Dota 2
76561198105636180 2017년 4월 12일 오전 4시 22분
Templar Assassin Aghanim Upgrade
Templar Assassin Aghanim Upgrade

A. Normal Skills:
Maximum Traps: 5/8/11
Min Move Speed Slow: 30%
Max Move Speed Slow: 60%
Slow Duration: 5 seconds
Trap HP: 100
Trap Vision Range: 400 (day) - 400 (night)
Trap Mana Cost: 15
Cool down: 11/8/5 seconds
Trap Duration: Permanent

B. Upgrade:
+ true sight for enemies affected by trap slow
- 2 seconds to setting trap cool down
+ Trap Blink Skill (T)

Trap Blink (T): TA can Blink to nearby trap location within 900 radius
Blink Mana Cost: 35
Cool down: 5 seconds

After TA blink on the trap, trap will automatically activate (0.1 sec after blink)

Commands on Trap (i.e. if you select a trap)
Q: Spring trap (slowing enemies)
W: Blink to the trap (can access command only if TA is within 900 radius around trap)

Note:
Blink ability will not deactivate upon receiving damage unlike blink dagger
Trap will change color when TA is within 900 radius near the trap
True sight is similar to dust - it will only give true sight after you activate the trap - particles of trap scatters like a dust which slow and reveals enemy heroes

D. Typical Aghanim Bonus:
+10 Strength
+10 Agility
+10 Intelligence
+175 Health
+175 Mana

E. Cost and Ability Analysis:

Although aghanims is 2x the price of blink dagger, the advantages of using aghanims for TA compared to blink dagger are:

1. blink dagger have 1200 range and 12 seconds cool down... even though the aghanims upgrade only gives 900 range jump, its cool down is only 5 seconds - and since it will not be disabled when receiving damage, I think in terms of mobility, TA can maximize mobility in this upgrade compared to blink dagger... the only disadvantage is if TA has no traps nearby, then she still cannot blink...

2. you can build aghanims in parts, so farming is much more relax than farming for blink dagger one time, >2k gold blink dagger

3. you can plan for blink position by setting up traps (can avoid awkward blinks - or blink that can accidentally trap your hero)...

4. aghanims have other bonus aside from the added blink, (it can increase HP, mana, HP regen, mana regen, damage, attack speed, and armor not just blink - typical aghanims bonus) while blink dagger don't have any stat bonus at all...

5. there is an moderated decrease in setting trap cooldown (-2 second), and trap's slow effect is accompanied with true sight

6. comparing for the price of blink dagger, we can say that the blink may cost 2000 gold, and the added trap improvement and stat bonus cost another 2000 gold... can be a fair deal for spending 4000 gold...

F. The limitations

1. The price of Aghanims is 2x of blink dagger
2. TA will not be able to jump unless you set up the trap first, meaning no trap no trap blink.
Also, by using sentry wards or gem, you can cancel the potential jump points of TA by destroying the traps.
3. Trap blink also cost mana. - no mana, no blink... mana drain skills are great counter
4. You need to be 900 range from the trap to activate trap blink.

I really think, this is a decent upgrade, because TA usually builds with blink, so why not create a blink that works in tandem with TA's other skills? and I think, this is really personalized for TA skills and game play...

some comparison with existing aghanim upgrade:
{링크가 삭제되었습니다}

I would say this TA upgrade is moderated compared to other upgrades
האביר של המכשף 님이 마지막으로 수정; 2017년 6월 5일 오전 12시 27분
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Anbtiopa 2017년 4월 20일 오전 3시 31분 
האביר של המכשף님이 먼저 게시:
well, ember spirit can "blink" the most distance... ember can "blink" from one fountain to the other fountain actually... and when ember "blink" there is a magical damage also...

so "basically" I don't think the comparison with ember is fair...

we have to look at the things in more details... because if we look at situation only in part of its aspect, then I tell you, all heroes will be deemed "the same"... axe is like LC, disruptor is like kunkka, lion is same as lina, mirana is same as luna, etc...

in dota, what makes heroes unique is actually seen on the details... no skills are actually totally alike... some skills may appear similar to another, but there are slight modifications... and that slighjt modification makes the game more challenging and interesting...
Yeah,but mark these,ember remnant doesn't give vision and have a duration,while ta's doesnt.
76561198105636180 2017년 4월 20일 오전 3시 45분 
also, I don't think arguments based on MMR is logical... it is a logical fallacy... it does not mean that when your MMR is higher then your argument is true... beside, among hundreds of millions who played TA, your gamepley is just a fraction of how TA is really played... not even 0.0001% of total TA gameplays and situations etc...

