Dota 2
RANKING the FOUR BIG MOBA's (DOTA 2, LoL, HoTS, Smite)
I've played all of the big 4 MOBA's (League of Legends, DOTA 2, Heroes of the Storm and Smite) for more than 100 plus hours, with LOL being my first MOBA experience (where I have probably more than 1000 hours) and Heroes of the Storm being my second MOBA experience (started playing two months after launch and I know I am well over 1000 hours most likely). I also tried Smite and DOTA 2 as well. Here is my personal opinion on each - Pro's and con's and a ranking (my personal opinion, don't get triggered) - 4 being the lowest, 1 being the highest:

4. Smite - I had a bittersweet experience with Smite and despite my 300 plus hours in it, I grew more distant from it overtime.

Pro's:
+ The third person perspective provides an interesting and unique perspective and gameplay to the genre, which may challenge MOBA players who are used to the traditional isometric view.
+ Multiple game modes, with different maps, with the three most popular ones (Conquest, Joust, and Arena) are actual fun and are actually played.
+ If you like mythology, this is the one for you - with lore summarized in character spotlights
+ Rewards you for getting one win in each game mode daily
+ Can buy all characters current and future for 30 dollars or even 15 dollars when on sale - seems like a steal to me
+Some characters are fun to play with interesting skills (Hel's ability to change between a damage of healing form, or Rataskour ult which makes you go into the air on tree branches- which works with the game's third person perspective).

Con's:
-Graphics are lacking in comparison to the other three
-Character animations for movement and even for some attacks just look straight up bad
-Punishment system for leaving feels non-existent (leaving a match or getting reported doesn't seem to do much as the "leaver" or "troll" is barely punished).
-Most of the best skins are locked to events and chest
-A lot of unnecessary fan service in skins and for some characters for their default design (Look at Neith for example)
-Character voice actors and lines can sound awful
-Lane phase can feel boring (especially with last hitting not within the game)
-Some characters are clearly stronger than others, resulting in a lack of balance.
-User interface looks bad.
-Some character skills are very similar to one another.

Additional info - Favorite Heroes include: Hel, Aphrodite, Chang'e and Nemesis

3. League of Legends - My first MOBA was honestly fun for a long time, but got boring after awhile. Despite this, I come back and play every once in awhile for certain reasons:

Pro's:
+Probably the best character design and character art (I legit comeback to this game to play my mains)
+Gorgeous art style and very colorful
+Graphics are beautiful on max
+Wonderful skins for the most part
+User interface looks good
+Huge champion roster
+Fun lane phase (with more "poking" and last hitting being important)
+Some abilities and move sets are straight up fun to execute

Con's
-Restrictive lane phase with most characters stuck to certain roles
-Basically one game mode and map as no one plays the others which makes things seem repetitive
-Leaver system has improved (from easily getting banned) but still can be annoying - even if you return and win, you can still get punished (where you have to wait 20 minutes before you can queue up, which is dumb as matches are already long).
-Due to one game mode, matches are always long for the most part.
-The runes and mastery system before you get into a match is unnecessary in my opinion, and you have to purchase the best runes with in-game currency (which can cost a lot)
-Characters cost a lot
-Takes forever to get in-game currency
-One of the most toxic communities overall
-Lacks proper balance


Additional info: Favorite Characters include: Rammus, Lulu, Poppy, and Taric

2. Heroes of the Storm - Was recommended to me from a friend who was an ex League Player, and Heroes of the Storm had just launched. I looked into it and bought the starter pack and is probably the most innovative of the bunch, and I still play it.

