Dota 2
Fenrir_El Jun 23, 2020 @ 3:01am
When to pick terrorblade?
One of my favourite carries, but I am having hard time finding a proper draft for him. Sometimes when I pick him, I have these issues:
1) I tank all the damage and die, but if I don't do that, nothing happens. No one in my team does anything and if I use meta on the edges of the battlefield enemy team just runs away and waits for my meta to end.
2) I usually try to force enemy to fight me with my meta on, cause I am threatenning their towers/roshan, but if my team is always cowering and we're just on defence, I no longer can use meta efficiently without enemy team just running away and coming back.


How good is TB for a team that has no tank or player who wishes to tank? I saw timbersaws who just hide behind me, when I am someone like slark even. I absolutely hate when my team leaves me only two choices: go in tank damage, kill one dude and die or watch passively how our towers/racks gets taken down, cause every person in my team values their life more than their carry/objectives.
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Showing 1-15 of 17 comments
Fenrir_El Jun 23, 2020 @ 3:04am 
I think I am losing winnable games with terrorblade, cause sometimes I just don't know what to do, when teamfight is about to start and we're on the defence, so the enemy has a choice of simply running away and wasting my cd. This hero needs someone else to bind the enemies heavily into fight, a good initiator, right?
Last edited by Fenrir_El; Jun 23, 2020 @ 3:05am
shit Jun 23, 2020 @ 3:22am 
I think your problem is soloqueue. No matter how much and what role you analyze of your games in the end you seem to put the blame on your team. Get a five stack and practise together. Not the easiest task for a angry toxic kid though
Zagryzaec Jun 23, 2020 @ 4:33am 
I don't think you understand how to play terrorblade.

You have the most common issue of players who don't understand it.
When to pick
1) if enemy have a lot of magical damage and control you don't pick terrorblade.
2) if you see that your team won't be able to fight without you you don't pick terrorblade.
3) if team shows strong refusal to communicate in pick phase and support you don't pick terrorblade.
4) if you cannot farm all map with your illusions vs bots you don't pick terrorblade.

"My enemy running away from meta" or how terrorblade is played.
1) you pick him vs physical damage heavy lineups, as you have tremendous amount of armor. For example lifestealer will have a really hard time with your low hp and high armor.
2) you pick terrorblade in not greedy picks. If you have two farmers already in mid and hard (maybe even four pos) you don't pick terror.
3) as you get your early items you gather your team use meta and go push tower. You don't persue enemies who ran from you, you focus tower and defend your teammates in vicinity, while they protect you.
4) if your form ends or you cannot push on next tower you send your illusions farm dangerous spots while your main farm safe spots. You farm untill your meta is off cd.
5) you gather your team and go push another tower. You don't persue your enemies. You push tower. As your meta is over you go back to farming, safe with hero, dangerous with illusions.
6) as towers are finished and enemy cannot leave hg you get aegis gather your team and push tower. You don't persue your enemies, you protect people around you as they protect you. You don't dive under fountain, you don't dive t4, you don't go hg even if that is dangerous. As your form is over you retreat with team. You break man barracks first. If enemy desire to kill themselves on you that's ok. If they keep away - just push.

2) your gameplay is split in farming and pushing. You get early stats so your illusions could farm enemy jungle and lanes on their own.
Fenrir_El Jun 23, 2020 @ 7:53am 
Originally posted by Zagryzaec:
I don't think you understand how to play terrorblade.

You have the most common issue of players who don't understand it.
When to pick
1) if enemy have a lot of magical damage and control you don't pick terrorblade.
2) if you see that your team won't be able to fight without you you don't pick terrorblade.
3) if team shows strong refusal to communicate in pick phase and support you don't pick terrorblade.
4) if you cannot farm all map with your illusions vs bots you don't pick terrorblade.

