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I've asked a very similar question before. Basically, both from experiencing it myself and from what others warned me before doing so, it doesn't get any better until you build up a group to play with. I mean after all, we have pros still in that mentality.
Thats where the Flame is more constructive
But an average smooth Experience
I dont know about that
The best times I had at 2 to 3 k
Never.
Try to find a group of people to queue with.
Like if you start game with "why you picked this ♥♥♥♥", or "don't stand afk doing nothing" to sup who hold stun to save you and cannot harass because you have nothing to save him, unlike this sup. Or "why you get hooked you ♥♥♥♥♥♥ you give fb with your stupidity"
For example one of last games in the beginning I'm with fura suddenly found out that we play against triple lane with venge and pudge which hooked np. As he was trying to ran away (which is impossible in this situation) pause get due to someone disconnected on other side of map he asked wether I'm going to fight.
And as I replied "bro I'm with you untill the end " as game resumed he immidiately stoped running and along with me and his treants we got enough damage to kill both pudge AND venge, and then scare away carry. And if you think that was the only impact of this phrase and my pretty much suicidal dive in the trees vs kill triple lane, that changed his mindset on the game completely, so he started dive to save other teammates globally. And you know what it lead to? It changed the way they play too. So they started prioritise saving their teammates too. It's like a avalanche that starting with a little pebble completely changed mindset of full team, but it works both ways.
The thing is, how people are going to play DotA in your game is heavily depends on your own way to play. Wether they feel playing in a team, or feel ignored and have to think about their own safety.
Don't get me wrong, when I can, I help. I bodyblock to save support, I use my spells if I can to save it and if my support is fighting hard, but I can't help, I use salve on that support, if thanks to him, I am not getting hit. if I have an overly aggressive ogre with me who's fighting too far away for me to help, but I free farm thanks to that, I just salve that ogre and share my tangos with him. If I know I can get the kill if he has mana, I'd even buy mango and use it on support to go for the kill.
Even pros have this bad mentality in pub ranked.
1 not aggro the creeps and not breaking equilibrium
2 zone enemy out of range of exp. THats far from creeps
if you are in majority in a lane usually its a good idea to forgo farm for a time and kill/zone solo offlaner, once he is out of lane you will get all the creeps you need
I don't think I've ever met a support in 2k who'd consider those things: 1) how much creeps I will miss? 2) is it in range of gaining exp, at least? 3) do the enemy have regen? 4) how much mana/hp it will cost to fight them? etc
It's not about how much gold and exp you get early. It's how much exp and gold you get RELATIVELY to enemy and how much gold and exp you and your enemy need.
The laning is won by forcing two vs one trade situation whenever possible. Once offlaner gets his third level even two of you may do nothing to deter his progress, and at least sup will be have to leave lane. Will you be able fight opponent two level higher and created to fight early without lots of items alone?