Dota 2
The Main Problem Of The Ranked Roles System
First, i want to say that i've been playing dota 2 for years and saw many updates come and go. Matchmaking system has never been perfect or even close to " good " if you ask my opinion. It always had problems and still has. However, current problems are very obvious and more disturbing than ever in many aspect. Here is a brief review

- Ranked roles was a great idea. But the thing is, there is no way to track players if they are truly playing the role they chose or not. I'm saying this, because in %90 of my matches, my hard & soft supports nearly never place any wards. I see tons of players choosing support role to find a match faster, then just play core instead of support and there is no mechanism to track these players. By the way, same problems go for other roles too.

How can we track them?

- It is really simple. Every role has a part in the play. Hard support for example is in charge of placing wards and granting vision over the map. Buying and placing certain amounts of wards could somehow be compulsory for hard support players and same system can go for all roles in similar ways. It just an idea.

Possible questions and answers :

1) If you complain about supports, why don't you play support?

- I do play support. Just every once in a while i want to play a different role and i encounter the same view every time. Supports with core builds and no wards.

2) Why do you expect supports to place wards on their own? Can't you buy a ward once in a while to help your supports?

- I can and i do. However, i can't complete both warding and finishing my build at the same time. That's what supports are for.

Thanks for reading, i'd like to hear your opinions about this. Have a nice day. :summer2019flag:
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Showing 1-9 of 9 comments
76561198123548870 (Banned) Oct 4, 2019 @ 4:05pm 
ty man
Absche Oct 5, 2019 @ 1:12am 
The main problem is that playing support is considered a punishment or sacrifice for others, the cores to have fun. The enforced theoretically ideal lineup doesn’t match the actual distribution of roles in the player base. People, in particular in lower ranked solo queue were used to play 4 - 5 carry games with a shared support burden. Lower quality gaming but people had their fun in slaughtering helpless enemies instead of doing stacking and warding. KDA was and still is considered the main indicator for a successful Dota2 player.

In my opinion, Valve started a re-education program for lower ranked solo queue players on brute force. They should have prepared that month in advance in making support role more attractive, like handing out rewards for successful support players like a mvp screen which emphasizes on support stats etc.

What they did now is replacing the Dota2 signature game mode by a more restricted version not balanced with the player base from one day to the other and this accompanied by free reporting for not following this enforced streamlining.

If ranked roles is a good idea at all then at least the introduction was not well prepared.
Last edited by Absche; Oct 5, 2019 @ 2:30am
And how will you handel crarry players who not carry^^ I play often suporter role and if you have bad player with carry role you lose you cant do anythink if you play suporter role.
ThunderSama Oct 5, 2019 @ 2:50am 
Originally posted by Card Gamer:
The main problem is that playing support is considered a punishment or sacrifice for others, the cores to have fun. The enforced theoretically ideal lineup doesn’t match the actual distribution of roles in the player base. People, in particular in lower ranked solo queue were used to play 4 - 5 carry games with a shared support burden. Lower quality gaming but people had their fun in slaughtering helpless enemies instead of doing stacking and warding. KDA was and still is considered the main indicator for a successful Dota2 player.

In my opinion, Valve started a re-education program for lower ranked solo queue players on brute force. They should have prepared that month in advance in making support role more attractive, like handing out rewards for successful support players like a mvp screen which emphasizes on support stats etc.

What they did now is replacing the Dota2 signature game mode by a more restricted version not balanced with the player base from one day to the other and this accompanied by free reporting for not following this enforced streamlining.

If ranked roles is a good idea at all then at least the introduction was not well prepared.

I agree %100 with you. There is no rewarding for support players who actually do their job either. The way they brought the system to the game is full of mistakes. Thanks a lot for this comment. 👍
ThunderSama Oct 5, 2019 @ 5:11am 
Originally posted by Der Oberunterdrücker:
And how will you handel crarry players who not carry^^ I play often suporter role and if you have bad player with carry role you lose you cant do anythink if you play suporter role.

Very true. I think there should be personal evaluation in this game. If you played your role, did your job, you should not lose as much mmr.
Deepbluediver Oct 5, 2019 @ 5:19am 
There's an option to report people for not playing their chosen role. If someone gets reported enough, I believe Valve said it will lock them out of picking that role for a time.
ThunderSama Oct 5, 2019 @ 6:41am 
Originally posted by Deepbluediver:
There's an option to report people for not playing their chosen role. If someone gets reported enough, I believe Valve said it will lock them out of picking that role for a time.

Yes, but it is neither effective nor enough. That is why we face so many players doing the wrong things all the time over and over.
Zockolade (Banned) Oct 5, 2019 @ 7:18am 
You can reverse this pinning to role question. As I am playing mostly hard support who ward to the maximum the matchmaking system found other players for my matches that are not worth for any role because they did not even know the simplest stuff about this game.
ThunderSama Oct 5, 2019 @ 9:00am 
Originally posted by Zockolade:
You can reverse this pinning to role question. As I am playing mostly hard support who ward to the maximum the matchmaking system found other players for my matches that are not worth for any role because they did not even know the simplest stuff about this game.

I agree with that as well. If a player played his role and did it well enough, why would he/she has to suffer because of other peoples mistakes? This will only cause decent players to come to a deadlock and get frustrated.
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Date Posted: Oct 4, 2019 @ 3:51pm
Posts: 9