Dota 2
ƴellowƑlash 21 fev. 2019 às 2:15
FIX OMNISLASH VOLVO
OMNI DISPELS OR STOPS IDK IF ENEMY MANTA SOMETIMES FIX THIS ♥♥♥♥ OR IM OUT FFS -------________________--------
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ƴellowƑlash 21 fev. 2019 às 9:47 
Originalmente postado por Zagryzaec:
The slash interval equals Juggernaut's current attack rate, divided by 1.7.

This means the maximum possible interval for Omnislash is 4.12 and the minimum is 0.12, considering minimum and maximum possible attack speeds.
The interval is not set on cast. On each slash, the interval updates based on his current attack rate.

Cannot jump on units in the Fog of War, invisible or hidden units, Tombstone Undying Zombie icon.png Zombies and on Astral Spirits.

If no valid targets are in range, Omnislash ends prematurely.

Manta split time is 0,1 you are hidden. What of that you do not understand.

Also tell me if there are 0,12 interval (for example) and 0,1 duration how much time you have to mess up. And if intervals a slow, how much skill do you need.

And no I'm not always right, but it has absolutely nothing to do with the question at hand. It only matters wether I am right at this topic or not

I also not only make mistakes but try to improve after each one. And if your choice is either hit once and then stop because of manta or hit once, waste two hits on creeps and rest on enemy hero it is not stupid or dumbest. DotA is a very situational game. If you have no other way to prevent enemy from reliable counter by manta use available means.

There are means and times for them. You can use them stupid or smart. Don't look for dumbest situation, look for smartest.

IT DOESNT WORK LIKE THAT.
1. THE ATTACK RATE IS MULTIPLIED BY 1.7 NOT DIVIDED.
2. IVE ACTUALLY SEEN OMNI SLASH STILL GO ON AFTER TARGET USES MANTA IN OTHER GAMES IM NOT GUESSING THIS ♥♥♥♥.
3. YOU SHOULD PLAY MORE DOTA BEFORE TRYNA TEACH OTHERS.

P.S. AND EXACTLY THE INTERVAL IS WHAT I MEAN BY BETWEEN THE SLASHES YOU HAVE TO TIME THE MANTA IN THE INTERVAL TO STOP OMNISLASH ITS NOT JUST PRESS MANTA AND STOP OMNISLASH LOL. MORE THE ATTACKSPEED HARDER IT IS TO DO IT, AND IN ONE GAME LIFESTEALER DID IT 3 TIMES IN A ROW. IT WAS 45 MIN INTO THE GAME AND MY ATTACK SPEED WAS LIKE 480. THATS WHY IT WAS QUESTIONABLE.
Última alteração por ƴellowƑlash; 21 fev. 2019 às 10:04
Zagryzaec 21 fev. 2019 às 11:45 
Isn't the more your attack speed the more chance for one of slashes to get into manta duration? Which is constant and relatively take more and more part of interval between your slashes?
majzerofive 21 fev. 2019 às 11:58 
Originalmente postado por Zagryzaec:
Isn't the more your attack speed the more chance for one of slashes to get into manta duration? Which is constant and relatively take more and more part of interval between your slashes?
I'd say if jugg's AS is 0.4 you would dodge every ulti. Problem is you would die before. With that AS juggernaut can deal up to 8k damage into solo target without aghs/talents. Not to mention bashes, nulifiers, stuns etc. Juggernaut with blink, basher and 0.4 AS would always kill an antimage with bf, manta, basher. Even though am has manta/blink escapes.
Zagryzaec 21 fev. 2019 às 12:12 
Let's play a game for you to understand.
Create lobby.
Pick fat hero - tidehunter will do.
Give him lvl25. For ease of use.
Give him manta style. Or gold and buy it.

Create enemy juggernaut. Give him lvl25
Give him 6 moonshard (for ease of understanding) you don't need that much but let's make it simple.

Up all skills on both heroes. Then press omnislash on tide and then AT ANY TIME press manta on tidehunter.

Do the last part 10-50 times. Then write me how many times juggernaut did not stop his ultimate.

If you do not understand how to do any of this just ask. It will take about 20 min max and should show in practice how this mechanic work.

That is for previous arguers kotik, you are not wrong.
Última alteração por Zagryzaec; 21 fev. 2019 às 12:13
404SparroW 21 fev. 2019 às 12:16 
Originalmente postado por ƴellowƑlash:
Originalmente postado por Котик:
Wut. English mombubbler, do you speak it?
Omnislash is juggernaut's ultimate based on his attackspeed, you can use items as juggernaut during execution. You can buy euls, ghost, have an escape ability, disappearing ability etc to avoid his ultimate.

rofl yeah i know english that was a rant. its a bug that omnislash sometimes stops suddenly if the target uses manta style.. happened to me a lot and to gorgc while he was streaming. still isnt fixed!!!!!!!!!
Even in my game,omnislash stopped when mirana just leaped.
majzerofive 21 fev. 2019 às 12:25 
The omni's mechanics is a ruiner in these "dodges". You are disappearing from the map and between the jumps your hero just "teleports" onto next target. If there isn't a target within the allowed range the ultimate stops. At the beginning or with a noobjugger (that doesn't buy items for attack speed) you can dodge his ultimate with a forcestaff.
ƴellowƑlash 21 fev. 2019 às 21:14 
Originalmente postado por Zagryzaec:
Let's play a game for you to understand.
Create lobby.
Pick fat hero - tidehunter will do.
Give him lvl25. For ease of use.
Give him manta style. Or gold and buy it.

Create enemy juggernaut. Give him lvl25
Give him 6 moonshard (for ease of understanding) you don't need that much but let's make it simple.

Up all skills on both heroes. Then press omnislash on tide and then AT ANY TIME press manta on tidehunter.

Do the last part 10-50 times. Then write me how many times juggernaut did not stop his ultimate.

If you do not understand how to do any of this just ask. It will take about 20 min max and should show in practice how this mechanic work.

That is for previous arguers kotik, you are not wrong.

omg dude, the argument should have been over when i said "ive actually seen omnislash still go on after target mantas in other games" i mean its a fact not a test or something. im not gonna argue any longer what you believe is going to decide your games alone not mine, so you do you.
Zagryzaec 22 fev. 2019 às 4:22 
It's not what I believe it is what I tested in lobby after your posts. I gave you mechanic explained how it works and how to test it in practice. The higher your AS the less chance to fail stop omnislash with manta , so late game it usually press x to win. You don't believe - go and test it. I don't really want to publish video "I Dodge manta 50 times in a row without single fail." just because you too lazy to look for yourself how easy it is.
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Postado a: 21 fev. 2019 às 2:15
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