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You have the most common issue of players who don't understand it.
When to pick
1) if enemy have a lot of magical damage and control you don't pick terrorblade.
2) if you see that your team won't be able to fight without you you don't pick terrorblade.
3) if team shows strong refusal to communicate in pick phase and support you don't pick terrorblade.
4) if you cannot farm all map with your illusions vs bots you don't pick terrorblade.
"My enemy running away from meta" or how terrorblade is played.
1) you pick him vs physical damage heavy lineups, as you have tremendous amount of armor. For example lifestealer will have a really hard time with your low hp and high armor.
2) you pick terrorblade in not greedy picks. If you have two farmers already in mid and hard (maybe even four pos) you don't pick terror.
3) as you get your early items you gather your team use meta and go push tower. You don't persue enemies who ran from you, you focus tower and defend your teammates in vicinity, while they protect you.
4) if your form ends or you cannot push on next tower you send your illusions farm dangerous spots while your main farm safe spots. You farm untill your meta is off cd.
5) you gather your team and go push another tower. You don't persue your enemies. You push tower. As your meta is over you go back to farming, safe with hero, dangerous with illusions.
6) as towers are finished and enemy cannot leave hg you get aegis gather your team and push tower. You don't persue your enemies, you protect people around you as they protect you. You don't dive under fountain, you don't dive t4, you don't go hg even if that is dangerous. As your form is over you retreat with team. You break man barracks first. If enemy desire to kill themselves on you that's ok. If they keep away - just push.
2) your gameplay is split in farming and pushing. You get early stats so your illusions could farm enemy jungle and lanes on their own.
Also, if I have tinker mid, is it okay to pick TB? Last game with tinker, this idiot pushed the lanes I was farming towards, making me lose a whole minute of farming, cause I had to just ran back through empty camps. Did it enough times to delay my items by 5-7minutes.
Also, it's 2k. It's hard to know, when my team will play around me and when they will not. I usually tell them in advance that I am ready and they must play around me and not chase anyone, that if they do, I will just teleport away to farm further. Doesn't always work though. Especially, if I have ursa/wr/riki in the team. Those players have tunnel vision the hardest.
Question is: what to do when our hg is getting pushed or my team refuses to stop fighting pointless fights?
I had a tinker on my team last match and was quite useless. I know how to farm as TB, what to do as him and getting better at teamfights. I just pick him in the wrong drafts, I think
The remedy to this, at least somewhat, is getting BKB as early as possible. Terrorblade's insane armour means his physical resistance is high.
Secondary to this is Shadow Blade. If you have a team of cowards who keep waiting for an initiator, start a fight with an enemy and Shadow Blade out. Hopefully your other team mates are already picking up the flack, unless they bail just because you didn't die or get stunned.
Also, I just wanna be good enough to win those kind of matches even with bad teammates. I just don't know how to fight with TB when we're defending without wasting meta.
Getting BKB by 25-30mins is otherwise more sensible, you're right. If there's something TB can probably do amazingly well, it's focusing down problematic enemies, that is the ones with highest kills and lowest deaths. He's amongst the champions of 1v1, and BKB's 5 second period can sometimes be enough to send the target enemy to hell before their team mates can bodyguard them.
You mention when to pick Terrorblade, and off the top of my head, it's:
1. Tanks, especially those using Radiance and thus rely on outlasting fights to induce damage over time.
2. Hit and run enemies. Riki, Slark, Bounty Hunter, LC, Windranger.
And it's largely to do with his ultimate. Tanks speak for themselves, but #2 tend to jump in later when everyone is weakened, and then bail with their escape abilities. In essence, they want to lay down damage without taking any in return. As you might imagine, this makes Terrorblade's ultimate their worst nightmare.
well, it's 2k. I mostly pick judging by my our team rather than enemy team, except maybe I take look at offlaners, cause if I don't have an initiator, I just can't play TB well. I need someone to either be ready to spot me or to be able to start a fight.
Try to get fast farm and play safety for kills with ulti. Hold it on cd so often you can to get kills and fine. And Go farm again.
Than it works.
Its like Unstopple with skadi, Satanic, Manta,Butterfly,Assault Cuiras maybe Buriza (daedalus).
with Methamorphose he destroy all towers on all lanes solo for megacreeps. Illussion Demons Army. :D
But played at last before they include Skilltree. Whatevaaaa...
Pick him with good team or you will suck in early.Metha have a good Cd on it. Without hmpf...... I Mean count Control on overall map or hard ganking roaming over 2 lanes to yours and you can farm and join the clash and than back to try hard farm. :D Thats point.