to be honest, I don't think anyone of us can claim with great precision if this Aghanim proposal will be OP or not... we can discuss, brainstorm, etc... but the only way to find out is for it to be tested by millions of players before we can claim whether it makes TA more effective, or worst, or OP...

also, if this aghanim idea make "your TA" OP, but not the other millions of players, then the conclusion is, you played TA well, but it will not conclude that the item is OP itself... because experts are experts, regardless of whch items they use, the results of the item will be in their favor... but statistically speaking, for it to be considered as significantly OP, it needs a significant percentage to players to have an OP results... if this item makes majority and even noobs seems like he is an expert, then I will say, this item is OP... otherwise, I don't think it is OP...

in developing games, it is not usually the results of expert players perspective that is generally that is being studied... most likely than not, they develop or modify the game based on huge data... meaning millions of data coming from millions of players...

with this, I am not claiming that this item is not OP or OP, what I am just saying is, it needs to be verified by significant number of people (like millions of them) from all ranges of level of abilities (noobs to experts), and all ranges of situations (with good team line up, bad team line up, etc), in order to conclude if this item is OP or not... because believe it or not, in huge data analysis of complex systems, results from one individual especially if the player is too noob or too expert, don't really have much meaning... what matters is the average result, meaning how this item affect the game on the average...

so, considering those aspect, I was able to design this upgrade... I looked at data from players, TA is actually not an easy hero to master, hence the winning rate is low... also, people who played TA usually get blink dagger... but problem with blink dagger is, after long period of the game, the DPS of TA starts to be lagged behind other carries, this is mostly due to item slot potential... one way to solve this I thought was simply make a aghanim upgrade that has ability of blink dagger while not having to fully sacrifice 1 slot only for the blink... so I have to make sure that its should not be as good as the blink dagger in terms of mobility, but it should have moderated stats increase that will help TA to level with other carry in much later game... the reason why I think it will not be OP is simply because, using the aghanim blink will not going to be easy as it is not a one click skill... so this will not make the noobs being able to abuse it even if their noob enemies don't know to counter it... but at the same time, I also made sure that this have a possibility to counter, so experts may not be able to completely abuse it as well, because their expert enemies will be able to find a counter against it... basically, I tried my best to make the design as balanced as possible, but not completely balance, because I have to make sure that it will still make TA stronger, because the whole point of making aghanims is to make the hero a bit stronger...

but then again, I still believe that there is one way to really figure out whether this item is OP or not, or useless or not... that is, to test it, and see the results from millions of players... if this upgrade increases winning rate of TA to around 2% then I will say, I am succesful... if it does not increase winning rate of TA then it means it has to be buffed, if increase winning rate of TA to around 5% then it has to be nerfed... that is the way to really resolve the issue...
האביר של המכשף 님이 마지막으로 수정; 2017년 4월 20일 오전 6시 48분
76561198105636180 2017년 4월 20일 오전 3시 49분 
♥♥♥♥ ♥♥♥♥♥님이 먼저 게시:
האביר של המכשף님이 먼저 게시:
well, ember spirit can "blink" the most distance... ember can "blink" from one fountain to the other fountain actually... and when ember "blink" there is a magical damage also...

so "basically" I don't think the comparison with ember is fair...

we have to look at the things in more details... because if we look at situation only in part of its aspect, then I tell you, all heroes will be deemed "the same"... axe is like LC, disruptor is like kunkka, lion is same as lina, mirana is same as luna, etc...

in dota, what makes heroes unique is actually seen on the details... no skills are actually totally alike... some skills may appear similar to another, but there are slight modifications... and that slighjt modification makes the game more challenging and interesting...
Yeah,but mark these,ember remnant doesn't give vision and have a duration,while ta's doesnt.


that is exactly my point my friend... they have similarities, but they also have differences...
ember can blink anywhere with damage but no vision
TA can blink in limited range with slow and with vision

a bit similar, and kind of balanced... but still have various differences...
Anbtiopa 2017년 4월 20일 오전 3시 57분 
האביר של המכשף님이 먼저 게시:
♥♥♥♥ ♥♥♥♥♥님이 먼저 게시:
Yeah,but mark these,ember remnant doesn't give vision and have a duration,while ta's doesnt.


that is exactly my point my friend... they have similarities, but they also have differences...
ember can blink anywhere with damage but no vision
TA can blink in limited range with slow and with vision

a bit similar, and kind of balanced... but still have various differences...
But i think it'd make ta played like storm,Hit and run stuff
C.C. 折オリ枝 の 夫 2017년 4월 20일 오전 4시 07분 
I'm on phone so I can't quote the wall of text.

