Dota 2
Faceless Void Indirectly Nerfed To The Ground
Meanwhile, my fav hero Faceless Void is indirectly nerfed to the ground by nerfing
Maelstrom and Mjollnir.

I can play and win with many heroes but I only want to play void for some reason.

Maelstrom and Majolnir worked very well in the previous patches but since these items are now nerfed to the ground, I did not feel like playing the game and have not played any game ever since.

After playing a few games with my proven build on fv, It came to my understanding that spending even a single minute on this game is worthless because what u had learned before becomes irrelevant in no time.

5 man chorono and rampaging the enemy team is what I played for and I had to work very hard to make it happen now it is almost impossible with new items being nerfed for no reason.

These days every other carry is an illusion hero or has its own minions, I don't feel like playing or winning with any of them.

Now that most damage items like Crystalys, Maelstrom, Majolnir, Deadlus are nerfed you can't kill anyone using Chrono in the early game.

Do you want to know the problem with playing fv in early game the hero is not strong enough,
by the late game your team has fed enough to make the hero weaker then all the heroes of the enemy team.

The way you overcome this problem is by taking kills in the early game by using Chrono, but all damage items are now nerfed, you can't have any early game kills as fv unless you are lucky to have decent support and follow-up damage.

It has become impossible to solo carry as fv and combine that with nerfes to all items used for building Majolnir.

His Aghs which was used for reducing cooldown for Chronosphere got removed and replaced with a different ability.

Devs made Maelstrom and Majolnir unplayable and made battlefurry overpowered and broken to the point where every hero is buying it now.

Battle fury and manta style , diffusal blade and other builds, well it does not feel satisfying to me by any means, maybe I will win with the builds but what is the point of winning when it is not satisfying,?

Battle fury with cleave damage does not feel as satisfying as Majolnir.

You make Ursa, Meepo, Tide overpowered and broken but make fv unplayable. Don't know who comes up with such ♥♥♥♥♥♥♥t patches.

Also my 2nd favorite hero, Omniknight is getting nothing but nerfes since 7.00.

Change just for the sake of change but not making the game balanced or fun in any way?

Keep pumping out ♥♥♥♥♥♥♥ patches, I have stopped playing the game. Keep buffing nerfing whatever you want based on the developer's mood I don't cope with this anymore.

Read thought patch 7.24, and u will see it for yourself.
https://www.dota2.com/patches/7.24
http://www.dota2.com/patches/7.24b


Maelstrom
Chain Lightning damage reduced from 150 to 140
Chain lightning bounce distance reduced from 900 to 650

Mjollnir
Attack speed reduced from +75 to +65
Chain lightning bounce distance reduced from 900 to 650

Javelin
Damage reduced from 100 to 80

These are not small nerfs especially if you go for Chronosphere AOE talent:
Also Javelin having 20 less damage means you farm even slower and don't hit your item timings.

My play-style got systematically nerfed to the ground in the previous patches.

Combine above things with Chronosphere being on a cooldown for 160 second+, how can I expect to win a game with a nerfed item that costs 5K+ gold?

Also I see RTZ losing with this build in Pro tournament he played few days ago, it really feels sad that it had to come down to this.

If pro players like RTZ could not catch up with the patch then how do you expect an average player like me to be effective at handling these changes?

Also I see every carry player these days is buying battle fury and manta style, I predict that these two items are the ones that will become the victims of intentional and unnecessary meta shifting.

I saw Topson going for an entirely different build on heroes like void spirit and fv, after seeing him play it became apparent to me that the reason these players manage to climb up the MMR ladder is because they abuse the meta and all the mechanics like hero attack animations and backswings better than any of us can. Whenever a new patch comes, they identify what is broken and start to abuse it as fast as they can before it gets nerfed and rest of the community becomes a victim of whatever meta shift that happens because of these abusers.

Topson was rushing crystalys on every hero until it got nerfed in the current patch. Why was he doing that? was crystalys broken? who allowed for crystalys to be broken after 7 years of development time?

