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So in an effort to find people who will actually contribute to the conversation instead of spewing the same ♥♥♥♥ I've heard a million times, I put that there.
I'm sure he can read. Writing ♥♥♥♥♥♥♥♥♥ like, "IF YOU'VE NEVER PLAYED TECHIES OR ARE HERE JUST TO SAY "Techies isn' bad, you just suck. ♥♥♥♥ing 1k mmr ♥♥♥♥♥♥, go back to ♥♥♥♥ing mexico." YOUR OPINION IS WORTH LESS THAN DIRT TO ME" actually does make you a panty(?) whiner.
You're right that techies sucks now though. The style change is good IMO, but they nerfed him into the ground for no reason. Roaming suicide techies is now more legit than planting mines and that's dumb.
When they reworked him he was actually very well balanced. Mines gave 30 gold but were good enough so he had enough lane presence to be played like a normal hero.
Then he got the 1st big nerf, mines 50 gold (!) so that took a big dump on his laning ability -> many top Techies players started jungling him instead for 1st few minutes.
Then somehow instead of ♥♥♥♥♥♥♥ reversing that decision they said "hey lets completely ♥♥♥♥ up his laning" and nerfed the mines even more. Now if you put them absolutely perfectly, a dumb level 1 QoP can actually walk through 5 (!) level 1 mines and survive. That means that anyone with a brain now just charges straight at Techies and farms up his mines for free gold (they give more gold than lane creeps now) before killing him too.
So now in VHS games you can't ♥♥♥♥♥♥♥ do ♥♥♥♥ with him in lane and HAVE TO go jungle like you are a mongoloid and not an actual player.
Basically whoever makes decisions doesn't know ♥♥♥♥ about DotA, confirmed by the fact that a ♥♥♥♥♥♥♥ of broken ♥♥♥♥ stays untouched for months and even years but a hero which is countered by normal IQ gets nerfed to the ground as soon as he starts picking up in popularity / win rate.
I am seriously thinking on just sucking it up and spending a few weeks learning LoL, where at least heroes are balanced and there is diversity in games.
Original Techies was much different, with the ability to stack land mines, and the fact that they did physical damage. Plus the original Suicide Squad, Attack! skill. He was a very specialised hero, not ideal for a lot of lineups, but he had his place even in pro matches, with the tusk+techies picks being a not uncommon sight. His stasis mines being potentially the longest AOE stun in the game was also an interesting feature.
Techies then recieved some major nerfs, his landmines could no longer be stacked, and could be destroyed with a quelling blade, along with bounty being added. Land Mine cooldown was cut in half, but so was mine damage, so overall it was a buff to efficient, smart techies players, and a nerf to mindless mine spamming all game in obvious spots. I thought at the time the bounty was a bit high, and I still think it is, but that might just be my opinion. I also think the quelling blade thing was sort of dumb, as essentially anyone could completely counter techies with a single 200g item (and some wards). I'm glad they got rid of that.
Techies left the pro scene (for the most part) at that point, but was still seen in pubs. He still excelled at early nuking and map control, and could transition into a utility teamfighter or pusher to fit the teams needs.
7.00 changed him majorly, changing mine mechanics to what they are now (revealed within a certain range, can be attacked for bounty, but can't be quelled. Also they now do magic damage instead of physical, making them scale better into the mid/late game.), as well as changing his suicide squad skill to Blast Off. On the whole, I liked the changes. Blast Off is a much better skill, gameplay wise, it just feels more fun rewarding when you use it properly. Landmines maintained a good way to maintain map control, but didn't make the enemy feel like the kills were "cheap", since you could see them and avoid or attack them in time and survive.
Which brings us to the latest patch;
"Proximity Mines damage from 225/400/575/750 to 150/350/550/750"
This is actually a very significant nerf and has made getting kills much more difficult before the skill is at level 3. It may still sound powerful, but now that they do magic damage, you have to remember base hero magic resistance is 25%, if they even get hit at all. Some early levels in stasis mines might help, but you can still only overlap the AOE of about 3 landmines at once. Any half-decent players will be able to play around Techies much easier. For me, this has effectively killed Techies, at least in terms of playing him with the intention of winning. He still has an okay-ish early game, but considering that's one of the few things Techies used to be really good at, that's not saying much.
TL:DR: Techies changes are a rollercoaster and i wouldn't expect this to be the last one. I could say a lot more but i doubt anyone will even read the majority of this post so i'll stop.
That too. Commended.