Dota 2
Bartek|PL| Jun 12, 2017 @ 11:09am
Guide to Campaign: Siltbreaker act I
My guide comes from my personal expirience as well as help from mine friends and other players playthroughs. Names of skills may differ from their offical name. Characters used may differ from my pick and completion of areas mostly depend on luck and coordination of your team. Guide will be systematically updated.

Agility character should be used by most expirienced(in campaign) player.

Small note: To check the curent arena as well as scores of it press `. If you are in pre-made party you are free to leave, there is no low priority penalty for it. If you leave however you lose all the artifacts and stars obtained from current match. In this situation it's better to die as whole team than ragequit.

The state of boss being red is being called here empowered mode.

Drop excluded in guide: Artifacts, Sunstikes/mines, Books of stats, all the gamble items from secret shop. If you know about any item in areas which i didn't include in my guide feel free to comment below and I'll fill up my lists.

Characters used: Abbadon, Dazzle, Drow, Jakiro(items are mostly customized to them).

First Area:

Area is inhabitated by Wolfs and Hellboars. Bigger wolfes uses ranged projectile which deals mediocre(20-30% of hp) damage and dissapates on hit while the blue hellboars uses the same spell as their red compartment from jungle(their AI is diffrent, they cast it once they are in range of melee attack once per 10~15s(their cooldown have to be confirmed).

encounter: simple fight against time to kill 16 hellboars. After killing south and west camp of hellboars rush your way to village. On the way kill all hellboar camp you find. Pick everything you that drops from them as drop disapear after a short time. Once you finish the quest and get starts come back to get rest of loot. Upon completion everyone in your team should have 1530-1880g. Amount depends on your luck and items bought from first shop. Dropped books should be consumed by characters whose main stat coresponds to the book.

Possible drops from area:
from mobs:
Healing potion, Aoe healing potion, Aoe mana potion, Faerie fire, Enchanted Mango, Branch, Mantle of Inteligence, Gauntlet of Strength, Slippers of Agility
From chests:
Stout shield, Blight Stone, Chainmail, Ring of Protection, Quelling blade, Ring of Regen(not confirmed)

Second area:

Monster inhabitants: Mobs from area I as well as werewolf who uses ability which boosts all nearby enemies(mobs).

Boss abilities:
*Summon critters: Summon a pack of wolfs and werewolfs.
*Charge: Spell similar to magnus Skewer which instead of pushing you forward stuns you on touch, deals medium damage(30-50%). When boss is empowered(red) his ability have longer distance, higher damage and movement.

Encounter: Before buying and starting the fight make sure you picked up all treasures/sunstrikes and crates around village. If your team have full equipment after first area sell all the healing potions mangos and lower items. Keep the branches as they are essencial to make vlad pipe maekasm and magic wands. Most of treasure items should be kept as they can be used in creation of items. Keep 2 mantles of inteligence to make veil of discord later on. One of supports rush Vladimir's Offering while other one gets Arcane Boots and turns Mantle of Inteligence into 2 Null Talismans(don't buy full if you don't have Mantles as they can drop from this area mobs). If any of players have items which are part of Vladimir's Offering it should be given to the player who completes Vladimir. Strength character should buy Vitality booster and Magic wand(if team don't have branches you wait for them, they will drop). Agility character purchases Claymore as it can be used later on to 3* trial and/or ogre. If team don't want to 3* those places it should be skipped and other dps item should be bought(like part of Maelstorm or Dragon Lance). The battle is about protecting commander from death. Waves of mobs constantly come from East, North and West. Once mobs stop spawn the boss comes from the top. It's highly adviced to protect top and bottom towers as they are able to damage boss during most of the fight. Nearby the bottom tower is the sanctuary which works like a sanctuary from the normal game.

Drop from mobs: Mostly the same as in area I.
Boss drop: Void stone(always drops, give i to create Aether Lens), Ring of health(always drops, give it to create Vanguard), Blades of Attack, Sage's Mask, Wraith Band(not confirmed), Talisman of evation(either here or area III).
From chests around the village: Headress, Enchanted Mango, any of eariler mentioned chest items.

Area III:

Mobs inhabited: Banshee and ghosts. Banshee have spell which is similar to Shadow Poison. Upon hit it catches the victim into Fiend's Grip. The projectile dissapates on first hit. Cooldown unknown.

Encounter:
This encounter is labinynth with traps in it. It's highly adviced to get the person who have already cleaned earlier on to get shadow blade(to avoid mobs) and finish it. Afterwards clean all the mobs as they give you money and pick up all from the treasures/crates. Find the secret shop and destroy all the crates in there(position of it can be found on youtube). Then you can try your luck with gamble(don't do it unless you want to get kick from party, ragequits or ignores from your teamates teamates) Avoid activation of treasures if there is no room to escape to(Sunstrikes just love to spawn here).

Area IV:

Upon completion of labirynth your team should have:
Magic wand every character.
Phase boots on agi character.
Finished Maekasm on int character with arcane boots.
Vladimir and Solar Crest on Vlad rushing character.
Vanguard on Str character. Part of Assault Cuirass.
Rest of rest of money is at your disposition. Keep shadow blade if you made it.

Mobs inhabited: Ogres, Big ogres use frontal bash(hit which damage enemies in front on ranged range) and♥♥♥♥♥stomp(which damages characters in melee range). you can see which spell will be used basing on distance of character he is facing and his sequence of spells(if target character is in melee range he will differentiate between♥♥♥♥♥stomp and frontal bash). Templar Assasin is not adviced to 3* this encounter because it's highly possible that you will be in range of both of those skills. Small ogres use Ignite which stay on ground for few seconds and channeled boost on big ogres.

To 3* this area you split into guy with shadow blade who release left side of map and rest of team which will release bottom footman and central/right side of map. Once person with shadow blade released all the footmans on left side he can either go and wait at boss or try to join his team(it's better if you wait, you don't want to drag enemies into your teamates if you do something wrong). Boss uses the same skills as big ogres but his boosted cast time is faster. Once you enter his area release the footman(only 3* have to worry about it). You can either target the small ogres which boost the boss or trust your str character skill and nuke down the boss.

Drop from this area:
Blade of Alacarity, Staff of Wizardry, Ogre Club, any of earlier items mentioned.
Drop from boss:
Dagon, Yasha

Upon completion of this area your team should have:
Magic wand every character.
Phase boots on agi character. Main dps item(maelstorm for draw)
Finished Maekasm on int character with arcane boots.
Vladimir and Solar Crest on Vlad rushing character.
Vanguard on Str character. Assault Cuirass bought with the help of whole team(It is really useful for 3* spider encounter and every encounter until sandking(His recomended strategy is Dagonizer) as it gives lot of survival for your team and increses dmg to enemies).
Rest of rest of money is at your disposition. You can sell the shadow blade if you made it, won't be to useful from now on.

TO BE CONTINDUED
Last edited by Bartek|PL|; Jun 12, 2017 @ 11:11am
Date Posted: Jun 12, 2017 @ 11:09am
Posts: 0