Normally, your point is valid, but in the aspect of Dota it is not.

Why? Because the game is balanced around the best players, not on the avarage players.

If you read the comments I made to Maze0, in one of them I point out what winrate TA has over all the brackets. But let me put it like this.

If your Agh's will give give TA 3% winrate across all the brackets it would look like this:

Trash Tier: 51%
2k-3k: 51%
3k-4k: 52%

All Normal here, avarage.

4k-5k: 54%
5k+: 57% and this ain't good as that's around broken territory, and that's just with the 3% winrate. If it gives more, even worse.

At 5k+, TA has the 11th highest winrate.

So it's not just me who will get a huge boost from such an aghs, but all good players.

As you said, TA is not easy and she is a semi carry. She isn't supposed to scale that we'll to late game.

You also said that she is a complex hero, sonot everyone should have winrate aaroumd 50% with her. She's not an avarage hero
C.C. 折オリ枝 の 夫 2017년 4월 20일 오전 4시 29분 
There's a bug so I cant edit that comment....

Here is the thing, TA is balanced in such a way that it punishes bad plays and rewards good plays.

Many players that are above 4k with which i talked stated the same 2 things:
- she is in a sweet spot and shouldn't be touched
- if anything, she needs a small nerf to slow her down.

Those aren't players who don't know to counter her, but actual good players, so if they consider her strong, can you find out why?

She has a feast or famine Playstyle. Both you and Maze0 are bellow 3k and can't properly use her property, but when you reach a skill level where players can abuse her power, people deem her in need of a nerf. Doesn't that mean she is actually balanced?
C.C. 折オリ枝 の 夫 님이 마지막으로 수정; 2017년 4월 20일 오전 4시 29분
Delphik 2017년 4월 20일 오전 4시 41분 
Anubis님이 먼저 게시:
There's a bug so I cant edit that comment....

Here is the thing, TA is balanced in such a way that it punishes bad plays and rewards good plays.

Many players that are above 4k with which i talked stated the same 2 things:
- she is in a sweet spot and shouldn't be touched
- if anything, she needs a small nerf to slow her down.

Those aren't players who don't know to counter her, but actual good players, so if they consider her strong, can you find out why?

She has a feast or famine Playstyle. Both you and Maze0 are bellow 3k and can't properly use her property, but when you reach a skill level where players can abuse her power, people deem her in need of a nerf. Doesn't that mean she is actually balanced?


^^^^
after that comment you should close this discussion, he said everything
76561198105636180 2017년 4월 20일 오전 7시 27분 
Anubis님이 먼저 게시:
I'm on phone so I can't quote the wall of text.

Normally, your point is valid, but in the aspect of Dota it is not.

Why? Because the game is balanced around the best players, not on the avarage players.

If you read the comments I made to Maze0, in one of them I point out what winrate TA has over all the brackets. But let me put it like this.

If your Agh's will give give TA 3% winrate across all the brackets it would look like this:

Trash Tier: 51%
2k-3k: 51%
3k-4k: 52%

All Normal here, avarage.

4k-5k: 54%
5k+: 57% and this ain't good as that's around broken territory, and that's just with the 3% winrate. If it gives more, even worse.

At 5k+, TA has the 11th highest winrate.

So it's not just me who will get a huge boost from such an aghs, but all good players.

As you said, TA is not easy and she is a semi carry. She isn't supposed to scale that we'll to late game.

You also said that she is a complex hero, sonot everyone should have winrate aaroumd 50% with her. She's not an avarage hero


First, lets go to the aspect of percentage... let's stick with 3% for the whole (although I change it to 2%)... it means from lowest to highest mmr, the win rate increase is around 3%, since, it is an average, most likely than not the 3% up will most likely be from the most number of players (I would assume it to be the 2k-4k region)... while the lowest and highest bracket may have different values... though it is not wrong to assume that they have same values, so we can stick to that...

second, 57% is not broken given that in the past few years, omniknight remains around 60% in all categories, and people still didn't consider it as broken... and now spectre is almost 59%... and I still don't consider spectre as "broken"...

