Dota 2
behaviour score and community, does it improve with rank?
Hi, I've been playing dota since early WC3 days.
My behaviour score used to be F (I never threw or fed) as I used to tell rude or bossy players where to go - having no filter put me there.
I now have "Normal" rank and have been for 100+ games, but I'm fed up with the game making me filter my own behaviour as I'm just getting the same types of people.
After not playing for a long time I calibrated to Legend 5 and I want to know if the toxicity is the same at higher ranks - I'm probably going to try calibrate higher next time and then quit for good if it is the same.
I would rather no report system at all and just auto-detection for feeding, this sucks IMHO.
Автор останньої редакції: Cptn ♥♥♥♥ Upya; 6 груд. 2018 о 21:01
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Показані коментарі 115 із 15
To put this in no uncertain terms, let me put it like this.
Think of the matchmaking system like a grid.

^
|
| Behavior Score
|
<--------------------------->
| MMR
|
|
^

The X-axis being your MMR, and the Y-axis as your behavior score. You get matched with players that are closest to your personal X, Y coordinates. So say if my behavior score is maxed out (let's say 1000), and my MMR is 2.5k, I will be matched with other players that are within the region of (2500, 1000). Likewise, if I have an MMR of 5000 and a BS of 0, I'll be matched with other people in that area.

Long story short, every range of MMR in the game has good and bad ends of matchmaking, all depending on your behavior score. Easiest way to raise behavior score is to be polite to your teammates, accept constructive criticism, and be generous with your commends so you can get them in return.

EDIT: Steam's ♥♥♥♥♥♥♥ up my grid formatting, but I think you get the idea.
Автор останньої редакції: Water Vapor Merchant; 7 груд. 2018 о 19:59
Thanks man, but pretty sure my behavior score is beyond boarderline normal now (if there is a hidden score beyond "normal") ... but the people, still toxic. Are there *typically* rather than statistically less toxic people in higher MMR brackets?? Hope you undertand when I phase it like that.
Цитата допису Classic Beta Cuck:
Thanks man, but pretty sure my behavior score is beyond boarderline normal now (if there is a hidden score beyond "normal") ... but the people, still toxic. Are there *typically* rather than statistically less toxic people in higher MMR brackets?? Hope you undertand when I phase it like that.

What I mean to say is that there are a whole lot of people who simply maintain a "normal" behaviour score or don't play freqently enough to move down that I am probably now playing with.
Цитата допису Weltenwind:
I have not the best behaviour, but this has real reasons.

I am angry about input hardware, lag-spikes, randomness of PA-krits, imbalance of jug being highest-dmg-dealer early and carry aswell, etc.
Not too much, but especially when the enemy focus on 3 peoples and I am one of these and my team can't see that far.

Often I end up being the hero who received most damage, warded for 2k gold and with most assists compared to actuall kills (because I died before getting the real killing blow while my ally stayed alive because of me dying to focus fire).

And that is, when I wish that others are able to watch replay, see decisions where I died before judging over reports. But we can't report that late after a game - that's valves fault.



I am also against auto-reports because of:

When I am low on lasthits (because playing support) and play this shiny-priority-target-IO, I always get PA AND AOE AND first-casts on me. I die before all others.
Result: I get no assists and no kills and team calls me out for feeding.

Or what happens if the enemy team has Zeus + NP + Arc-Warden + Invo Sunstrike and Naga ensnare... You can't single-out anyone. Often you get damage from "invisible sources" others don'T even see.
Against these heroes, you neither get any kills easily but die very easily.

Or what happens when you almost got a kill at bottom, then top-lane-enemy treant heals your target and he kills YOU while surviving with 1 protection layer left and 5 hp?
Your allies are false to blame you - they should gank bot themselves instead.

Or imagine if nobody of your team goes mid. They blame you going mid for being a midder-hero. Your only choice is to go mid or feed lane-exp.
Ok, you go mid but play luna vs silencer or lion - it will most certainly fail.

