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Повідомити про проблему з перекладом
i think the lack of early ganks on him is the reason of that lose
p.s: his skill have 6 CD
Is it wise to tp into every teamfight or should I only go in when its certain that I won't die and gain free gold?
bu im very sure its better not to join a lost fight
Remember, when farming always look at the lanes. If 3 enemies went to the top lane and ganked your offlane hero. You should immediately go to bot lane and push (if you can lane push). Lane creeps give so much more xp and gold than neutrals. If they push the tower you might also push their tower at the same time thus creating a equilibrium and denying them an advantage. Knowing when to do what just comes with experience. When playing Dota you should know all the heroes, and with just a quick glance you should know if the fight is worth taking. Certain heroes relies on the 4 heroes in the team to create space while they split push. It is all about knowledge of the game and heroes.
and keep enough gold for buy back in late game thats importent
9:00-10:00: Sniper is now in your lane. He's the reason why you can no longer get free last-hits as he's more competent than the Tide, is ranged, and has better attack speed than you. If that's the case, why are you wasting your Q on Tide or your W on batrider WHILE HE HAS FLAMEBREAK? Your first proirity should be the sniper because A) He is a carry late-game; tide and bat are not, B) Sniper is clearly more competent than the other two, C) Sniper is much easier to kill/scare than Tide and easier to chase than Bat with flamebreak. Thankfully, your team managed to kill both sniper and bat, but Tide escaped and you wasted ~30s chasing him. Don't do that, he's not worth it.
10:30-12:15: You try to push as you see FV and Bat pushing Bot and Sniper in their jungle. Then Tide appears and you continue the push? Why? It is obvious Tide is L6 now. Ravage is enough damage and control to keep you stuck under tower long enough for reinforcements to arrive. If any enemy core (such as Sniper, Bat, or Void) also arrive, you are dead. If Tide didn't panic, stay under his tower, attack you once or twice, use wand, then Anchor Smash 1 more time, you would have died instead of him. Thankfully, Tide is incompetent, but he still accomplished something. He traded his life to stop your push and waste ~75s that could have been spent on farming jungle after pushing the creepwave to the tower (30 to kill Tide, 45 to run back to base to heal). Meanwhile, FV and Bat took a tower in bot unopposed and FV continues to farm while you retreat to base. This is how his economy outstrips you.
12:20-13:20: You are finally healed up and see Earthshaker chasing bat onto enemy hilled area WITHOUT VISION. You teleport to bottom shrine and assist. Why? It's obvious FV has Chrono by now (because he had free farm for nearly 2 more minutes than you and thus is at least your level). Since all the deaths of your team has been to FV so far (except SK to Bat), you should realize he's fairly competent. However, none of your allies died to Chrono, which should alarm you that his ultimate is ready. In other words, this fight should not be taken. The fact you then JUMPED INTO CHRONO...a definite mistake here. Thankfully, FV also made a mistake and trapped his own bat right when bat used flamebreak, meaing the fight could be taken. Instead of being hasty, you could have waited before jumping inside, and focus your daggers on Void (because he has Mask of Madness activated and takes more damage and is silenced and cannot erase the damage you deal). Alternatively, you could try to find and kill sniper, their other carry. Considering that Void survived the silence with only a sliver of health, just daggering him inside the Chrono would have killed him. Also, despite all the mistakes, just remembering to use wand would have given you enough health to get the final attack needed to kill FV (though you would have then died to sniper). Instead of any of these better options, all 3 of you feed to kill 1 bat. (Thankfully, Arc Warden and SK kill Sniper to make the overall trade a 3 for 2.) If you feel this kind of play is too risky, the safer option would be to teleport to your bottom Tier 2 and clear out the creep wave.
13:40-14:30: You are finally alive and outside your base again. The first thing you see (other than Tide feeding) is a bounty rune. You order your character to get it, not even bothering to clear the big camps along the way, which reduces your farm. In the end, you get neither the rune nor the big camps and are forced to content yourself with a small camp. Then the runes respawn right when you were planning on pushing the lane. The allure of gold is too much and you go for both bounty runes, again skipping the large camp. You see Tide grab the other rune and in anger, you and earthshaker kill him under his Tier 1. Again, he uses his ultimate to pin both of you under his Tier 1. Again, his teammates are too lazy to help, but after the tower dive, you RETREAT TO BASE, DESPITE STILL HAVING 40% HP, ENOUGH TO JUNGLE. Given how poorly the enemy responds to Tide's Ravages, you can reasonably deduce you might even be able to push top Tier 1 at 40% HP unopposed (as the enemy can no longer see you on the minimap).
I honestly don't wish to see much more as it's going to be more of the same. Your decisionmaking is too hasty and you don't consider the consequences or alternatives. You lock onto whatever catches your eye, even if there is a more efficient option. This means you farm less than you should and in teamfights, you end up attacking the closest target or the lowest HP target rather than the most dangerous target.
Got to work on my tunnel vision and decision making,also im not going to attempt to dive into the team fight blindly at all.
I have worked on proper farming in the meanwhile and got clearly told that attacking tanky heroes is a bad idea.
That being said I'm grateful for your concern,now that I know all this I'm probably going to ruin less games for myself and my team.
Thanks
We can consider this thread closed now.