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It says it places 2 sunstrikes besides each hero on enemy map.
Each sunstrike can do about 450 damage meaning you can hit all enemy heros for a total of 900 damage
Its quite strong and a great team fight nuke.
Whereas normal sunstrike plants 1 sunstrike for 450 damage
Or maybe you are suggesting you are so pro you can land a total of 10 sunstrikes at same time directly besides the enemies manually.Because i´d really be intersted to see you try do that.
Also it would be wasted to secure one kill especially with a 90 second cooldown.
So still for most of the game you have to aim your sun strikes manually.
edit: and not only supports! and still, bkb is not guarantee that u will live after that if they initiate well.
Also a dead Invoker cant cast cataclysm so you prioritize taking him out fast.
Also you have silencer global silence ot use on initiate.
So now your supports shouldnt focus on items to survive cataclysm.They should focus on disablign invoker in team fight.
That should be kinda obvious though.
Also tp scroll to base wiht low hp like you do after team fight if zeus is missing you now apply same to Invoker.
Also you can move out of sunstrikes with good reflexes.
Force staff etc.
Oh, you think it's overpowered! As a level 20 talent that makes Sunstrike have a 90 sec CD, it's on par with many ultimates. But you do need skills to land sunstrike, AND Cataclysm. Last I checked, a hero with a mass stun + any decent damage skillshot nuke already kills everyone. Enigma/Tide/Magnus are very ultimate focused heroes with long CD's on their ults for precisely this reason, but if they wiff their ults, or use them without any good followup, they kind of suck. Cataclysm is that followup, but I don't see how it's much more devistating than an ulted Sven following up, or a QoP blink ult followup, or a Zeus Veil Ult Chain Lightning spam.
It's ♥♥♥♥♥♥♥ awesome, that's the point!
and if he didnt have that he still would have emp and meteor, and with aa ult would still result in the same outcome.