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Afterall 7 years since Dota2 beta announce is not a short time. So maybe retirement not so bad of an idea and if this update trigger that its a win win solution for old player like yourself to finish your journey in dota2 in my opinion.
Stop being a prick. There are plenty of people who don't like the patch.
And lastly Dota only saw a 16,000 player gain last month as a result of the patch. That's terrible when you consider upwards of 200,000 have stopped playing since April. Give it another 3-4 months we may be down to 100-200k average players per month (Down from 405k)
And lastly why are you concern about Dota player count dropping or rising ? are you one of the valve owner ?
It seems that the core values of Dota are not the game being the same forever, it's more about it constantly evolving and players adapting to it. I am sure that for a lot of players, neutral loot increasing gameplay variety and keeping them on their toes pretty much feels exactly like Dota should be.
Players would have the same 'huh?!' reaction if you went back to the start of Dota 2 and threw in all the new abilities, talents (?!) and shop items that are in the game today. There's a knowledge gap and nobody has enough experience of how these items work, on what heroes, at what stage in the game, and so on (and couriers on top of that). The playerbase is currently hard at work crunching all this new information and in a month it will have settled down.
Already, we start to see items more often being carried by certain heroes. Soon you will just expect that, at 30 minutes in the game, certain heroes will have one of a few neutral items. It won't be mind shattering. The individual games will be a little different but the Dota will not.
Dota is full of randomness and you know how to handle it. Last hitting - you never know what value you're going to attack for, and yet somehow you manage to correctly time your last hits because the range of values has become intuitive. These items are no different: there's a fixed set per each tier. You can anticipate items you need to watch out for. You adapt to the items that get dropped. Each tier in general has about the same impact each match at that time in the game, even if the items start to deviate more from each other as the game goes on (with the exception of the last tier, which is obviously designed for nutty esports moments).
Icefrog and Valve need to change the game in big ways in order to keep it healthy. New players and returning players are the lifeblood of any game - patches like this bring in new players and get veterans back playing again. That is a good thing even if there is also some churn in the player pool.
[edit: since you mention soccer 'drastically changing its rules' - this has happened many times, almost constantly throughout the history of the sport. Some very recently (offside being the best recent example). It was itself an offshoot of another game, with different rules. There were at times multiple different forms of football with different leagues. For example, the idea that you could kick the ball off the ground had people in uproar. But then kicking teams dominated everyone else and it became a vital part of the game. Most times, people complained about it but it went on to be a huge benefit. Current negative example is VAR, which at times feels like a change too far, but I don't know if VAR has infected football outside of Europe.]
normal mode is stressful