"My enemy running away from meta" or how terrorblade is played.
1) you pick him vs physical damage heavy lineups, as you have tremendous amount of armor. For example lifestealer will have a really hard time with your low hp and high armor.
2) you pick terrorblade in not greedy picks. If you have two farmers already in mid and hard (maybe even four pos) you don't pick terror.
3) as you get your early items you gather your team use meta and go push tower. You don't persue enemies who ran from you, you focus tower and defend your teammates in vicinity, while they protect you.
4) if your form ends or you cannot push on next tower you send your illusions farm dangerous spots while your main farm safe spots. You farm untill your meta is off cd.
5) you gather your team and go push another tower. You don't persue your enemies. You push tower. As your meta is over you go back to farming, safe with hero, dangerous with illusions.
6) as towers are finished and enemy cannot leave hg you get aegis gather your team and push tower. You don't persue your enemies, you protect people around you as they protect you. You don't dive under fountain, you don't dive t4, you don't go hg even if that is dangerous. As your form is over you retreat with team. You break man barracks first. If enemy desire to kill themselves on you that's ok. If they keep away - just push.

2) your gameplay is split in farming and pushing. You get early stats so your illusions could farm enemy jungle and lanes on their own.
okay, man, you can clearly see from my first post that this is what I do. That I specifically focus objectives in order to force enemies to fight me when I have meta, so they either fight and die or I get the objective. That part of TB I understand and that's what I do. When I can and I have meta, I take down towers. Sometimes from minute 15, if my midlaner wins his mid and I feel our team lineup is strong. What I don't get is how to play TB, when, for example, enemy pushes our highground or simply our towers (when enemy pushes our towers, I am usually just split pushing). I've been trying to find a good moment to use meta defensively, but it's usually either when we stomp the teamfight and I am on clearing duty or when we're gonna lose, if I don't scare them off with meta.

Also, if I have tinker mid, is it okay to pick TB? Last game with tinker, this idiot pushed the lanes I was farming towards, making me lose a whole minute of farming, cause I had to just ran back through empty camps. Did it enough times to delay my items by 5-7minutes.

Also, it's 2k. It's hard to know, when my team will play around me and when they will not. I usually tell them in advance that I am ready and they must play around me and not chase anyone, that if they do, I will just teleport away to farm further. Doesn't always work though. Especially, if I have ursa/wr/riki in the team. Those players have tunnel vision the hardest.

Question is: what to do when our hg is getting pushed or my team refuses to stop fighting pointless fights?
Last edited by Fenrir_El; Jun 23, 2020 @ 7:55am
I know thsi is sound like a bad idea but do you think about bough Aghanim? If you have problems with iniciation try to group up with Tiny/Mars main and build a standart build except 4 items is Agh. Its dealbreaker if you dont have push or heavy defence pick like a tinker/tech or sheker.
Fenrir_El Jun 23, 2020 @ 12:50pm 
Originally posted by Uter36:
I know thsi is sound like a bad idea but do you think about bough Aghanim? If you have problems with iniciation try to group up with Tiny/Mars main and build a standart build except 4 items is Agh. Its dealbreaker if you dont have push or heavy defence pick like a tinker/tech or sheker.
if I had a group of people who wishes to learn how to play dota 2 and not just play it, I wouldn't even need aghanim in the first place.

I had a tinker on my team last match and was quite useless. I know how to farm as TB, what to do as him and getting better at teamfights. I just pick him in the wrong drafts, I think
Will Bang Jun 23, 2020 @ 1:17pm 
Originally posted by No0ne:
How good is TB for a team that has no tank or player who wishes to tank? I saw timbersaws who just hide behind me, when I am someone like slark even. I absolutely hate when my team leaves me only two choices: go in tank damage, kill one dude and die or watch passively how our towers/racks gets taken down, cause every person in my team values their life more than their carry/objectives.
This actually sounds less like a TB specific issue and more a general problem of your team refusing to initiate -- even the initiators themselves. It's common and it infuriates me as well, as suddenly there's no such thing as a feeder if the player who died to a group allows a team mate to jump in.

The remedy to this, at least somewhat, is getting BKB as early as possible. Terrorblade's insane armour means his physical resistance is high.

