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Fordítási probléma jelentése
https://dev.dota2.com/showthread.php?t=289511&p=1447850#post1447850
So be kind, do not get smart especially)
(Riki) Blink Strike - (Phantom Assassin) Phantom Strike
(Bounty Hunter) Shadow Walk - (Clinkz) Skeleton Walk
(Anti-Mage) Blink - (Queen of Pain) Blink
(Lion) Earth Spike - (Nyx Assassin) Impale - (Sand King) Burrowstrike
(Lina) Dragon Slave - (Dragon Knight) Breathe Fire - (Jakiro) Dual Breath
(Ursa) Earthshock - (Brewmaster) Thunder Clap
(Zeus) Arc Lightning - (Rubick) Fade Bolt
(Queen of Pain) Shadow Strike - (Phantom Assassin) Stifling Dagger - (Spectre) Spectral Dagger
(Alchemist) Chemical Rage - (Undying) Flesh Golem - (Ursa) Enrage - (Lycan) Shapeshift - (Lone Druid) True Form - (Changes in appearance, it becomes stronger and more enduring. Not alike?)
(Centaur Warrunner) Hoof Stomp - (Slardar) Slithereen Crush
(Faceless Void) Time Lock - (Slardar) Bash of the Deep
(Death Prophet) Silence - (Riki) Smoke Screen - (Drow Ranger) Gust
(Lion) Hex - (Shadow Shaman) Hex
(Chaos Knight) Chaos Bolt - (Vengeful Spirit) Magic Missile - (Wraith King) Wraithfire Blast - (Ogre Magi) Fireblast
(Lion) Finger of Death - (Lina) Laguna Blade
I'm still not talking about critical strikes, about illusions, summons, and about special arrows, like everyone has it different, but the main essence is the same, for someone has ice (Drow Ranger), for someone has fire (Clinkz and Huskar), (Outworld Devourer - maybe).
The differences are only in the graphic effects and in the titles, but the basic idea is one!
The most original hero only - Pudge and Techies)))
Questions?
I am silent about Pangoliar, musketeers, is this a century? 18 century? Do you think it fits into the main lore? Don't make me laugh please ))))
And I’m not a dota developer)
Like you, I expose my thoughts to the public, community has the right to criticize, express their thoughts, praise if it deems worthy. Do not apologize please!
What do you think about him?)))
NEW HERO - SLAVE
Slave (Dire, Melee, Agility)
This is a slave of the Dark Lord, he is not a knight, not a magician, not a warrior. Once he was a simple forester. He lived in the forest alone, was a hermit. He had no family, nothing.
He did not serve any king, no throne. In his life there were only his axes and his skill.
Dark Lord black magic holds this forester in slavery. His mastery of fighting without a spell is the best weapon to torture prisoners in the Dark Lord's dungeons.
1. Dark Lord's Power (passive)
The Dark Lord envelops his slave with dark power. And in the possession of his master, on the spoiled ground, the slave has special superiority over his opponents. (not on the pit of Roshan)
|. +50 movement speed
An opponent who beats a slave gets 0.1 seconds of silence per hit.
||. +70 travel speed
An opponent who beats a slave gets 0.3 seconds of silence for a hit
|||. +90 travel speed
An opponent who beats a slave gets 0.5 seconds of silence for a hit
||||. +110 travel speed
An opponent who beats a slave gets 0.7 seconds of silence for a hit
2. POWER OF WILL (passively)
Slave is strong physical and spirit. It is very difficult to keep him in chains, stunning, in the camp ... If you give a camp to a slave with a duration of 2 seconds, a slave with 10% resistance will wake up from the camp in 1.80 seconds and so on depending on the level of ability. In a word, faster than usual, it comes out of the effect of stunning, turning, hex, eul, silence ... (except for black hole)
|. + 8 to regenerate health
+ 10% spell resistance
||. + 12 to regenerate health
+ 20% spell resistance
|||. + 16 health regeneration
+ 30% spell resistance
||||. + 20 health regeneration
+ 40% spell resistance
3. Absolute Fight (active. Switching - F)
(Like Morphling, only He switches to strength and agility, a Slave switches the style of strikes to bash or critical strikes)
The slave is fluent in ax battle techniques. Can switch to special blows depending on who his opponent is.
|. - Critical hit with a probability of 20% with a impact force of 1.05 x
- Bash with a 20% chance for 0.5 seconds. +30 bonus damage
||. - Critical hit with a probability of 25% with a impact force of 1.55 x
- Bash with a 25% chance for 0.75 seconds. +60 bonus damage
|||. - Critical hit with a probability of 30% with a strike force of 2x
- Bash with a 30% chance for 1.0 seconds. +90 bonus damage
||||. - Critical hit with a probability of 35% with a impact force of 2.45 x
- Bash with a 35% chance for 1.25 seconds. +120 bonus damage
4. Hell Door (active: D)
From time to time the Dark Lord sends his slave to kill, opening the gate to any part of the world.