third, in game development, it is actually not an issue whether a hero is OP or not... based on games studies, it is actually more fun and engaging if a hero has many explorable skills and some few OP skills... however, there should be restrictions, a) the OP skills can only attained by higher level of playing skills, and 2) that the OP skill can be countered... because this aspect of gaming gives good feeling of reward to those who have higher gaming skills that were able to take advantage of the OP skill, at the same time gives good feeling of reward also to those who found a strategy to stop the OP skill... that is the basic outline of game development on how to make the players feel better about the game... basically, I patterned my aghanim design based on that psychological game reward system... such that, the blink skill can be taken advantage only by those who have high gaming skills aka experts, and only those same experts will be able to counter it as well... so, it does not matter much even if the experts will be able to "abuse" the skills against non experts... what matters is people will get a reward from getting higher gaming skills... while the majority will tend to play the game more by simply trying to improve their skills to reach that level...

and this gives you to the fourth, dota is a business, I think it is safe to say that, they are adjusting the game so it will be more fun to play for the majority of players where they get majority of their revenue... meaning, they design it based on what majority of people thinks... if they design their game development based on what "expert players" (very few) thnks, then their business will soon be limited with dedicated expert players, and discourage majority of players to explore the game further because it becomes too difficult for them to play with and/or simply gets bored of the game... you have to understand the economic aspect also... so, regarding game design, especially the "free games", the design of their game should be able to maximize the number of players as well... so, you have to think of a way in order to encourage the majority to stick to the game... and one way of making the majority stick to the game is by making sure that, there will be a linear learning curve, and each skills learned are given a reward... to some extent, having an OP skill is the least concern of "free game" developers, as long as this skill will give players good feeling of reward for getting it... basically, for your case, if this aghanims did materialize and if you did use it well, you will also give you superiority feeling of being able to "abuse" the skill while majority cannot... while people who can learn to counter the skill will also have a superiority feeling of countering you and not allowing you to "abuse" the skill... finally, the majority would like to remain in the game because they want to reach that level of skill, so they will also someday reach that feeling of superiority... in short, there is an economic and pcychological aspect of gaming as well...

basically, when I I suggested this aghanim upgrade, I tried to consider all these aspects... it is a complex balance considering all those... I would not claim that I found a perfect balance for the item, but what I can say is, I gave a good starting template that they can possibly use and tweak (buff or nerf) until they reach the optimum condition of the upgrade...
האביר של המכשף 님이 마지막으로 수정; 2017년 4월 20일 오전 7시 33분
C.C. 折オリ枝 の 夫 2017년 4월 20일 오전 8시 17분 
האביר של המכשף님이 먼저 게시:
-snip-

Remind me, since when does Valve care about the money dota brings?

Dota is like pocket change when it comes to how much revenue it brings Valve. Because Valve has other games as well, not just Dota, so yes, they do balance the game based on pros for 1 simple reason: TO KEEP IT BALANCED. Yes, Dota has some spikes when it brings more money, like the TI, but compared to everything else it's pocketchange.

Read my 2nd comment.

Valve doesn't care about money when it comes to Dota because not Valve does the balance, it's Icefrog. Icefrog is actually good at doing balance and he balances around the pros.

Why do people consider Dota to be better than LoL in terms of balance when LoL does what you suggest, balancing the game around the avarage players as well as the pros, not just the pros alone as Dota does? Because Riot needs the money, while Valve doesn't.

As for winrates...Omniknight....one of the most situational supports in the game...yea...

Omniknight winrate:
- General: 54.30%
- Trash Tier: 54.33%
- 2k-3k: 55.43%
- 3k-4k: 54.29%
- 4k-5k: 53.94%
- 5k+ 55.41%

Omniknight is good at 1 thing: Defending againt physical damage comps. The freek BKB is nice, but that can be played around, just like playing around a normal BKB. He's just avarage, nothing to write home about. He's good at what he's supposed to do and that's that. Look at his pickrates.

Spectre winrate:
- General: 58.79%
- Trash Tier: 58.27%
- 2k-3k: 57.87%
- 3k-4k: 57.69%
- 4k-5k: 56.49%
- 5k+: 53.43%

Spectre has decent winrates everywhere, but she plummets hard when people actually know how to play against her, and a 5% winrate loss between trash tier where people don't know to push (your ♥♥♥♥♥♥♥ tier) and 5k+ tier is huge. Most of her winrate comes from the trash tier and low skill players, because Spectre is the "give me time to farm and I'll kill you all" hero, and guess what trash tier players do? Give her time to farm.