Pro's:
+Maps, Maps and more maps - with different objectives, and interesting designs
+User Interface looks good
+Some skins are awesome (for characters and for mounts)
+Leveling up is rewarding
+Mounts are cool and convenient
+Heroes added every three weeks to a month
+Events happen often
+Innovative character abilities (Check Ragnorous, Cho'gall, Abathur and the lost vikings for examples)
+Characters not restricted to lane
+ Kill stealing isn't really a thing
+Talent system is effective
+Fast paced and short matches
+Team fights happen early on
+BEST leaver punishment system (a bot replaces the player who left and the player now plays matches with other leavers until they stop leaving)
+Easy to learn, hard to master
+Best character balance of all four MOBA's
The most friendly MOBA community
+Can get some good skins for free just by playing

Con's:
-Hard to carry due to more emphasis on teamwork, resulting in every one sharing the same level, making it hard to win in certain situations (making ranked matches hard to move up in especially).
-Team can literally hold you back as a result of shared levels
-No last hitting can make the laning phase feel somewhat pointless
-No currency to buy items can also make gameplay less exciting
-Some character design look strange in this game in comparison to where they came from (check out lucio)

Additional info: Favorite Characters include: Anub'arak, The Lost Vikings, Brightwing, Alarak, Lt. Morales and Slyvanas

1. DOTA 2 - Although my most recent MOBA, the complexity and other interesting features make me regret not trying it years ago.

Pro's:
+Very interesting abilities which can be executed in a number of ways for the most part.
+Best graphics on maxed (absolutely beautiful)
+Good character designs (looks stunning on maxed)
+Good user interface
+My favorite out of match home client
+Items have a lot of active abilities, making them rewarding to learn
+Many complex heroes who can take up multiple roles
+DENYING CREEPS, TOWERS AND YOURSELF IS LEGIT ONE OF THE BEST FEATURES and is very rewarding once mastered
+All characters are FREE! (however you only get characters who are difficult after 25 matches)
+Team fights can be unpredictable due to items and talents and even abilities to some extent
+Good item selection and talents (best of both worlds)
+Being able to last hit is again makes the laning phase more interactive and rewarding
+Complexity makes learning the game rewarding
+Turbo mode makes matches shorter and is actually played
+Different gamemodes made by the steam community are also played with short queue times for the most popular ones - some are absolutely fun
+Steam community players sell a lot of the skins - which means some can be super cheap (like 50 cents for some rare ones)
+Chest don't give you duplicate skins
+Some skins are badass
+Courier is useful

Con's:
-Toxic community, especially towards new players
-Most serious atmosphere
-Leaver system is the most harsh (even if u connect back after 5 minutes and win, you still get an abandon which traps you into a certain gamemode where you have to win to get out and team members can't lave or it doesn't count)
-Players sell some skins, meaning some can be super expensive (a legendary one was being sold for 1700 from a player in the steam community)
-Best skins are limited to chest
-Hard to get good skins for some characters (such as IO and Puck)
-Matches in the regular "All Pick" mode can be super long
-Last hitting is challenging and much harder in this game
-Some characters are OP
-Learning this game can be frustrating
-Can't teleport to home base for free
-A lot of the time some team members speak a different language

Additional information: Favorite characters include: Rubick, Puck, Shadow Shamen, Arc Warden, and Undying


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This is just my opinion and I would like to hear yours.
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4660/66 megjegyzés mutatása
I've played quite a bit of HoN back then, but Dota is better, more fun, more fluid, more stuff to do, etc.

However back then it was the only option for something better than Dota 1.
JamColour eredeti hozzászólása:
★Sinon★ <3 eredeti hozzászólása:

With that I can't really that argue.
HoN was a great option for people that wanted to play a MOBA properly as Dota All-Stars was buggy as hell due to being based on Warcraft 3 and LoL had god awful servers at the time
https://i.stack.imgur.com/aKOc2.jpg
Just a little comparison from that time (Based on a very old picture)

The one in the top left is old HON, the one to the bottom left is old League, and the one to the top right is DOTA 2 when it was first released? And the one to the bottom right is DOTA 2 now?