After passing through the gates of hell dark force enveloping the slave acts in some time wherever the slave is located.
|. Gate opening time 5 seconds.
- Dark Lord's Power action time 6 seconds.
||. Gate opening time 3 seconds.
- Dark Lord's Power action time 10 seconds.
|||. Gate opening time 1 second.
- Dark Lord's Power lasts 14 seconds.
Cooldown: 100/80/60 seconds
Manacost: 100/150/200 mana
TALENTS
10 lvl
1. 90 gold per minute
2. At night, the duration of Dark lords power does not expire for 20 seconds outside the territory of the Dark Lord
15 lvl
1. 10% vampirism
2. 10% increase in experience
20 lvl
1. Increases the critical strike chance of Absolute Fight by another 0.5x.
2. Adds Absolute Fight's ability an additional 0.5 seconds to a total shock.
25 lvl
1. Increase the effect of Dark Lord's Power's silence ability by 2x.
2. Increase the area of the Dark Lord's Power ability to
enemy tower # 2, and at night before the enemy tower # 3
What do you think about him?)))
NEW HERO - SLAVE
Slave (Dire, Melee, Agility)
This is a slave of the Dark Lord, he is not a knight, not a magician, not a warrior. Once he was a simple forester. He lived in the forest alone, was a hermit. He had no family, nothing.
He did not serve any king, no throne. In his life there were only his axes and his skill.
Dark Lord black magic holds this forester in slavery. His mastery of fighting without a spell is the best weapon to torture prisoners in the Dark Lord's dungeons.
1. Dark Lord's Power (passive)
The Dark Lord envelops his slave with dark power. And in the possession of his master, on the spoiled ground, the slave has special superiority over his opponents. (not on the pit of Roshan)
|. +50 movement speed
An opponent who beats a slave gets 0.1 seconds of silence per hit.
||. +70 travel speed
An opponent who beats a slave gets 0.3 seconds of silence for a hit
|||. +90 travel speed
An opponent who beats a slave gets 0.5 seconds of silence for a hit
||||. +110 travel speed
An opponent who beats a slave gets 0.7 seconds of silence for a hit
2. POWER OF WILL (passively)
Slave is strong physical and spirit. It is very difficult to keep him in chains, stunning, in the camp ... If you give a camp to a slave with a duration of 2 seconds, a slave with 10% resistance will wake up from the camp in 1.80 seconds and so on depending on the level of ability. In a word, faster than usual, it comes out of the effect of stunning, turning, hex, eul, silence ... (except for black hole)
|. + 8 to regenerate health
+ 10% spell resistance
||. + 12 to regenerate health
+ 20% spell resistance
|||. + 16 health regeneration
+ 30% spell resistance
||||. + 20 health regeneration
+ 40% spell resistance
3. Absolute Fight (active. Switching - F)
(Like Morphling, only He switches to strength and agility, a Slave switches the style of strikes to bash or critical strikes)
The slave is fluent in ax battle techniques. Can switch to special blows depending on who his opponent is.
|. - Critical hit with a probability of 20% with a impact force of 1.05 x
- Bash with a 20% chance for 0.5 seconds. +30 bonus damage
||. - Critical hit with a probability of 25% with a impact force of 1.55 x
- Bash with a 25% chance for 0.75 seconds. +60 bonus damage
|||. - Critical hit with a probability of 30% with a strike force of 2x
- Bash with a 30% chance for 1.0 seconds. +90 bonus damage
||||. - Critical hit with a probability of 35% with a impact force of 2.45 x
- Bash with a 35% chance for 1.25 seconds. +120 bonus damage
4. Hell Door (active: D)
From time to time the Dark Lord sends his slave to kill, opening the gate to any part of the world.
After passing through the gates of hell dark force enveloping the slave acts in some time wherever the slave is located.
|. Gate opening time 5 seconds.
- Dark Lord's Power action time 6 seconds.
||. Gate opening time 3 seconds.
- Dark Lord's Power action time 10 seconds.
|||. Gate opening time 1 second.
