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if you take longer than that, then it is neither valve/steam nor dota 2 at fault.
it is you yourself having highly unstable internet connection.
your play dota 2 for so long and still don't even know that there is a 30 to 35 secs time limit to connect after accepting match.
Crossing my fingers that the full uninstall/reinstall will solve the problem.
saying your internet connection is "rock solid" is more of an excuse than a valid reason.
there is no such thing as "perfect" internet connection in this country or that country.
having low ping doesn't means you have zero lag.
having high ping doesn't mean you will lag permanently.
@absche - Where did you get that I hadn't updated my system since 2012... What an idiotic conclusion you came to when I stated I have been PLAYING since 2012 with no issues..
@graystripe - Yes you are right - I wanted to have an excuse of a rock solid internet connection, because you must count the 0's and 1's coming from your internet to ensure you have a "rock solid" connection. Of course, things like speedtest and pingtests are completely irrelevant when you manually count all the 0's and 1's coming in and out of your computer!!! When I grow up, I want to be just like you - a true keyboard warrior and troll.
If neither one of you wanted to offer any real help, just skip the next post. Such a wonderful community we play in...
net_force_steamdatagram 1
Enjoy! (BTW - Thats for and from Steam)
if thats what you used to fix it then this dev post says the problem is not on their end
"All available evidence I have points to some sort of local firewall or router preventing your packets from reaching the server"
-DMZ from Router. Firewall turned off and disabled. Not the problem
"I wish we had a better diagnostic tool you could use to debug this, because whether the problem is on our end and is something we can fix"
-How does this clearly state the problem is on my end? He even admits he wishes he had a better diagnostic tool and states the problem COULD be on his end.
"Hopefully using the relay network eliminates this problem. Once you confirm that you can talk to a relay (which the client will do when the game boots, when it gathers region ping data), you should be able to talk to basically any gameserver."
-He discusses how their backend works and there is multiple servers at play. One could conclude that it showcases pings from all players and then decides where to place the group.
Thanks for the repost - it doesn't solidify your statement.