The top left is Dota All-Stars (Dota OG/Dota 1)
The bottom left is League at Season 1/2 (The UI of LoL has been changed more than once)
4.20 patch (Preseason 5) - https://i.imgur.com/p0LLLpI.jpg
8.13 patch (Mid Season 8, And I know that I picked Support runes for Caitlyn as I played Nami support in the previous match) - https://i.imgur.com/AHGBYsu.jpg
The top right is HoN (Based on old version)
The bottom right is Dota 2 in Beta back in 2011-2012 (Way but way before the 7.0 update that did bring a new UI)
That's the current Dota 2 (As of 7.18) - https://i.imgur.com/ggeOhad.jpg
Legutóbb szerkesztette: Lixire; 2018. júl. 4., 4:03
not a bash on the post, just what i believe is not accurate or wrong.

Smite:
JamColour eredeti hozzászólása:
-A lot of unnecessary fan service in skins and for some characters for their default design (Look at Neith for example)
Fanservice in female characters is a recurring phenomenon in every game and even movies nowadays. Listing it only in this game when Dota 2 has Queen of Pain and League of Legends Janna for instance seems very biased.

JamColour eredeti hozzászólása:
-Most of the best skins are locked to events and chest
i will discuss this part in Dota 2, since i am more proficient in that game.


League Of Legends
JamColour eredeti hozzászólása:
+Wonderful skins for the most part
League of Legends skins are really interesting because many of them alter the whole look and the theme of a hero. For example, Janna's original skin looks like a bikini. But she also has a guardian skin that has a celestial theme, and a caster skin that has a media theme.
This is can be a plus or a minus however, plus for diversity, yet minus due to difficulty of recognizing the different characters. An option for players to see every champion as their base model would fix the negative part for people that find difficulties in differentiating between the different skins.
i believe You should have gone a bit more in details with what You believe is wonderful. Maybe You just meant this point but did not go into details to explain Yourself. Skins are very important to almost all type of gamers, and are usually the main source of income for free-to-play games.

JamColour eredeti hozzászólása:
+User interface looks good
Honestly, comparing the League of Legends home interface to that of Dota 2, it is a laughing stock. Dota 2's is astronomically better. i believe home interface is part of user interface, but nothing is mentioned about this poor aspect in League of Legends.

JamColour eredeti hozzászólása:
-Characters cost a lot
-Takes forever to get in-game currency
Repetitive. Second point insinuates point one, i.e if in-game currency takes a lot to farm, then characters will cost a lot. It is not fair to give a -2 to a game for a single minus point. Also, i believe You should at least add the adjective "newer" to characters since old characters are cheap while newer ones are more expensive. Old characters can be earned within 2 daily wins so it is not fair to say it is hard to farm them.


Dota 2:
JamColour eredeti hozzászólása:
+DENYING CREEPS, TOWERS AND YOURSELF IS LEGIT ONE OF THE BEST FEATURES and is very rewarding once mastered
This is probably one of the most defining features of Dota 2, and i absolutely agree that this is a positive point. However, sometimes denying can be unbalanced. Also, in some cases, You can deny allies for example when they are under Doom's effect and are at very low health. This is not mentioned.

JamColour eredeti hozzászólása:
+Complexity makes learning the game rewarding
i believe this is way too repetitive. points: 1 (abilities), 6 (lots of items have active abilities), 7 (hero's role diversity), 8 (denying), 10 (teamfights being unpredictable), 11 (item selection and talents, also slightly repetitive), 12 (last hitting), 19 (courier), cover pretty much every aspect of the game, and You have discussed them separately.

JamColour eredeti hozzászólása:
+Being able to last hit is again makes the laning phase more interactive and rewarding
-Last hitting is challenging and much harder in this game
This is also a bit contradicting. You first recommend the hard and complex parts of Dota 2, but then say it is a negative point that it is challenging.

