Dota 2
APEX May 3, 2019 @ 6:19am
Bring back old KOTL!
:(
I miss old Ezalor. Who needs a disco light anyway?
Black hole be Enigma's thing. Stop bullying IO wisp. Let sleeping be Bane and Elder Titan's ability!
Bring back recall.
Bring back Mana Leak.
Bring back scepter unobstructed vision.
Bring back channeling image for Illuminate.
...
please?
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Showing 1-15 of 18 comments
dori May 3, 2019 @ 6:55am 
Agree
Yozh May 3, 2019 @ 9:09am 
Originally posted by hadrio_o:
Agree

+1
Journey May 3, 2019 @ 9:17am 
They wont bring it back, the new KotL is far better than the old KotL. Mana leak was one of the worst spells in the game in any decent ranked game, recall was decent for KotL but didnt offer him anything for his biggest issue which was team fighting. The Scepter bonuses they removed from him were far needed as it gave him a far too good push timing (watch Liquids TI winning games with KotL, the hero was far too good at early pushes)

The new KotL solved the biggest issue with the hero while giving him a much better play style, they will never bring back the old spells as it made the hero far worse if you missed his only major power spike
Fantastic Fwoosh May 3, 2019 @ 9:35am 
I still think its crazy how powered up dazzle got in comparison to Kotl with that item cooldown reduction and AOE shallow grave. Typically KOTL's agahim isn't really super souped up without a heavily magic buff reliant build + holy locket, its just a slightly lamer phoenix beam-blast of sorts.
Си́нтез May 3, 2019 @ 9:48am 
Mana Leak was likely the most trollish skill in the whole game. Just keep spamming it and by the end of the game you wiould have 4-5 sworn enemies for life. Current KOTL is more boring than.... something that is ultra-boring
-dpnfybn- May 3, 2019 @ 9:49am 
f.uck you pinoy f.uck report system.
Fistraiser May 3, 2019 @ 10:18am 
Originally posted by Journey:
They wont bring it back, the new KotL is far better than the old KotL. Mana leak was one of the worst spells in the game in any decent ranked game, recall was decent for KotL but didnt offer him anything for his biggest issue which was team fighting. The Scepter bonuses they removed from him were far needed as it gave him a far too good push timing (watch Liquids TI winning games with KotL, the hero was far too good at early pushes)

The new KotL solved the biggest issue with the hero while giving him a much better play style, they will never bring back the old spells as it made the hero far worse if you missed his only major power spike
What you are claiming is completly wrong.Mana leak was one of the most annoying skills for enemy teams to deal with and this is likely the reason it was removed because of how strong it was in team fights or preventing an enemy from escape.
Recall was probably KOTL's most important spell.Why do you think Chen and IO have always been so popular in pro scene? Being able to reposition a team mate on the map can be a huge game changer especially for bringing team mates to fights be it because they were far away or just bought back.It can be literally the deciding factor in team fights.
The scepter bonus was really good too for pushing highground.Its a lot worse now because KOTL has to be stationary for the heal or wave push where he didnt have to be in vision.
You also have the lost extra vision which was really useful especially for stopping potential rosh kills.
The hero's utility now is really awful and he has lost a lot of his mobility in team fights.
Trash tier support now and even the pros know this.
BossGalaga May 3, 2019 @ 10:34am 
I'm not crazy about KOTL's new aghs, but I like his new ultimate as well as the fact that he gets a positioning ability to push enemies away or to push them back when they're trying to run away.
Fistraiser May 3, 2019 @ 3:38pm 
Originally posted by BossGalaga:
I'm not crazy about KOTL's new aghs, but I like his new ultimate as well as the fact that he gets a positioning ability to push enemies away or to push them back when they're trying to run away.
Well he already got blinding light with the aghs.I can see there is certain potential in lane early game to spam this and self chakra and ignore illuminate in early game to prevent enemy carry from last hitting but i think this is situational draft.

The new ulti i cant say i like.I know we've seen all these vidoes of people being wrekced by his ulti but this was mostly in pub stomping games.In any decent skill bracket this ulti is a poor mans blackhole.It has a larger aoe yes but unlike blackhole it offers 0 damage and just having phase boots or higher than normal movement speed is enough to counter the ulti.The ulti literally forces your team to buy items or drafts to compliment it.
But you can also have an enemy team mate buy drums or have someone pick centaur to save entire team from that ulti.
If you look at blinding light and its importance in team fights by the time its actually really important in team fights is around the same timing as old KOTL would have aghs anyway.