For the people who claim that no abuse is happening then why they buff and nerf heroes all the time?

Smurfs, boosters, pro players all of them will quickly adapt to the changes, whereas the casual player that had spent significant time understanding the game will be left behind and later on quit the game.

In current patches, all counters to FV are way too strong.
TB, Death Prophet, Slardar, Sniper, Naga all of them are getting buffed. How am I supposed to counter them since they are present in almost every game these days?

IMPORTANT:
I have been banned from making a new post right now
Laatst bewerkt door ; 18 mrt 2020 om 23:26
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16-30 van 43 reacties weergegeven
You've solved the puzzle man. Quit Dota now. It IS a waste of time always has been. The way updates are handled everything you know will be irrelevant in a couple of months anyway. You can't master this game unless you sell your soul and give up everything in your life. Its worthless it has no substance its just a cheap thrill and a huge time sink. Stick to other Multiplayer games and single player games. MOBAS are aids.
Origineel geplaatst door Zagryzaec:
Bf on void? Why? Although it may be viable because of new buildup.
BF on FV used to be the meta years and years ago, the idea was you hit multiple people with Chrono and then utilize positioning and Mask of Madness attack speed to hit everyone caught simultaneously. Then MoM got nerfed into the ground and Vlads became the new go to item on FV, effectively killing the strategy entirely. Now MoM is meta again, and BF has been big buffed, so this could be a viable build again at the pro level.
i will try not to be a ♥♥♥♥ by saying this is called meta shifting. If you wanna keep on playing void you will buy a battlefury and then mom. It will work better than mealstrom and build up entirely. Void didn't get nerfed. He now isn't just a win button in low mmr matches.
Woah woah, hold on. One, you don't main one hero in DoTA 2 unless you want to lose games. The game has 117+ heroes for a reason. Learn a new hero please. This isn't league of legends where you main one hero and expect to win every match. I recommend learning monkey king or slark. They both have similar playstyles, just prioritize basher unless its no longer viable. Idk haven't played since January...

Nevertheless, if you insist on only playing Faceless Boyd for whatever backwards reasoning you have, you need to learn the battle fury/MoM/manta style build. It actually used to work better than mael into mjollnir. But the reason, as previously stated, that the devs nerf/buff builds and heroes is in response to professional gameplay. Why? Apparently they give DoTA more money than the rest of the 99% of their player base, I don't know the math.
so your ONLY hero got nerfed, o wow poor guy out of 120 you can only use one.... come fking on

the radius of the rays doesnt affect void at all cuz enemies in chrono are in the radius, and the attack speed is compensated by boots and madness... :/ can you stop being a ♥♥♥♥♥♥♥♥ crybaby?
Laatst bewerkt door Migmac5; 18 mrt 2020 om 11:07
Playing the same hero every time with the same build is not learning the game.You have learned nothing so far.
Then always ban void in ground
Origineel geplaatst door MassHealer:
Here is what adopting to the patch really is:
- Pick broken heroes.
- Buy broken items.
- Win lanes by abusing broken heroes.
- Capture outposts.
- Get lucky and pack with OP neutral items.
- Game is already a stomp by now and the enemy team is screwed.
- Be careful to not throw a fight though because comeback mechanics are screwed.
- GG u win

This is how u rank up beyond guardian and then come to the forum calling others Guardian Dogs, Herald Cats etc.

Just mechanic abuse that is what Dota has become, no skills needed.

This was not the case in 7.22 at least.
No skilles needed huh? Earth Spirit got slightly buffed, lets see you play it then 1k guardian skrub
You don't win MMR in dota by abusing broken heroes, its obvious why ur still guardian
Dear Developers. Please take Masshealer's permission and opinion before making any changes going to the game going forward.

Yours faithfully,
Gabe N
Origineel geplaatst door MassHealer:
Meanwhile, my fav hero Faceless Void is indirectly nerfed to the ground by nerfing
Maelstrom and Mjollnir.

