Dota 2
items that lower Status Resistance?
That would be a huge addition of complexity to the choices in Dota 2. Also, indirectly this supposed to alter average game span, more precisely , it should lower it. As far as i know, in ultra late game stages most valuable is a Disable. Players could prioritize amplifying their Disable capability, and thus the Magic Immunity items, saving items from supports(glimmer cape, force staff) would become more valuable. with s.r. items "pickoff style" should become one of unavoidable skills for players to learn, for example instead of focusing on AOE skill/ultimate draft, a "pickoff" draft should be also reliable, and now more feasible to perform. ty
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hm, doesn't it give +30% magic resistance ? but I mean -x% status resistance
Magic resistance is not status resistance. magic resistance reduces magic damage taken. status resistance lowers the time of debuffs, stuns, and the like.

An item that lowered status resistance on a target could be cool, but bane can already do some pretty cheesy perma-stun ♥♥♥♥♥♥♥♥, so it'd be difficult to balance.

Another thing, which players complained about when status resistance was introduced in the first place, is that it sort of punishes players who are normally good at chaining their spells together, and some heroes are specifically built around combos that rely on status timing. I personally am just not a big fan of status resistance as a gameplay mechanic.
sange and its upgrades give status resistance now
Автор сообщения: Licorice
sange and its upgrades give status resistance now

yes but OP is talking about an item that gives negative status resistance.
Отредактировано The Spu; 27 мар. 2019 г. в 18:59
Veil increases magic damage taken, Desolator reduces armor (increasing physical damage). ET has an aura that lowers both armor and magic resistance. There's probably also some other abilities or items that I'm forgetting. So isn't what you're asking for already in the game?
Автор сообщения: Deepbluediver
Veil increases magic damage taken, Desolator reduces armor (increasing physical damage). ET has an aura that lowers both armor and magic resistance. There's probably also some other abilities or items that I'm forgetting. So isn't what you're asking for already in the game?

https://dota2.gamepedia.com/Status_resistance =/= https://dota2.gamepedia.com/Magic_resistance
It might be a good idea but it might also take away the niche Bane has. I guess Rubick kinda has it, but that's more casting the spell better than the original caster.
well play barathrum then... tiny no longer has it.
Автор сообщения: The Spu
Автор сообщения: Deepbluediver
Veil increases magic damage taken, Desolator reduces armor (increasing physical damage). ET has an aura that lowers both armor and magic resistance. There's probably also some other abilities or items that I'm forgetting. So isn't what you're asking for already in the game?

https://dota2.gamepedia.com/Status_resistance =/= https://dota2.gamepedia.com/Magic_resistance
My bad then. Still, status-resistance-reduction seems like kind of a niche effect. Balancing it so that it's useful but not OP feels like it would be very tricky.
skill1's bane -60% stats resist
in my opinion the fact that it would completely change Dota 2 is compelling. yes , bane and rubick both have that as their ability. for instance, Brew Master's "wind brewling"'s "cyclone" can turn off one hero for the duration of a fight, for example ,with -x% Status Resistance items, there would be similar option for the heroes who have Unit Target stun ability. The item itself ,i think, should be similar to Solar Crest - not piercing the magic immunity ,unit target, with no much benefits aside of the -x% status resistance. But though the cool down perhaps should be 30+ sec.
But yes, it would be unfair a bit. Such disables as Shackles require Shadow Shaman to not do anything besides them, so -1 in SS team and -1 in opposite team( who is "shackled"). Or Bane's Fiend's Grip also similar. Hm
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Дата создания: 27 мар. 2019 г. в 14:34
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