I know that compared to most of the trash posters here that you have a much better comprehension of the game.
The truth is a lot of the people who support new KOTL are noobs who spam pub games and never understood how to play the older version of KOTL.
Like ive said previously in comments about KOTL changes is that its a huge nerf to the hero in skilled paly but a big buff to pub games and noob players.
I actually think this is one of the few heros that got a rework based on pub success rate because it was the only reliable factor to judge it on as even in TI's there are only certain players who specialized the older version of the hero.But what Icefrog failed to understand is what made KOTL great and why there were drafts and starts in pro plays built around allowing him to rush aghs.
BossGalaga May 3, 2019 @ 3:50pm 
Originally posted by Fistraiser:
I know that compared to most of the trash posters here that you have a much better comprehension of the game.
The truth is a lot of the people who support new KOTL are noobs who spam pub games and never understood how to play the older version of KOTL.
Like ive said previously in comments about KOTL changes is that its a huge nerf to the hero in skilled paly but a big buff to pub games and noob players.

I've seen people on the Steam forums complaining about it but I haven't seen any pro players declaring that KOTL is worthless or ruined. In fact, GH who is pretty famous, has done some pretty decent facestomping with new KOTL and he didn't get refresher/octarine until very late game, and he was laying down the butt-whooping long before that.

https://www.youtube.com/watch?v=T-p38gM5UgU
The only problem I have with new Kotl is that the Dota Plus voice line "No Mana" doesn't really ♥♥♥♥♥♥♥ work anymore. Volvo please change the line to "Yes Mana" or "Mana Mana" or bring back mana leak.
Fistraiser May 3, 2019 @ 4:06pm 
Originally posted by BossGalaga:
Originally posted by Fistraiser:
I know that compared to most of the trash posters here that you have a much better comprehension of the game.
The truth is a lot of the people who support new KOTL are noobs who spam pub games and never understood how to play the older version of KOTL.
Like ive said previously in comments about KOTL changes is that its a huge nerf to the hero in skilled paly but a big buff to pub games and noob players.

I've seen people on the Steam forums complaining about it but I haven't seen any pro players declaring that KOTL is worthless or ruined. In fact, GH who is pretty famous, has done some pretty decent facestomping with new KOTL and he didn't get refresher/octarine until very late game, and he was laying down the butt-whooping long before that.

https://www.youtube.com/watch?v=T-p38gM5UgU
I dont know who GH is but this video you linked looks like random pub game.You can tell by how enemy team play and their awful positioning.Not to mention you can see they are building zero items to counter the ulti.
Also the main factors i see in the fights are pango and rubick skills which are moving enemy back into willow.Also a lot of these kills are 3 or 2 vs1 situations which further covers my point about it clearly being a pub game.you can see there is zero team work on enemy team.This is actually the bigger deciding factor in GH 'wrecking' other players.Not his only personal skills
Yozh May 3, 2019 @ 4:11pm 
Skill cap high on old KotL. Plain fact.
BossGalaga May 3, 2019 @ 4:12pm 
Originally posted by Fistraiser:
Originally posted by BossGalaga:

I've seen people on the Steam forums complaining about it but I haven't seen any pro players declaring that KOTL is worthless or ruined. In fact, GH who is pretty famous, has done some pretty decent facestomping with new KOTL and he didn't get refresher/octarine until very late game, and he was laying down the butt-whooping long before that.

https://www.youtube.com/watch?v=T-p38gM5UgU
I dont know who GH is but this video you linked looks like random pub game.You can tell by how enemy team play and their awful positioning.Not to mention you can see they are building zero items to counter the ulti.

Also the main factors i see in the fights are pango and rubick skills which are moving enemy back into willow.Also a lot of these kills are 3 or 2 vs1 situations which further covers my point about it clearly being a pub game.you can see there is zero team work on enemy team.This is actually the bigger deciding factor in GH 'wrecking' other players.Not his only personal skills

GH is a pretty well known player in professional Dota.[liquipedia.net] And why wouldn't a pro player use teamwork? I don't get how working with your team makes it not count. Of course KOTL is supposed to work with his team.
Fistraiser May 3, 2019 @ 4:15pm 
Originally posted by Ping Pu:
Skill cap high on old KotL. Plain fact.
Aye you've hit the nail on the head with that comment.Like i suspect its why KOTL got changed.It's still possible we might see them fix KOTL considering the IO's ulti got changed back.I have a feeling that TI may be the deciding factor on this issue.
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Date Posted: May 3, 2019 @ 6:19am
Posts: 18