If any of these 2 would be actually broken, Icefrog would nerf them, the fact that they don't suggests exactly this, they aren't.

You never see a 5k player coming on the forum to cry that a hero is OP, but you see all the trash tier here crying.

I asked you this, yet you didn't want to asnwer:

I trash tier players like you and Maze0 want to buff TA because she is weak, yet high skill players think she deserves a nerf because she's too good, doesn't that mean she's balanced?
C.C. 折オリ枝 の 夫 님이 마지막으로 수정; 2017년 4월 20일 오전 8시 18분
Maze0 2017년 4월 20일 오전 8시 37분 
Anubis님이 먼저 게시:
There's a bug so I cant edit that comment....

Here is the thing, TA is balanced in such a way that it punishes bad plays and rewards good plays.

Many players that are above 4k with which i talked stated the same 2 things:
- she is in a sweet spot and shouldn't be touched
- if anything, she needs a small nerf to slow her down.

Those aren't players who don't know to counter her, but actual good players, so if they consider her strong, can you find out why?

She has a feast or famine Playstyle. Both you and Maze0 are bellow 3k and can't properly use her property, but when you reach a skill level where players can abuse her power, people deem her in need of a nerf. Doesn't that mean she is actually balanced?



-She is in a sweet spot. (Yes she is good. Sometimes godly yet she is really easy to shutdown. Also easier to counter then most ganker/carries)

- She needs to be slowed down (Yes she starts dominating eraly but if u manage to deal with this she loses) So if u slow her down: Her beauty is lost. Addionally Aghs rush would actually slow her down and as secondary blink build it would not change anything at this point)


And now again the ♥♥♥♥♥♥♥♥ part of yours.


How possibly can those be a valid agruments?

First off my medium MMR is somehere near 2,8 goes up and down all the time by few hundreds.
Im also not even trying to rise my MMR i only play ranked cus theres less leavers.
Now your friends with 10 more wins at ranked games are suddenly way higher skillcap than me?

Addionally theres no chance you were asking them about the idea without any sort of tought seeding. Shortly: you have your stance and what u were asking was them to support your stance not to consider idea as possibility.

Did your 3k friend understood that this aghs is not even core item? If you are 3k player and u consider it as core or rush item you arent better than any newb with TA. Unless your enemy is sho ♥♥♥♥♥ that the manage to feed you 5k in 10 minutes. So in really rare cases this would happen but mostly not a good idea.

This item should be built after all your core items. When you are allready winning but you findyourself stuck due game going on for too long. Also could be considered if you are losing due extreme dot counters and global skills that can ruin your normal blinks. But not even close to being new core item.

Wtf man lol
nexxus 2017년 4월 20일 오전 8시 39분 
Excuse me, but 400 vision for the trap is too much, not to mention at night.
C.C. 折オリ枝 の 夫 2017년 4월 20일 오전 8시 43분 
Maze0님이 먼저 게시:
First off my medium MMR is somehere near 2,8 goes up and down all the time by few hundreds.
Im also not even trying to rise my MMR i only play ranked cus theres less leavers.
Now your friends with 10 more wins at ranked games are suddenly way higher skillcap than me?

Your argument: My mmr goes between 1.7k and 3k.

Basic math: avg of 1700 and 3000 is 2350, so your avarage mmr is 2350 not 2800, because those are the values you gave us, so if you can't prove otherwise, you are a sub 2.5k trash.

As for why is he better than you? I don't ♥♥♥♥♥♥♥ know, maybe because 4k players and above are better than 2k trash?
Maze0 2017년 4월 20일 오전 8시 53분 
Anubis님이 먼저 게시:
Maze0님이 먼저 게시:
First off my medium MMR is somehere near 2,8 goes up and down all the time by few hundreds.
Im also not even trying to rise my MMR i only play ranked cus theres less leavers.
Now your friends with 10 more wins at ranked games are suddenly way higher skillcap than me?

Your argument: My mmr goes between 1.7k and 3k.

Basic math: avg of 1700 and 3000 is 2350, so your avarage mmr is 2350 not 2800, because those are the values you gave us, so if you can't prove otherwise, you are a sub 2.5k trash.

As for why is he better than you? I don't ♥♥♥♥♥♥♥ know, maybe because 4k players and above are better than 2k trash?

well yea my lowest is 1,7 where i have been XD But i stay 2,5 and over mostly.
You cant get average in this case by saying what was my lowest.
Like if i stay at 100MMR for one day and then at 2k for 2 moths my average is 1000?