Secondary to this is Shadow Blade. If you have a team of cowards who keep waiting for an initiator, start a fight with an enemy and Shadow Blade out. Hopefully your other team mates are already picking up the flack, unless they bail just because you didn't die or get stunned.
Last edited by Will Bang; Jun 23, 2020 @ 1:20pm
Fenrir_El Jun 23, 2020 @ 1:51pm 
Originally posted by Will Bang:
Originally posted by No0ne:
How good is TB for a team that has no tank or player who wishes to tank? I saw timbersaws who just hide behind me, when I am someone like slark even. I absolutely hate when my team leaves me only two choices: go in tank damage, kill one dude and die or watch passively how our towers/racks gets taken down, cause every person in my team values their life more than their carry/objectives.
This actually sounds less like a TB specific issue and more a general problem of your team refusing to initiate -- even the initiators themselves. It's common and it infuriates me as well, as suddenly there's no such thing as a feeder if the player who died to a group allows a team mate to jump in.

The remedy to this, at least somewhat, is getting BKB as early as possible. Terrorblade's insane armour means his physical resistance is high.

Secondary to this is Shadow Blade. If you have a team of cowards who keep waiting for an initiator, start a fight with an enemy and Shadow Blade out. Hopefully your other team mates are already picking up the flack, unless they bail just because you didn't die or get stunned.
oooh, that's a neat trick with SB! I will try that 100%. I usually get bkb by 25-30min, cause I just can't fight without it. In this bracket only rarely you can meet a sup who cares about saving teammates.

Also, I just wanna be good enough to win those kind of matches even with bad teammates. I just don't know how to fight with TB when we're defending without wasting meta.
Last edited by Fenrir_El; Jun 23, 2020 @ 1:52pm
Will Bang Jun 23, 2020 @ 2:00pm 
Originally posted by No0ne:
Originally posted by Will Bang:
This actually sounds less like a TB specific issue and more a general problem of your team refusing to initiate -- even the initiators themselves. It's common and it infuriates me as well, as suddenly there's no such thing as a feeder if the player who died to a group allows a team mate to jump in.

The remedy to this, at least somewhat, is getting BKB as early as possible. Terrorblade's insane armour means his physical resistance is high.

Secondary to this is Shadow Blade. If you have a team of cowards who keep waiting for an initiator, start a fight with an enemy and Shadow Blade out. Hopefully your other team mates are already picking up the flack, unless they bail just because you didn't die or get stunned.
oooh, that's a neat trick with SB! I will try that 100%. I usually get bkb by 25-30min, cause I just can't fight without it. In this bracket only rarely you can meet a sup who cares about saving teammates.
The added bonus to Shadow Blade is upgrading to Silver Edge, and depending on enemy MVPs (namely Huskar, Bristleback, PA etc), it has to be purchased as soon as possible because their passives potentially manhandle the entire team.

Getting BKB by 25-30mins is otherwise more sensible, you're right. If there's something TB can probably do amazingly well, it's focusing down problematic enemies, that is the ones with highest kills and lowest deaths. He's amongst the champions of 1v1, and BKB's 5 second period can sometimes be enough to send the target enemy to hell before their team mates can bodyguard them.

You mention when to pick Terrorblade, and off the top of my head, it's:
1. Tanks, especially those using Radiance and thus rely on outlasting fights to induce damage over time.
2. Hit and run enemies. Riki, Slark, Bounty Hunter, LC, Windranger.

And it's largely to do with his ultimate. Tanks speak for themselves, but #2 tend to jump in later when everyone is weakened, and then bail with their escape abilities. In essence, they want to lay down damage without taking any in return. As you might imagine, this makes Terrorblade's ultimate their worst nightmare.
Last edited by Will Bang; Jun 23, 2020 @ 2:09pm
twitch.tv/czzr Jun 23, 2020 @ 2:45pm 
PIck against illusions heroes, lick PL, AM, CK, Medusa, Luna and you gonna need a good tanker in your team, it's like playing with Sniper, u just need stay as far away possible and given much damage possible so no one can come at you because if they come they gonna pass a sea of damage.
Fenrir_El Jun 23, 2020 @ 2:54pm 
Originally posted by czzr:
PIck against illusions heroes, lick PL, AM, CK, Medusa, Luna and you gonna need a good tanker in your team, it's like playing with Sniper, u just need stay as far away possible and given much damage possible so no one can come at you because if they come they gonna pass a sea of damage.
how is TB good against illusion heroes? I usually always win against TB with heroes like PL or naga.



