Dota 2
TURBO ANCIENT NEED HP REGEN
add some hp regen to ancient in turbo, game end too early
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Showing 1-6 of 6 comments
Ais Wallenstein Nov 21, 2019 @ 12:49am 
That's the point of playing turbo :steamfacepalm:
Fast game, fast end
Johnny Nov 21, 2019 @ 2:21am 
Are you pretending? that's literally the reason why people play turbo instead of normal mode
Chenzihaha Jul 5, 2024 @ 5:32am 
No. Destroying towers isnt the fun part of dota but clashes. There are times in Turbo when the other team can still comeback but couldn't because the ancient has 10 hp left. Any hero could 1 hit it by that point. This is why back in Dota 1, there's a mode like (-so). If you did not play dota 1 then you wouldn't understand.

Dota 1 has host command such as
-ap (allpick)
-cm (captain mode) = this is similar to ranked game back in dota 2 2011. There are no bans in unranked mode back then.
-nt (no top)
Then theres also -so = switch on.

"Switch on" makes player be able to switch to another team. This is for various reasons but mostly because the enemy side is losing eiither from disconnected players siince you cannot reconnect back in the days, or imbalance team up since there are no matchmaking based on stats back in the days.

Having said all of this TURBO is made so everyone can farm fast. Unlike normal games where you have to consider laning/jungling to level up and farm, in turbo you don't have to spend that much time.

Then the fun comes, which is CLASHES. Dota 2 is for clashing. No one cheers in pro games for destroying towers. People cheer because of clashes. TRASHTALK culture came from CLASHING not destroying towers.

And lastly, rax in turbo regenerate 5 hp per sec. They could have made it so that ancient will regenerate too.
MVP_lCE™ Jul 5, 2024 @ 6:03am 
Originally posted by De~la Mondoq's:
add some hp regen to ancient in turbo, game end too early

IMO, this is good logic because the mode is already named Turbo which means the mechanics inside should be up with a higher pace. If it is to speak about the "hp regeneration" of towers or buildings, then the pace should be at the correct high pace instead of following the normal standard pace.

How can a mode be named Turbo yet the pace inside is different from what it is known to be? Good speech, OP.
Artek [General] Jul 5, 2024 @ 6:06am 
Originally posted by kikoskiy:
No. Destroying towers isnt the fun part of dota but clashes. There are times in Turbo when the other team can still comeback but couldn't because the ancient has 10 hp left. Any hero could 1 hit it by that point. This is why back in Dota 1, there's a mode like (-so). If you did not play dota 1 then you wouldn't understand.

Dota 1 has host command such as
-ap (allpick)
-cm (captain mode) = this is similar to ranked game back in dota 2 2011. There are no bans in unranked mode back then.
-nt (no top)
Then theres also -so = switch on.

"Switch on" makes player be able to switch to another team. This is for various reasons but mostly because the enemy side is losing eiither from disconnected players siince you cannot reconnect back in the days, or imbalance team up since there are no matchmaking based on stats back in the days.

Having said all of this TURBO is made so everyone can farm fast. Unlike normal games where you have to consider laning/jungling to level up and farm, in turbo you don't have to spend that much time.

Then the fun comes, which is CLASHES. Dota 2 is for clashing. No one cheers in pro games for destroying towers. People cheer because of clashes. TRASHTALK culture came from CLASHING not destroying towers.

And lastly, rax in turbo regenerate 5 hp per sec. They could have made it so that ancient will regenerate too.
Why did you respond to a thread from 2019
MVP_lCE™ Jul 5, 2024 @ 6:18am 
Originally posted by Artek General:
Originally posted by kikoskiy:
No. Destroying towers isnt the fun part of dota but clashes. There are times in Turbo when the other team can still comeback but couldn't because the ancient has 10 hp left. Any hero could 1 hit it by that point. This is why back in Dota 1, there's a mode like (-so). If you did not play dota 1 then you wouldn't understand.

Dota 1 has host command such as
-ap (allpick)
-cm (captain mode) = this is similar to ranked game back in dota 2 2011. There are no bans in unranked mode back then.
-nt (no top)
Then theres also -so = switch on.

"Switch on" makes player be able to switch to another team. This is for various reasons but mostly because the enemy side is losing eiither from disconnected players siince you cannot reconnect back in the days, or imbalance team up since there are no matchmaking based on stats back in the days.

Having said all of this TURBO is made so everyone can farm fast. Unlike normal games where you have to consider laning/jungling to level up and farm, in turbo you don't have to spend that much time.

Then the fun comes, which is CLASHES. Dota 2 is for clashing. No one cheers in pro games for destroying towers. People cheer because of clashes. TRASHTALK culture came from CLASHING not destroying towers.

And lastly, rax in turbo regenerate 5 hp per sec. They could have made it so that ancient will regenerate too.
Why did you respond to a thread from 2019

When I saw and was replying to a thread or posting from year 2019, I didn't feel confused. But this raising of an older topic brought me a new mind to think about the Turbo mode during the years 2019 and 2024.

I guess the questioning you threw at that person is wrong because he has his own right to bring up or respond to an old topic. Or do you want to say that an old topic cannot be responded to? If so, then why this forum discussion does not have a system or rule to "AUTOMATICALLY" lock every topic of the year 2019 backward?
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Date Posted: Nov 21, 2019 @ 12:30am
Posts: 6