JamColour eredeti hozzászólása:
+Different gamemodes made by the steam community are also played with short queue times for the most popular ones - some are absolutely fun
The addition of Arcade in Dota 2 Reborn patch is probably one of the best things about Dota 2 Reborn. One of the worst things was Inventory being at the top right of the interface, next to the exit button. When the patch was released, it was so hard to find the Inventory that at some point, for months long, i literally believed Inventory was scrapped off, and replaced with the Heroes hub, where You simply choose a hero and edit him/her/it from there, without really having access to the full Inventory.
There is something really crucial i feel You left out here, and that is dedicated servers for popular arcade games. Having dedicated servers really improves the gaming experience since user lobbies can create lagg.

JamColour eredeti hozzászólása:
+Steam community players sell a lot of the skins - which means some can be super cheap (like 50 cents for some rare ones)
-Players sell some skins, meaning some can be super expensive (a legendary one was being sold for 1700 from a player in the steam community)
Contradicting points, or unreasonable demands.
At first, You point at the Steam Market being a positive aspect, then later on point at it as a negative aspect. Is it good or bad that players can sell their items on the market?
If You are only concerned with the price, then You have unreasonable demands. Items that are easy to obtain are sold for cheap while coveted, vintage and extremely rare items will obviously be sold for much more. This is a general trait in marketing, willing to pay only 1 dollar for an extremely rare item millions of other players want is an unreasonable demand.
IMPORTANT NOTE:
i also would like to note that the Steam Community Market as well as many other features such as trading is part of Steam platform, not Dota 2. It is unfair to add features of the platform as a positive/negative to Dota 2. If You regard these features of the platform as part of the game too, then You must also discuss the positives/negatives of whole Steam platform and the other platforms such as Battle.net for Heroes of the Storm.
For example, Steam has very hard restrictions for free players. If You have not paid at least 5 dollars, then You will have huge restrictions on Your account, such as not being able to add friends or join a group, buy and/or sell items on Steam Market, and other community activities. Such restrictions are not available on other platforms, so You must add this as a negative part given You agree that some features of the platform are part of Dota 2.. You can read all about limited accounts here: Limited User Accounts

JamColour eredeti hozzászólása:
-Hard to get good skins for some characters (such as IO and Puck)
This is a bit wrongly worded. Some heroes just do not have many skins. Wisp especially only has the arcana released and acquirable only in The International 2017 Battle Pass. i heard it is not even giftable, so it should be permanently locked on accounts. Hence, there is no skin available yet for You to farm or buy.
i believe the wording should be "Some old characters/heroes have very low amount of skins."

