Dota 2
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Game is on a decline
Game is losing players every month according to steam charts. What is main reason for this? I dont think its PUBG tho, i think the balance changes are ridiculous and only favor pro players. Thats why the community has zero voice in the game.
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> < 4. März 2018 um 6:29 
You seem to misinterpret peak number for total number of players. Dota 2 has consistently had player numbers in the 10-11 million mark over the past 3 years or so.
Ursprünglich geschrieben von The Absolute God of Hyperdeath:
You seem to misinterpret peak number for total number of players. Dota 2 has consistently had player numbers in the 10-11 million mark over the past 3 years or so.
Dude thats the total number of players who downloaded the game. According to steamcharts is the active number of players during said month. And that number is declining.
Saana 4. März 2018 um 6:54 
Game is dying, active playerbase decreased with over 20% from Januari 2017 to Januari 2018. Facts are there, and those who do not want to accept the truth because they are blinded by their love for Dota 2 will provide no argument, and just nitpick on whatever You say, then say You are a child.

This topic will probably be locked the same way a moderator locked the other topic i was active in: http://steamcommunity.com/app/570/discussions/0/1696040635916053054/

Just awaiting my community ban at this point.
No it's not and I can't believe you guys can't see that it isn't. Valve has implemented so many changes to counter account sellers, smurf accounts and negative players. Justin Bieber that is not the amount of downloads, I'm not sure where you got that idea. If you don't want to play then leave, there are millions of others that are still playing.
Saana 4. März 2018 um 7:08 
Ursprünglich geschrieben von Cake Sale:
No it's not and I can't believe you guys can't see that it isn't. Valve has implemented so many changes to counter account sellers, smurf accounts and negative players. Justin Bieber that is not the amount of downloads, I'm not sure where you got that idea. If you don't want to play then leave, there are millions of others that are still playing.

It is. It really is. Unique players which Valve displays accounts for every unique login. That means merely running Dota2.exe qualifies You as an unique player. You may as well replace it with the term "visitors". Is it accurate? Not even close.

http://steamcharts.com/app/570#All
Hover over any point on the graph to see the total amount of players simultaneously logged-in. It is on a clear and constant decrease ever since March 2016. In April 2016, patch 6.87 was released which had major changes to the map, added items which fully changed the game like Hurricane Pike and Infused Raindrop, and ever since, the map has constantly been changing, new items are being added, but the graph never gets a peak. Is it just a coincidence?

There are many other sources speaking of the game dying. Needless to post them all, but here is one: https://dotesports.com/dota-2/news/dota2-active-player-count-lowest-since-2014-17589
Ursprünglich geschrieben von Justin Bieber:
Game is losing players every month according to steam charts. What is main reason for this?
The game is about 5 or 16 years old (depending on whether you count DotA 1 or not) and it's entered the "mature" phase instead of the "growth" phase. The game increased in popularity in 2013/14, stabilized in 2015 as the novelty wore off, and declined in 2016/17 as casual players moved on to other, newer games. In the last 6 months though, I think the player-counts have been pretty stable. Everyone who wanted to try DotA has already tried it, and there aren't that many new people for DotA to find. But the dedicated players will stick around for a while yet.

Compare this to many triple-A titles that don't even make it 18 months, and I think DotA has done pretty well. No game can last forever (though WoW is certainly giving it a shot).
Zuletzt bearbeitet von Deepbluediver; 4. März 2018 um 7:35
Woody 4. März 2018 um 7:23 
Ursprünglich geschrieben von Saana:
then say You are a child.
You got called a child because you called people who didn't agree with you fan girls then edited comments in a juvenile way.
Saana 4. März 2018 um 7:50 
Ursprünglich geschrieben von Woody:
Ursprünglich geschrieben von Saana:
then say You are a child.
You got called a child because you called people who didn't agree with you fan girls then edited comments in a juvenile way.

You were nitpicking, and i attempted to correct You once with a normal reply, then You nitpicked even harder, so i corrected what was wrong with all what You said by editing Your quote.

If You have real arguments, i am willing to hear them out. i considered the Perfect World argument, and i invalidated it appropriately. Heck, i even went to watch Youtube videos on new ranked system for inspiration, but none of them provided additional sound arguments.
Bruno 4. März 2018 um 7:59 
As a newcomer to the moba genre, I prefer Dota 2 to LoL, but I'm forced to choose LoL over Dota 2 because latter has seen its population declining substentially in the past two years. Charts and numbers don't lie, and that being said I almost wonder why Steam share that data with the public? I have no idea about whether LoL population is increasing or declining, but it's much faster to find a match on it.
Zuletzt bearbeitet von Bruno; 4. März 2018 um 8:00
Joon 4. März 2018 um 8:00 
Riot and Valve both revealed numbers few years ago and those numbers are everything but good joke for us.