I can play and win with many heroes but I only want to play void for some reason.

Maelstrom and Majolnir worked very well in the previous patches but since these items are now nerfed to the ground, I did not feel like playing the game and have not played any game ever since.

After playing a few games with my proven build on fv, It came to my understanding that spending even a single minute on this game is worthless because what u had learned before becomes irrelevant in no time.

5 man chorono and rampaging the enemy team is what I played for and I had to work very hard to make it happen now it is almost impossible with new items being nerfed for no reason.

Do you want to know the problem with playing fv in early game the hero is not strong enough,
by the late game your team has fed enough to make the hero weaker then all the heroes of the enemy team.
It has become impossible to solo carry as fv and combine that with nerfes to all items used for building Majolnir.

His Agh's which was used for reducing cooldown for Chronosphere got removed and replaced with a different ability.

Devs made Maelstrom and Majolnir unplayable and made battlefurry overpowered and broken to the point where every hero is now buying it now.

Battle fury and manta style , diffusal blade and other builds, well it does not feel satisfying to me by any means, maybe I will win with the builds but what is the point of winning when it is not satisfying,?

Battle fury with cleave damage does not feel as satisfying as Majolnir.

You make Ursa, Meepo, Tide overpowered and broken but make fv unplayable. Don't know who comes up with such ♥♥♥♥♥♥♥t patches.

Also my 2nd favorite hero, Omniknight is getting nothing but nerfes since 7.00.

Change just for the sake of change but not making the game balanced or fun in any way?

Keep pumping out ♥♥♥♥♥♥♥ patches, I have stopped playing the game. Keep buffing nerfing whatever you want based on the developer's mood I don't cope with this anymore.

Read thought patch 7.24, and u will see it for yourself.
https://www.dota2.com/patches/7.24
http://www.dota2.com/patches/7.24b


Maelstrom
Chain Lightning damage reduced from 150 to 140
Chain lightning bounce distance reduced from 900 to 650

Mjollnir
Attack speed reduced from +75 to +65
Chain lightning bounce distance reduced from 900 to 650

Javelin
Damage reduced from 100 to 80

My play-style got systematically nerfed to the ground in the previous patches.

Combine above things with Chronosphere being on a cooldown for 150 second+, how can I expect to win a game with a nerfed item that costs 5K+ gold?

Also I see RTZ losing with this build in Pro tournaments, it really feels sad that it had to come down to this.

If pro players like RTZ could not catch up with the patch then how do you expect an average player like me to be effective at handling these changes?

Also I see every carry player these days is buying battle fury and manta style, I predict that these two items are the ones that will become the victims of intentional and unnecessary meta shifting.

I saw Topson going for an entirely different build on heroes like void spirit and fv, after seeing him play it became apparent to me that the reason these players manage to climb up the MMR ladder is because they abuse the meta and all the mechanics like hero attack animations and backswings better than any of us can. Whenever a new patch comes, they identify what is broken and start to abuse it as fast as they can before it gets nerfed and rest of the community becomes a victim of whatever meta shift that happens because of these abusers.

For the people who claim that no abuse is happening then why they buff and nerf heroes all the time?

Smurfs, boosters, pro players all of them will quickly adapt to the changes, whereas the casual player that had spent significant time understanding the game will be left behind and later on quit the game.

IMPORTANT:
I have been banned from making a new post right now
faceless was op... i think he still is... he needs more nerfs... no creature can survive crono and thats called op... he needs nerfs to stats
Origineel geplaatst door renegade:
Origineel geplaatst door MassHealer:
Meanwhile, my fav hero Faceless Void is indirectly nerfed to the ground by nerfing
Maelstrom and Mjollnir.

I can play and win with many heroes but I only want to play void for some reason.

Maelstrom and Majolnir worked very well in the previous patches but since these items are now nerfed to the ground, I did not feel like playing the game and have not played any game ever since.

After playing a few games with my proven build on fv, It came to my understanding that spending even a single minute on this game is worthless because what u had learned before becomes irrelevant in no time.

