Dota 2
There is too much rng in dota
For a game that's so skill dependant dota sure has a hell of a alot of ♥♥♥♥♥♥♥♥ rng mechanics, of course few heros are so dependant on it that being lucky can have out class skill, but heros like pa need to be rebalanced so that rng isnt everything, for example the last match I had (the reason for me posting this thread) my team lost the game because of pure rng, I was qop and was carrying my team, and there was a pa on the enemy team, she threw a dagger and before my blink animation was finished I got stunned, then she blinked on me and stunned me again once it was off cd and half way through animation, this caused me to die. ignoring any crits she did it was a 1/16 chance (1/4 first bash X 1/4 second bash) to win the game (this fight followed a push that devistated my team fight deficient team). this means that if not for a 6.25% chance the game would have been prolonged and the ending not pre determined as we were both equally fed on both sides. Rng is such an integral component to pa that even if over the entire course of the game she bashed in 1/4 hits and evaded 1/2 hits and so on, getting those procs at the right time can make or break her hero.

tl:dr: heros like pa are too dependant on rng for a game so heavily focused on skill and teamwork
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Showing 1-11 of 11 comments
hrooza Apr 8, 2017 @ 1:06pm 
(heroes like pa is so dependant on rng)
but talk about skull basher??


anyway if im not mistaken all items and heroes use this http://dota2.gamepedia.com/Pseudo-random_distribution
XRT Apr 8, 2017 @ 1:08pm 
What's wrong with rng? They are in the game so different variables can win, you can't just remove it otherwise the most farmed hero will be the best which in that case the other side would have no chance of winning.
Dirty Dan Apr 8, 2017 @ 2:29pm 
Originally posted by XRT910:
What's wrong with rng? They are in the game so different variables can win, you can't just remove it otherwise the most farmed hero will be the best which in that case the other side would have no chance of winning.
The games more then rng you know...it's more then just kill x hero... doesn't matter how fed the enemy team is if they can't group up and coordinate. The game would just be more centered on counter picking and team coordination.
piss wizard Apr 9, 2017 @ 9:35am 
Originally posted by hrooza07:
(heroes like pa is so dependant on rng)
but talk about skull basher??


anyway if im not mistaken all items and heroes use this http://dota2.gamepedia.com/Pseudo-random_distribution
I used skull basher as an example in that specific instance because thats what happened, it also procked off dagger which only pa has, and then she crit me a couple times and I died. it can happen with other heros too just pa is more dependant on it then others.

also about the pseudo rng

Originally posted by Firelord Obama:
Rng is such an integral component to pa that even if over the entire course of the game she bashed in 1/4 hits and evaded 1/2 hits and so on, getting those procs at the right time can make or break her hero.
hrooza Apr 9, 2017 @ 9:54am 
Originally posted by Firelord Obama:
Originally posted by hrooza07:
(heroes like pa is so dependant on rng)
but talk about skull basher??


anyway if im not mistaken all items and heroes use this http://dota2.gamepedia.com/Pseudo-random_distribution
I used skull basher as an example in that specific instance because thats what happened, it also procked off dagger which only pa has, and then she crit me a couple times and I died. it can happen with other heros too just pa is more dependant on it then others.

also about the pseudo rng

Originally posted by Firelord Obama:
Rng is such an integral component to pa that even if over the entire course of the game she bashed in 1/4 hits and evaded 1/2 hits and so on, getting those procs at the right time can make or break her hero.
still she couldve hit creeps a lot with no bash so the dagger had a high chance of bashing

anyway what you want to happen??remove rng from pa??
but if that happen then ppl will come and moan about slarder/void/bara/troll lucky bashes
or wk/jugg/ck lucky crits
or even the bad luck of not finding good camps in the jungle for their chen/ench/doom

right now imo the rng is perfectly fine its not really game breaking like old void used to be with his back track
Originally posted by hrooza07:
Originally posted by Firelord Obama:
I used skull basher as an example in that specific instance because thats what happened, it also procked off dagger which only pa has, and then she crit me a couple times and I died. it can happen with other heros too just pa is more dependant on it then others.

also about the pseudo rng
still she couldve hit creeps a lot with no bash so the dagger had a high chance of bashing

anyway what you want to happen??remove rng from pa??
but if that happen then ppl will come and moan about slarder/void/bara/troll lucky bashes
or wk/jugg/ck lucky crits
or even the bad luck of not finding good camps in the jungle for their chen/ench/doom

right now imo the rng is perfectly fine its not really game breaking like old void used to be with his back track
I really miss Back Track
piss wizard Apr 9, 2017 @ 10:53am 
Originally posted by hrooza07:
Originally posted by Firelord Obama:
I used skull basher as an example in that specific instance because thats what happened, it also procked off dagger which only pa has, and then she crit me a couple times and I died. it can happen with other heros too just pa is more dependant on it then others.

also about the pseudo rng
still she couldve hit creeps a lot with no bash so the dagger had a high chance of bashing

anyway what you want to happen??remove rng from pa??
but if that happen then ppl will come and moan about slarder/void/bara/troll lucky bashes
or wk/jugg/ck lucky crits
or even the bad luck of not finding good camps in the jungle for their chen/ench/doom

right now imo the rng is perfectly fine its not really game breaking like old void used to be with his back track
Im not saying we remove rng, im talking about balancing out heros who rely on rng too much. possibly removing some of their rng but replacing it with more skilled aspects
hrooza Apr 9, 2017 @ 11:01am 
Originally posted by Firelord Obama:
Originally posted by hrooza07:
still she couldve hit creeps a lot with no bash so the dagger had a high chance of bashing

anyway what you want to happen??remove rng from pa??
but if that happen then ppl will come and moan about slarder/void/bara/troll lucky bashes
or wk/jugg/ck lucky crits
or even the bad luck of not finding good camps in the jungle for their chen/ench/doom

right now imo the rng is perfectly fine its not really game breaking like old void used to be with his back track
Im not saying we remove rng, im talking about balancing out heros who rely on rng too much. possibly removing some of their rng but replacing it with more skilled aspects
change what about pa??
her dodge??even though most ppl dont count on it anymore and it can easily be nulled
her crit??but then they will have to do somthing about other heroes crit skills
what do you really sugget??
Originally posted by hrooza07:
Originally posted by Firelord Obama:
Im not saying we remove rng, im talking about balancing out heros who rely on rng too much. possibly removing some of their rng but replacing it with more skilled aspects
change what about pa??
her dodge??even though most ppl dont count on it anymore and it can easily be nulled
her crit??but then they will have to do somthing about other heroes crit skills
what do you really sugget??
rebalance her dignity
i know kung fu Dec 5, 2022 @ 12:12am 
Bump because TF2 comp players figured this out and you're all pathetic for still being in the RNG cesspool, just purposely made worse by neutrals. Make a no RNG variant of the game.

RNG sympathizers gonna simp
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Date Posted: Apr 8, 2017 @ 1:02pm
Posts: 11