Riot 2014:
67mio players monthly
27mio players daily
7.5mio concurrent players peak

Riot 2016:
100mio players monthly

Valve 2016:
13mio players monthly

Steam Charts DotA 2018:
1.3mio players all time peak

DotA experienced a dramatic down in the last weeks but it looks like they recovered the recent loss quickly. Nevertheless there is a decline since 2-3 years and esport media noticed this already too.

If you compare monthly player peak and concurrent player peak, LoL shows a ratio of 1:10 and DotA 1:30 more or less. It's a question of how many accounts have been created and how many of them are playing actively at same time.

If you consider how many times people create new accounts in DotA to avoid the new ban or failed MMR rating, Valve is daydreaming if they consider those accounts as "unique" player counts. Based on these circumstances, reliable numbers are total hours played and concurrent player counts only.

Zuletzt bearbeitet von Joon; 4. März 2018 um 8:01
Saana 4. März 2018 um 8:09 
Ursprünglich geschrieben von Bruno:
As a newcomer to the moba genre, I prefer Dota 2 to LoL, but I'm forced to choose LoL over Dota 2 because latter has seen its population declining substentially in the past two years. Charts and numbers don't lie, and that being said I almost wonder why Steam share that data with the public? I have no idea about whether LoL population is increasing or declining, but it's much faster to find a match on it.

Honestly, how fast You find a match does not linearily depend on game activity. LoL has a different search system where You can pick Your desired position before searching a match. Obviously, You won't always get it and sometimes You have to auto-fill. This has some influence on gaming experience but also search duration. i bet searching for a top lane finds You a match within seconds.
Ursprünglich geschrieben von no skill? no talk.:
Riot 2014:
67mio players monthly
27mio players daily
7.5mio concurrent players peak

Riot 2016:
100mio players monthly

Valve 2016:
13mio players monthly

Steam Charts DotA 2018:
1.3mio players all time peak
Pretty sure DotA still holds the crown for the Esports competition with the largest prize-pool though. League might have more players but from what I can see, DotA's are more dedicated.
Player-count isn't everything.
Saana 4. März 2018 um 9:49 
Ursprünglich geschrieben von Deepbluediver:
Pretty sure DotA still holds the crown for the Esports competition with the largest prize-pool though. League might have more players but from what I can see, DotA's are more dedicated.
Player-count isn't everything.

i do not think prize pool is a good parameter to judge a community. Rich people spend a thousandfold more than the average. Since Dota 2 has a slightly more mature community, the rich are more concentrated in Dota 2 than in LoL. Also, older people usually earn more than younger, and as such can spend more in the game(s) they play.

Even then, Dota 2's initial prize pool contribution in TI3 was only 1,274,380$ (1), for a total prize pool of 2,874,407$, when LoL's initial prize pool in LoL 2016 WC was twice more, standing at 2,940,000$, for a total final prize pool of 5,070,000$. (2)
Then again, the contribution declined in LoL 2017 WC, with a contributed pool of 2,696,970$, and a final prize pool of 4,946,970$ (3), while TI's prize pool increased ever since TI3.

Also, LoL's trading system is detrimental. In Dota 2, people are more willing to invest, because You will get at least double the profits back.

Sources:
[1] http://dota2.prizetrac.kr/
[2] https://www.esportsearnings.com/tournaments/20345-lol-2016-world-championship
[3] https://lol.gamepedia.com/2017_Season_World_Championship
Ursprünglich geschrieben von Saana:
Even then, Dota 2's initial prize pool contribution in TI3 was only 1,274,380$ (1), for a total prize pool of 2,874,407$, when LoL's initial prize pool in LoL 2016 WC was twice more, standing at 2,940,000$, for a total final prize pool of 5,070,000$. (2)
Then again, the contribution declined in LoL 2017 WC, with a contributed pool of 2,696,970$, and a final prize pool of 4,946,970$ (3), while TI's prize pool increased ever since TI3.
I don't think it's fair to compare DotA's prizepool in 2013 to League's in 2016- League could very well have been benefiting from all the effort Valve had put into bringing MOBA tournaments into the mainstream by that point. You should compare DotA and League's biggest respective prizepools from the same years, by which metric I think DotA wins every time.


Also, LoL's trading system is detrimental. In Dota 2, people are more willing to invest, because You will get at least double the profits back.
Not in my experience, but if so isn't that something that should also be taken into account?
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