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If you're playing Ranked, you are obligated to play to the best of your ability, in order to maximize your team's chances of victory. Deliberately playing poorly (e.g. picking tactically worthless heroes) is the very definition of 'throwing', which is what reports are for.
Your argument for being allowed to pick hard carries as supports seems to boil down to 'MUH FREEDOM', to which my response is the same as always: 'Stupidity is not a right'.
But more importantly, Dota2 advertises with "Dota doesn't provide limitations on how to play, it empowers you to express your own style." If all should play meta heroes in their meta item builds, where is the "own style" feature of Dota2? That was what Dota2 stood for, mainly as a unique selling proposition when compared to other MOBAs. But I guess that was before the ranked roles update and Valve forgot about their homepage which is for years now without any change.
I interpret 'expressing your own style' to mean picking heroes that are out of the meta but still viable within the role, rather than mashing a hero into a role it's not designed for. Let's take Drow as an example: she has an auto-attack slow (scales with right-clicks), an AoE silence (her only non-scaling ability), an AoE auto-attack (HEAVILY scales with items), and an attack-speed aura that ALSO scales with items. That means that, when running her in a support role, she has ONE useful ability.
Here's an example of a traditional carry hero that CAN be played as a support: Night Stalker. He has a slowing nuke with a very efficient Agh's upgrade, an AoE silence, and two self steroids that only work at night, but give him plenty of damage, mobility, and vision even without carry items. This means that Night Stalker is perfectly competitive when played as a support, you just build different items like Spirit Vessel and Solar Crest. Basically, my logic is this: if you can't explain WHY a given hero is good in a non-standard role, you're just faffing around.
And past the laning stage, it becomes useless without damage items, and a support Drow will get damage items later than a carry Drow. Unless of course, you pick her as a support but farm her like a carry, in which case the farm on your team is divided between more heroes, and you'll simply be outscaled by a team with a proper support-carry balance.
Don't get me wrong, if the majority of the player base likes to have it this way, I don't insist. It's only an idea to look where Dota2 came from and where it is going to. I always laugh about all the Dota2 tryhards talking ♥♥♥♥ about LoL and the next moment they fall for a feature the Valve developers just copy and pasted from LoL. The good thing is, the 5 stack gaming in Dota2 is still almost not affected and teams can "exploit" the full range of possibilities. But solo queue ranked sacrificed the diversity for low social friction.
Necrophos is not a Support