JamColour eredeti hozzászólása:
-Best skins are limited to chest
This is a point i would like to discuss in great depths. First of all, i must ask: What do You mean with "best"? There are about three options: Best looking, highest price, or the rarest.
Starting with rarest, there are many items that are extremely rare but were not provided in lootboxes. Unusual Golden and Platinum Roshan for example, with a theoretical limit of 10 copies for each cycle. There were items that were given upon purchase of real replicas of in-game items such as Monarch Bow for purchasing a Butterfly knife that are very rare. There are about 25 copies of each, exact number is unknown. There are items such as Timebreaker that was once on the shop as an Uncommon item. A day later, it was removed from the shop due to copyright infringement, and was upgraded to immortal rarity. The skin itself also was altered significantly to not be similar to the copied item from Aion. In the end, there are lots of rare items that did not drop from chests. i am not sure what rarest item is, but it is probably a promotional item that is granted to a single person for winning a tournament or a certain achievement.
Now to the price factor. Well, it is true that rare items from chests are always more expensive than items purchased from the shop, and that is just natural. Look at TCG games such as Pokemon, promo cards from tins are usually cheaper than rare cards from booster box, although they are similar cards with light difference in artwork. Rare items from lootboxes are just harder to acquire and therefore more expensive. There are still really expensive items that were not available in chests such as Unusual Golden and Platinum Roshan that go for over 1000$ each. It is unfair to give Dota 2 a negative review due to this.
Last but not least, the visuals. Surely, Ultra Rares from lootboxes tend to look really good. But i believe people are way too deceived by prices that they forget how awesome many of the items outside of lootboxes look. Just a simple example: Arcanas. They can drop from Rylai's Blessing, but they are available on Dota 2's Shop. It will be extremely hard for You to name any item for Shadow Fiend or Terror Blade that is better than the Arcana. (Please note that Terror Blade's arcana has a random factor for the color, so it is partially a lootbox given You want a specific color.) An example of amazingly looking couriers are Unusual Greevils. You can check them on Ohmwrecker's Greevil Video. They look astonishing, with different shapes, colors and effects depending on how You 'crafted' them. The materials were mere drops in Diretide and Greeviling events. (Please note that the materials dropped in chests earned by playing Greeviling. But since a chest always dropped after every game, regardless if You won or lost, it is not considered a chest but more an ordinary drop that You can decide to reveal after the game, or collect and reveal Your drops in stacks.) There is also the famous Unusual Golden Roshan that was not in any chest either. i believe there are many other cool items, such as Rylai's taunt that was acquirable by leveling the The International 2017 Battle Pass, or the Wisp Arcana in same fashion. So there are definitely really good looking items out there for free, and since best looking is always a matter of taste, i cannot give an objective answer.
Legutóbb szerkesztette: Saana; 2018. júl. 5., 5:14
That's a lot to respond to. I will get back to u on this soon. Oh and I just want to quickly say - I wasn't being biased, but smite does have the most fan service. Look at most of the skins and designs! Legit just take a look at half of the female characters. Also the males too. I know Aphrodite is the goddess of sexuality but why are her boobs dragging on the floor? And Daji boobs are also balloons. Smite has the most examples of this. There is literally a skin where the guy will say "Spank me harder" or "I like my men like I like my cream, WWEEEET" - I find that funny tho lol. But seriously, I know all these games have fan service but Smite is on another level and it can get annoying at times, especially with the animations with the design.
HOTS, most balanced? you have got to be kidding me? Every new hero they release stay broken for a long time so people will buy them then they nerf them when they reduce the price on them. its just a money generator. DOTA has and will always be the most balanced MOBA out there. The reason is that you do team setups and dont just pick broken heroes and win. You need synergi in DOTA to win (talking high level).
GO.FAKE eredeti hozzászólása:
HOTS, most balanced? you have got to be kidding me? Every new hero they release stay broken for a long time so people will buy them then they nerf them when they reduce the price on them. its just a money generator. DOTA has and will always be the most balanced MOBA out there. The reason is that you do team setups and dont just pick broken heroes and win. You need synergi in DOTA to win (talking high level).
HoTS doesn't even count now seeing as the team disbanded it.
League gets 80 millions players a month, versus 10 mil of dota. . .

They outgrew us .. but in another article, when dota went out of beta, it was actually only 300000 players that built the community, and based on that, it gave way to bigger and better ideas, which is what we have now.

I like them both, and I hate not being able to deny my enemy's food in league - HOWEVER, there's practically only 1 invis hero in league, which makes the whole game overall, a lot more fun and competitive.
dont forget Mobile Legend haha
¿√1MantisPhoenix⌂≈ eredeti hozzászólása:
League gets 80 millions players a month, versus 10 mil of dota. . .

They outgrew us .. but in another article, when dota went out of beta, it was actually only 300000 players that built the community, and based on that, it gave way to bigger and better ideas, which is what we have now.

I like them both, and I hate not being able to deny my enemy's food in league - HOWEVER, there's practically only 1 invis hero in league, which makes the whole game overall, a lot more fun and competitive.

