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Then why battle pass allows it? They are not even cutting in half the guild contracts points when you do them in Turbo.
The same way stat gems don't count in turbo games.
You don't have to play 2 games to make your guild contracts that was my point. Really I don't see why that justify Dota+ to not work in turbo at all. Perhaps someone level 25 tier who just grinded in turbo quests might not be as significant as someone who did it in ranked, but still they could make some shards available to be won in turbo more easily than grinded +25/50 xp per games.
In terms of Dota Plus challenges, Dota Plus is built around the balance of Dota itself and Turbo, naturally, isn't. Some heroes excel much more than they ought to in that mode, so it throws the purpose of Dota Plus's features in disarray.
For instance the Item Recommendation isn't going to be as logical if heroes don't need a Magic Wand, Wraith Band, Sange & Yasha etc to tide them over. Phantom Assassin will kill herself repeatedly in standard length matches but take a giant turd on the opposing side after 15 minutes.
At least there is that, but it's not worth paying 5$ a month. I don't think someone who only plays turbo deserv to be called a "fake" Dota player that shouldn't bother wanting to enhance their experience with money.
It's not my personnal problem I play mainly rank I'm soon to be level 25 on my main hero, got pass level 6 on many others, got all the sound wheel and enough shards in reserv to buy two exclusive set if I ever have interest in one, but I don't really see why they couldn't add something to gain more shards in turbo than you get by getting level 1s and 2 on some heroes.