Originally posted by Will Bang:
Originally posted by No0ne:
oooh, that's a neat trick with SB! I will try that 100%. I usually get bkb by 25-30min, cause I just can't fight without it. In this bracket only rarely you can meet a sup who cares about saving teammates.
The added bonus to Shadow Blade is upgrading to Silver Edge, and depending on enemy MVPs (namely Huskar, Bristleback, PA etc), it has to be purchased as soon as possible because their passives potentially manhandle the entire team.

Getting BKB by 25-30mins is otherwise more sensible, you're right. If there's something TB can probably do amazingly well, it's focusing down problematic enemies, that is the ones with highest kills and lowest deaths. He's amongst the champions of 1v1, and BKB's 5 second period can sometimes be enough to send the target enemy to hell before their team mates can bodyguard them.

You mention when to pick Terrorblade, and off the top of my head, it's:
1. Tanks, especially those using Radiance and thus rely on outlasting fights to induce damage over time.
2. Hit and run enemies. Riki, Slark, Bounty Hunter, LC, Windranger.

And it's largely to do with his ultimate. Tanks speak for themselves, but #2 tend to jump in later when everyone is weakened, and then bail with their escape abilities. In essence, they want to lay down damage without taking any in return. As you might imagine, this makes Terrorblade's ultimate their worst nightmare.
well, it's 2k. I mostly pick judging by my our team rather than enemy team, except maybe I take look at offlaners, cause if I don't have an initiator, I just can't play TB well. I need someone to either be ready to spot me or to be able to start a fight.
Pyro Penguin Jun 23, 2020 @ 2:56pm 
Originally posted by No0ne:
Originally posted by czzr:
PIck against illusions heroes, lick PL, AM, CK, Medusa, Luna and you gonna need a good tanker in your team, it's like playing with Sniper, u just need stay as far away possible and given much damage possible so no one can come at you because if they come they gonna pass a sea of damage.
how is TB good against illusion heroes? I usually always win against TB with heroes like PL or naga.
when you use terror's q it will only appear on heroes and not illusions, so it makes it easy to spot the real one
Fenrir_El Jun 23, 2020 @ 3:30pm 
Originally posted by Pyro Penguin:
Originally posted by No0ne:
how is TB good against illusion heroes? I usually always win against TB with heroes like PL or naga.
when you use terror's q it will only appear on heroes and not illusions, so it makes it easy to spot the real one
ooooh didn't know that. thanks!
Can’t C Me Jun 23, 2020 @ 4:25pm 
Terrorblade's got nerfed a ton but he's still good as a like midgame core where he can come online with like an item and a half. Now he's best with like 3-4 items but if you need a carry that fights a little bit earlier and can push some towers for you then pick Terrorblade over a hero like Phantom Lancer.
Last edited by Can’t C Me; Jun 23, 2020 @ 4:26pm
oHa Jun 24, 2020 @ 12:48am 
good late game carry. Its okay with metamorphose to handle some stuff on lane and good damage . But he can easily outplayed for hard incs.
Try to get fast farm and play safety for kills with ulti. Hold it on cd so often you can to get kills and fine. And Go farm again.
Than it works.
Its like Unstopple with skadi, Satanic, Manta,Butterfly,Assault Cuiras maybe Buriza (daedalus).
with Methamorphose he destroy all towers on all lanes solo for megacreeps. Illussion Demons Army. :D

But played at last before they include Skilltree. Whatevaaaa...
Pick him with good team or you will suck in early.Metha have a good Cd on it. Without hmpf...... I Mean count Control on overall map or hard ganking roaming over 2 lanes to yours and you can farm and join the clash and than back to try hard farm. :D Thats point.
Last edited by oHa; Jun 24, 2020 @ 1:11am
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Date Posted: Jun 23, 2020 @ 3:01am
Posts: 17