There are couple reasons of why League did end up bigger than Dota.
While the DotA mod did exist since 2004 (or was it 2003?) and League released later in 2009. It was just a mod that was quite in a bad state as the time went on (Lack of official MM, Development issues and etc) and Dota 2 was released as a full game only in 2013

Combine the release dates along with the fact that League is much accessible both in learning curve and system requirements and don't forgot the marketing from Riot to promote the game I.e things like the K/DA K-Pop song.
HoTS is dead. Its competitive scene was closed down and players are leaving the game.
now post this in another MOBA game forum
ngek eredeti hozzászólása:
now post this in another MOBA game forum
you will never gain a great discussion anywhere besides steam.. Maybe facebook.. haha but even south africans can't handle League. lol
I used to play a LOT of League. Every single day after school, at night, during school, and on through college and while I was working 2 jobs. And I enjoyed my time playing the support champions in it. I believe it is a great game that has established itself in the video gaming community forever. It is definitely the "biggest" of the four, imo.

I haven't played it in a while because well, I had personal reasons to stop playing it and I haven't really gotten back into since. But despite that, it's a polished, fun and interactive game that deserves all the love it gets.

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I tried Dota2 for a bit because I became more interested in MOBAs in general. And trust me, omg I have tried them ALL. HoN, Dawngate (rest in pieces), Paragon (rest in pepperonis), Prime World, etc. Dota2 was.. really hard for me. I gave up on it because I sucked so bad lmao. My first game, it took me 15 minutes to realize that I was the courier donkey and not my selected hero LMFAO.

Despite this, I still enjoyed learning how to play it, it was just so overwhelming to be decent at League, then transition into a similar MOBA and just absolutely suck ass at it.

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I heard about Smite in high school because someone in my class had said Smite was a rip off of League because they had a monkey character named Sun Wukong who had similar abilities to League's version, Wukong. I immediately thought this person in my class was an idiot because Sun Wukong is a figure in mythology, and Wukong from League is based off of that mythology SO OBVIOUSLY.. the characters were going to be similar because both developers took information from the lore to create a character that represented the Monkey King accurately in their eyes/game.



But this is the thing I like about Smite over other MOBAs. ALL of Smite's playable characters are based off of gods and mythological creatures from many many pantheons. Each one has a kit that is supposed to be the essence of this character. I love the thought of Hi-Rez's character design team reading up about every single character for months, trying to find ways to fit a part of their lore into their abilities. To me, this shows dedication.

I grew up in Hawaii, and Hawaiians had gods and goddesses that are now embedded into the culture and history of Hawaii. Recently, they added Pele, the Hawaiian goddess of volcanoes and lava! I was ecstatic. And when I played her, I felt like they did a really good job representing her character in Smite.

Gameplay is mostly fun, but sometimes frustrating. I came from League so the third person aspect was really ♥♥♥♥♥♥ hard to deal with. I had to rely on the information I already had based on map awareness, pings, wards, and sound. SOUND. If someone uses an ability in the jungle, you might be able to hear it just slightly, depending on the character. Most ults have unique audio and visual cues as well, so you know what you have to do to react/prepare for it. Smite's definitely made me a more alert and aware player in general because of that. But a lot of times, it's like.. if you don't have your actives up, you're dead in a teamfight and there's nothing you can do about it. :/

Also aiming everything was hard too, even auto attacks. But it felt much more rewarding than other MOBAs to adc vs adc box others and win because most times that meant my mechanical skill was higher than theirs.

Communication system is the best out of all of the games. I can literally say specific things "Enemy missing left/right/mid" or "Enemy incoming left/right/mid" in 2 seconds, effortlessly.



I'd just have to say that I enjoyed playing Smite a lot more than the others. But ya know, I have like 3000 hours in it. LOL
Dota is ♥♥♥♥ what are you talking about, what game pairs you with the most rediculous trolls consistently , out of 20 matches you maybe get 1 or 2 competent team players the rest just abandon, rage afk or just feed the second they dont get their sometimes for the smallest non issue
Хотите заработать на шмотки из доты не выходя из дома?
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Legutóbb szerkesztette: boff; 2019. febr. 20., 19:01
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4660/66 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2018. jún. 30., 13:12
Hozzászólások: 66