Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are good people just like in DotA
It's just norms there are... Well, less mature let's say. Yes, compared to DotA that is not really a golf game.
it was during a time when jungling was still a position in both dota and league.
dota jungling felt more rewarding
league i only played 100 games of warwick, 1 champion. i had a 70% winrate.
both games i've played with voice chat muted - ppl are toxic, if ppl flame typing i mute them, otherwise i kept to myself.
these days jungling isn't a thing in dota anymore, my pos4 jungler role that i spent many years in, is now 4th position support... ... true story tho - the other day i picked ursa and went and jungled, instead of coming out of the jungle at 3min slaughtering enemy team (old time before jungle took 1min to spawn), i came out at 5min, and then slaughtered enemy team. no stuns? no disables? i'll gladly start picking jungle ursa again and rofl'stomp my way back to an mmr i used to be at.
Second - can you give I'd where you get out of jungle min 3-5 and slaughter enemies? Why even go jungle then?
HoTS has a very low skill community but rarely communicates so it's rarely "toxic"
Smite has a average skill community, there's no proper VC, but is VERY "toxic".
LoL has a average skill community, communicates well, but is VERY "toxic".
Dota has a just above average skill community, communicates well, and is occasionally "toxic".
Also worth noting LoL and Smite has surrender options which get abused in at least half the games I play.
I'd say Dota 2 has less toxicity and amount of grief.
An instance would be on ranked games in LoL once they've decided on surrender it affects team morale and performance while in Dota 2 even if facing such odds at least there are some games where you can pull through.
Another is role selection although Dota 2 has also implemented it as well I find LoL too rigid that every role, champion or item has to be meta. It is rare to encounter non meta players in LoL.
I also find Dota 2 have more mature players.