group up with the offlaner and supports and put pressure on the enemy team while your carry farms.
But there are also more farm oriented mids like for example medusa who cannot realy do much until she has some items herself. In such games, you effectively play with 2 carries and hope that the offlaner with supports can hold the line. This can work well against slower enemy compositions but often will fail miserably against fast pushers. The hard thing about dota is to realize how strong or weak your lines are going to be and if you can afford to go for another passive hero in mid or if you have to take a fast ganker. QoP is more of a ganker (has great abilities for that) while Ember needs some farm to come online and can be also played as a carry. If you pick the right hero for the game, you will be an impactful mid, even with only those two heroes. Still, you should try to learn to play with a tankier hero as well (like DK, Magnus or Pudge etc.) who can also mid, as well as some alternatives to QoP and Ember, should they get banned.
Fenrir_El Jan 3, 2020 @ 2:33pm 
Originally posted by biogoo:
You can be very good at farming and even win your lane but you can easily lose a game as a carry if you cannot really fight until you get your 2-3 big items.
As a mid, it is often up to you to ruin the game for enemy carry by ganking him once or twice while during laning stage and later on to group up with the offlaner and supports and put pressure on the enemy team while your carry farms.
But there are also more farm oriented mids like for example medusa who cannot realy do much until she has some items herself. In such games, you effectively play with 2 carries and hope that the offlaner with supports can hold the line. This can work well against slower enemy compositions but often will fail miserably against fast pushers. The hard thing about dota is to realize how strong or weak your lines are going to be and if you can afford to go for another passive hero in mid or if you have to take a fast ganker. QoP is more of a ganker (has great abilities for that) while Ember needs some farm to come online and can be also played as a carry. If you pick the right hero for the game, you will be an impactful mid, even with only those two heroes. Still, you should try to learn to play with a tankier hero as well (like DK, Magnus or Pudge etc.) who can also mid, as well as some alternatives to QoP and Ember, should they get banned.

yeah, that's what I do. I do play dk. It's just I am a bad tank. I just don't like being on the frontlines, taking damage. i prefer midlaners who are strong from minute 15-20, like storm, ember, invoker. With them I can compete with carries in the late game and if need be, I can be very aggressive early to mid game.

P.S. I went from 1350 to 1500 as mid and from 1500 to 1700 as carry in 2-3 days 0_0 8 matches winning streak
Last edited by Fenrir_El; Jan 3, 2020 @ 2:36pm
Fenrir_El Jan 4, 2020 @ 5:45pm 
Originally posted by Zagryzaec:
Carry is a farming role. If your team fails to carry you untill you get your items to fight you lose with no chance. Is that way of dependancy fine with you? Where you can lose no matter what you do? You can naturally pick semicarry, to fight early, but midlaner is a better position to fight early, so why pick carry if you want to impact the game?


yup, you were right. After having sucky midlaner, winning my lane didn't matter one bit. And if they pick farming mid, it's even worse, cause they don't farm. There is even no point in picking safelane, cause most of the time I had to pick offlane-type carries or semi-carries thanks to offlane/mid pickers.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jan 3, 2020 @ 7:53am
Posts: 9