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Rubick is the game changer especially if he steals a good spell such as BH or RP. He needs to get the ultimate immediately after the enemy uses another skill like shockwave or midnight pulse. He needs a really good position so that he is away from other annoying heroes such as void or a shadow blade slark.
Invoker is a mid-lane controller if he has other supports suck as LION-RUBICK tandem or a VS/SKY tandem.
mid game invoker is ez af. 3 spell combo and enemy is quite one shotted. + invoker has ghost walk that has bonus movement speed. rubick is pretty damn hard cause hes low on HP and armor. He is easily killed. So you need better position on rubick. With invoker you just need fast fingers, good controls and remember which combinations make which spells. easy as that. but with rubick you need a much more. i would say rubick.
an tornado, meteor, blast, invisibility, icewall and etc.. versus telekin, bolt, a ♥♥♥♥ field and the steal of any ult....(or any good other ability but meh..)
invoker have way more chance to survive, while rubick can get kill very easily and fast
if rubick didnt steal something good, then he is pretty useless in teamfight or solo fight
invoker is a blast at every level
its not a question about how many spell and buttons need to be used for play the hero, its a question about how THIS hero is going to go throu a fight solo or teamfight
add to that invoker can kill enemy everywhere on the map with sunstrike
imho
rubick = pretty hard
invoker = easy-medium
Second of all Invoker has a set skill list.
Rubick does not so a lot of the difficulty ocmes with acting with whatever random spell you ahev stolen at the time and workign it into your play.
Invoker also farms well and generally doesnt play support role.
Trying to farm on Rubick is a nightmare especially as most of the time he plays a support role not to mention he doesnt have a good skill set for farming creeps unless he steals a good spell for it.
If im right, valve banned this option in patch 7.00 or even one update previous.