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You can always check the similarities of behaviour score after the match. It's on the post match screen and if it says similar then the players should have similar score to yours but if it's varied or highly varied then you're right. Unfortunately I've seen many toxic players with behaviors of 10k. Basically you never have enough reports to report the toxic people. If I really reported only people who deserve it I would need like 10 reports every 15 games. (I would mostly report for abusive communication but I just mute those players and let them go unpunished because in reality most of those players never get a mute or LP and it's just a waste of a report). The reality is I usually have like 2 reports so I'm saving them most of the time. I just say to myself "This player would deserve a report 100% but you never know what happens the next game." I understand we get a limited amount of reports, because a lot of people would misuse them. There are people in the lower behavior brackets who get reported for pretty much anything and it would make their life even harder. The thing is there are many toxic players out there sitting on 10k behavior score because they're a waste of a report for most people. And they know it. They are toxic as much as they want and they sit on their 10k behaviour. So they go to the next game and they are toxic again. I have a friend I queued with and he was screaming in his mic being toxic on purpose every other game to demonstrate his behaviour would stay 10k, because people either don't care to report that stuff or don't have enough reports. And he was right. His score is still 10k.
Thanks, I've checked it, can't believe it says: "similar". :(
That's my reporting strategy as well.
Yeah, the system isn't fair. People don't commend nearly as much as they could (especiialy not in the lower behaviours so it's harder to climb) and most of the time the use of their reports is questionable at best.
I am a teamplayer and i try to play with the team as much as possible. Unfortunately the experience is ruined when people don't play their position.
I can't play offlane in solo, only in party. I loved to pick tank heroes as most people don't want them.. but it's impossible to play on solo queue.
Unfortunately Dante and other lowlifes on this forum they defend this matchmaking, but there is no trashier garbage on the internet than this matchmaking. It ruins the game experience and tilts you, being doomed to be matched with people that simply are trolls and just trash.
There will always be good and bad players, that's not the problem, at least for me.
I really cannot bring my self to tollerate those who demean their teammates, I can't stand it at the office and sure as hell I don't like it one bit when I'm trying to relax after a long day of work.
How about matching average 53% winrate people against 53% winrate people...
So what.. the user should pay and also develop the game? So i as a software programmer if a customer complains about the product that is trash i should just say.. ok pay me but you do the product.
I am just expressing my frustration. when i party even when i lose the games are really good. Solo.. the experience is just pure garbage.. at least for me sitting at 52.6% winrate.. i am constantly matched with clueless people. The games feel bad.. bad teamplay, no objectives. I often wonder how people in legend are ♥♥♥♥♥♥♥♥ than crusaders. And i have been there cause there is where i started.
It's 3 am and i am sitting here writing for some ♥♥♥♥ game i wish to die so i won';t play it any longer. The game is good, the solo matchmaking is just pure cancer.. that's all, it's cancer. It's not about losing or winning it's about quality of the games.
1 - people who doesn't care about the game and therefore don't communicate or cooperate.
2 - new accounts - that means total noobs, smurfs and banned people who created another one.
Below 8000 is much better, you can have actual DotA games, even though someone will tell at you if you doing stupid ♥♥♥♥