- Dark Lord's Power lasts 14 seconds.
Cooldown: 100/80/60 seconds
Manacost: 100/150/200 mana
TALENTS
10 lvl
1. 90 gold per minute
2. At night, the duration of Dark lords power does not expire for 20 seconds outside the territory of the Dark Lord
15 lvl
1. 10% vampirism
2. 10% increase in experience
20 lvl
1. Increases the critical strike chance of Absolute Fight by another 0.5x.
2. Adds Absolute Fight's ability an additional 0.5 seconds to a total shock.
25 lvl
1. Increase the effect of Dark Lord's Power's silence ability by 2x.
2. Increase the area of the Dark Lord's Power ability to
enemy tower # 2, and at night before the enemy tower # 3
What do you think about him?)))
NEW HERO - SLAVE
Slave (Dire, Melee, Agility)
This is a slave of the Dark Lord, he is not a knight, not a magician, not a warrior. Once he was a simple forester. He lived in the forest alone, was a hermit. He had no family, nothing.
He did not serve any king, no throne. In his life there were only his axes and his skill.
Dark Lord black magic holds this forester in slavery. His mastery of fighting without a spell is the best weapon to torture prisoners in the Dark Lord's dungeons.
1. Dark Lord's Power (passive)
The Dark Lord envelops his slave with dark power. And in the possession of his master, on the spoiled ground, the slave has special superiority over his opponents. (not on the pit of Roshan)
|. +50 movement speed
An opponent who beats a slave gets 0.1 seconds of silence per hit.
||. +70 travel speed
An opponent who beats a slave gets 0.3 seconds of silence for a hit
|||. +90 travel speed
An opponent who beats a slave gets 0.5 seconds of silence for a hit
||||. +110 travel speed
An opponent who beats a slave gets 0.7 seconds of silence for a hit
2. POWER OF WILL (passively)
Slave is strong physical and spirit. It is very difficult to keep him in chains, stunning, in the camp ... If you give a camp to a slave with a duration of 2 seconds, a slave with 10% resistance will wake up from the camp in 1.80 seconds and so on depending on the level of ability. In a word, faster than usual, it comes out of the effect of stunning, turning, hex, eul, silence ... (except for black hole)
|. + 8 to regenerate health
+ 10% spell resistance
||. + 12 to regenerate health
+ 20% spell resistance
|||. + 16 health regeneration
+ 30% spell resistance
||||. + 20 health regeneration
+ 40% spell resistance
3. Absolute Fight (active. Switching - F)
(Like Morphling, only He switches to strength and agility, a Slave switches the style of strikes to bash or critical strikes)
The slave is fluent in ax battle techniques. Can switch to special blows depending on who his opponent is.
|. - Critical hit with a probability of 20% with a impact force of 1.05 x
- Bash with a 20% chance for 0.5 seconds. +30 bonus damage
||. - Critical hit with a probability of 25% with a impact force of 1.55 x
- Bash with a 25% chance for 0.75 seconds. +60 bonus damage
|||. - Critical hit with a probability of 30% with a strike force of 2x
- Bash with a 30% chance for 1.0 seconds. +90 bonus damage
||||. - Critical hit with a probability of 35% with a impact force of 2.45 x
- Bash with a 35% chance for 1.25 seconds. +120 bonus damage
4. Hell Door (active: D)
From time to time the Dark Lord sends his slave to kill, opening the gate to any part of the world.
After passing through the gates of hell dark force enveloping the slave acts in some time wherever the slave is located.
|. Gate opening time 5 seconds.
- Dark Lord's Power action time 6 seconds.
||. Gate opening time 3 seconds.
- Dark Lord's Power action time 10 seconds.
|||. Gate opening time 1 second.
- Dark Lord's Power lasts 14 seconds.
Cooldown: 100/80/60 seconds
Manacost: 100/150/200 mana
TALENTS
10 lvl
1. 90 gold per minute
2. At night, the duration of Dark lords power does not expire for 20 seconds outside the territory of the Dark Lord
15 lvl
1. 10% vampirism
2. 10% increase in experience
20 lvl
1. Increases the critical strike chance of Absolute Fight by another 0.5x.
2. Adds Absolute Fight's ability an additional 0.5 seconds to a total shock.
25 lvl
1. Increase the effect of Dark Lord's Power's silence ability by 2x.
2. Increase the area of the Dark Lord's Power ability to
enemy tower # 2, and at night before the enemy tower # 3