Once again you prove how much u think before making statements and arguments.

I also forgot to mention that new Aghs blink is silencable.

O what i actually think is that: Most really good players would say bit different things than you.

1. This aghs will be hardly ever worth the hussle cuz it have so many weakpoints.
2. Would sure try this but i like to play TA like she is also.

I dont think really high skill players would be so bold and give arguments about how their 3k friends think lols.
Maze0 님이 마지막으로 수정; 2017년 4월 20일 오전 8시 53분
C.C. 折オリ枝 の 夫 2017년 4월 20일 오전 9시 13분 
Maze0님이 먼저 게시:

well yea my lowest is 1,7 where i have been XD But i stay 2,5 and over mostly.
You cant get average in this case by saying what was my lowest.

Maze0님이 먼저 게시:
Im falling to 1,7 then rising to 3k and then falling back all the times.

Were saying? Or you are so dumb that you forget what you yourself stated? 1.7k and 3k are the values you constantly go between, that's what you said, so no, by your own words, you aren't staying at 2.5k mostly, but mostly are at 2350, so you are still a sub 2.5k trash.



Maze0님이 먼저 게시:
I dont think really high skill players would be so bold and give arguments about how their 3k friends think lols.

Why wouldn't they? I am not a hypocrite like you who doesn't want to listen or understant. I climbed from 100 MMR to over 3k because I acutally listen, you're the trash who can't climb because he knows everything. And if they listen just for comparison's sake, they are still listening and giving their opinions.



Maze0님이 먼저 게시:

O what i actually think is that: Most really good players would say bit different things than you.

I don't think they would, because I actually play with really good players to improve myself, instead of crying a hero is too weak because you get shut down by trash players.

EDIT: "A bit different things" doesn't mean that they don't agree with me.
C.C. 折オリ枝 の 夫 님이 마지막으로 수정; 2017년 4월 20일 오전 9시 27분
Maze0 2017년 4월 20일 오전 9시 45분 
Anubis님이 먼저 게시:
Maze0님이 먼저 게시:

well yea my lowest is 1,7 where i have been XD But i stay 2,5 and over mostly.
You cant get average in this case by saying what was my lowest.

Maze0님이 먼저 게시:
Im falling to 1,7 then rising to 3k and then falling back all the times.

Were saying? Or you are so dumb that you forget what you yourself stated? 1.7k and 3k are the values you constantly go between, that's what you said, so no, by your own words, you aren't staying at 2.5k mostly, but mostly are at 2350, so you are still a sub 2.5k trash.



Maze0님이 먼저 게시:
I dont think really high skill players would be so bold and give arguments about how their 3k friends think lols.

Why wouldn't they? I am not a hypocrite like you who doesn't want to listen or understant. I climbed from 100 MMR to over 3k because I acutally listen, you're the trash who can't climb because he knows everything. And if they listen just for comparison's sake, they are still listening and giving their opinions.



Maze0님이 먼저 게시:

O what i actually think is that: Most really good players would say bit different things than you.

I don't think they would, because I actually play with really good players to improve myself, instead of crying a hero is too weak because you get shut down by trash players.

EDIT: "A bit different things" doesn't mean that they don't agree with me.

Well ofc some would agree with you. You are not completly wrong. Giving more options and possibly make already great hero stronger can hurt some games.

Once again. Me or OP have never cried about TA being too weak. She is really unique hero that is sometimes really really strong and sometimes gets shut down really easy.
So she is balanced in its own way but this Item would make here more flexible.
Sometimes giving you huge advantage sometimes not worth to build. Therefore really awsome awsome item that might need some balancing as it is not tested and is purely idea of med skill player.

So give some good tips how to balance it.
Bring some nice examples where it would be too OP and examples where building it can ruin your games. Suggest solutions and possibly better aghs ideas.

What my problem with you is that you are telling that this is making TA completly overpowered. And you are not giving exact agruments how.

You are overlooking so many things about it and repeating same thing.

What about silence? Some pros would instantly say its trash item just because of this.
Thus not improoving TA build but nerfing it. You are completely overlooking this small but huge thing for example.

You are trying to prove that higher MMR players know better and thay are supporting you.
I dont give a F what some people say if i havent heard exactly what they say and i dont even know if they really say that. Have u asked all 5-7k players and can u prove it?
No! Not even close to this.

I like to chit chat with you but both of us have ruined this thread completly.
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