Perhaps you mid with luna vs sky who got 3 shared tangos and enemy got 4x bounty runes.
You died to 3 stuns just trying to get your rune and running when you saw the first enemy.
Nobody of your team helped you, jet they blame you for feeding mid.
This has nothing to do with the topic at hand.
Цитата допису Classic Beta Cuck:
Thanks man, but pretty sure my behavior score is beyond boarderline normal now (if there is a hidden score beyond "normal") ... but the people, still toxic. Are there *typically* rather than statistically less toxic people in higher MMR brackets?? Hope you undertand when I phase it like that.
I wouldn't know, since I'm only 2.4k atm (used to be lower 3k, but that was a long time ago and I've been unable to play much until recently). However whether or not there are more people in that MMR range that are on the bad end of behavior score shouldn't really matter, because you're not going to be matched with them unless you yourself have a bad score. As you said, you are probably seeing the people that remain fairly static in their behavior scores, netting just enough reports to outweigh their commends. Maybe they had a 'good guy' period and worked their way up the BS ladder, and then decided to go back to being nice only sometimes.

Whatever the case, if you're seeing these sorts of people frequently, that means your own score is probably fairly poor, and you should examine yourself to see if there's anything you should improve on.
Цитата допису Dr Vapor:
Whatever the case, if you're seeing these sorts of people frequently, that means your own score is probably fairly poor, and you should examine yourself to see if there's anything you should improve on.

I doubt that, the other team and other 3 team mates are usually very nice and cooperative - so I think it's just a failed / flawed system.

I'm probably quitting Dota for good after seeing what I calibrate at next rank reset.
As you get higher up it gets more toxic the way all games should be. So I heard. Sounds too good to be true.
Цитата допису Classic Beta Cuck:
bump
i just got a warning from steam for that exact comment. ..
i ' bumped' the ' Gordon Ramsey announcer pack post' .. just a head ups
Цитата допису KingKrush:
As you get higher up it gets more toxic the way all games should be. So I heard. Sounds too good to be true.

I've heard similar things as well, was hoping to get more opinions tho.

Meh, it's just a game and I have many of them; I really should just quit, just a long history with the game keeping me here I guess :/
OK, so recently I've had a few games with unbelievably bad and toxic player (no feeders) (ranked if it matters).

Before, during and after I had Normal behaviour score - but everyone on my team was saying they we were all in low behaviour score game. I also had someone on my team I have muted/blocked as I used to have him in F behaviour score; so this confirms what they said.

Why (when I have normal behaviour score) am I constantly getting these people in my games??
Is there a hidden score above Normal?? I get very few reprots usually <3 and 20-30 commends.

What the actual F_ _ _ ?
Автор останньої редакції: Cptn ♥♥♥♥ Upya; 14 груд. 2018 о 20:37
Pretty sure that's 3 off topic posts by you man
Цитата допису ∈<Shadow Pool>:
I would like a report on behavior score by role played or typical hero selection by player.
This is possible if you build an application that uses the Steam API. All of that kind of data is free to view and use last I checked.
I would like to report players for lack of cooperation. When they stand with 100% hp/mana behind you while you die during at least 10 seconds of fight.

Also for not checking runes and continue farming the lane 1 minute after they spawn.

Maybe not only for that, but it should add to a "gold feed score" and when it reaches 10-20% of team's worth, it might be worth considering.

But even better than reporting these players is, making them have to pay a fee of 20% of their income to other team members until 200 gold is paid.

The system should show these players why they need to pay.

Also, when you die to 2 enemies which were visible for some time around you and your team goes back, leaving you alone.
This should not apply when the enemies have >70% net worth of all allies around.

Also, gold shouldn't fully repay you for your death loss, only 60% at most but 40% at least.
Otherwise trolls have too much room to abuse this system.
Автор останньої редакції: FeuerAurora#2839; 15 груд. 2018 о 12:27
When such a system is implemented, I hope, peoples can tell their wishes in profile like:
penalty feature "xyz": want, maybe, avoid.

Then, dota2 would at start of matches look at features 2+ player want and enable then unless 1/2 amount of players avoid them.
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Опубліковано: 6 груд. 2018 о 20:57
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