5 man chorono and rampaging the enemy team is what I played for and I had to work very hard to make it happen now it is almost impossible with new items being nerfed for no reason.

Do you want to know the problem with playing fv in early game the hero is not strong enough,
by the late game your team has fed enough to make the hero weaker then all the heroes of the enemy team.
It has become impossible to solo carry as fv and combine that with nerfes to all items used for building Majolnir.

His Agh's which was used for reducing cooldown for Chronosphere got removed and replaced with a different ability.

Devs made Maelstrom and Majolnir unplayable and made battlefurry overpowered and broken to the point where every hero is now buying it now.

Battle fury and manta style , diffusal blade and other builds, well it does not feel satisfying to me by any means, maybe I will win with the builds but what is the point of winning when it is not satisfying,?

Battle fury with cleave damage does not feel as satisfying as Majolnir.

You make Ursa, Meepo, Tide overpowered and broken but make fv unplayable. Don't know who comes up with such ♥♥♥♥♥♥♥t patches.

Also my 2nd favorite hero, Omniknight is getting nothing but nerfes since 7.00.

Change just for the sake of change but not making the game balanced or fun in any way?

Keep pumping out ♥♥♥♥♥♥♥ patches, I have stopped playing the game. Keep buffing nerfing whatever you want based on the developer's mood I don't cope with this anymore.

Read thought patch 7.24, and u will see it for yourself.
https://www.dota2.com/patches/7.24
http://www.dota2.com/patches/7.24b


Maelstrom
Chain Lightning damage reduced from 150 to 140
Chain lightning bounce distance reduced from 900 to 650

Mjollnir
Attack speed reduced from +75 to +65
Chain lightning bounce distance reduced from 900 to 650

Javelin
Damage reduced from 100 to 80

My play-style got systematically nerfed to the ground in the previous patches.

Combine above things with Chronosphere being on a cooldown for 150 second+, how can I expect to win a game with a nerfed item that costs 5K+ gold?

Also I see RTZ losing with this build in Pro tournaments, it really feels sad that it had to come down to this.

If pro players like RTZ could not catch up with the patch then how do you expect an average player like me to be effective at handling these changes?

Also I see every carry player these days is buying battle fury and manta style, I predict that these two items are the ones that will become the victims of intentional and unnecessary meta shifting.

I saw Topson going for an entirely different build on heroes like void spirit and fv, after seeing him play it became apparent to me that the reason these players manage to climb up the MMR ladder is because they abuse the meta and all the mechanics like hero attack animations and backswings better than any of us can. Whenever a new patch comes, they identify what is broken and start to abuse it as fast as they can before it gets nerfed and rest of the community becomes a victim of whatever meta shift that happens because of these abusers.

For the people who claim that no abuse is happening then why they buff and nerf heroes all the time?

Smurfs, boosters, pro players all of them will quickly adapt to the changes, whereas the casual player that had spent significant time understanding the game will be left behind and later on quit the game.

IMPORTANT:
I have been banned from making a new post right now
faceless was op... i think he still is... he needs more nerfs... no creature can survive crono and thats called op... he needs nerfs to stats
Ofc you can survive it, just better positioning or having teammates to save you
its not just void silencer got hammered by the blood thorn nerf and wind ranger has been made a joke
Origineel geplaatst door DBDStorm Runner:
its not just void silencer got hammered by the blood thorn nerf and wind ranger has been made a joke

Then play other heroes??? The devs don't listen to their main player base lol. Again, they buff and nerf according to professional gameplay. They don't listen to players like us, never have. I'd suggest you and the OP to just learn more heroes...
just a crybaby doesnt even complain about actual problems this game has. youll never win alot probably not even past 40 percent. youll never be pro the faster you learn that the more fun youll have. because youll understand that there is a massive huge skill gap and your not even close lol. Dota2 doesnt need you lol no one does.
Laatst bewerkt door rEELZ; 18 mrt 2020 om 20:20
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