Ambition of the SLIMES

Ambition of the SLIMES

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Magic City Mallorca help
I simply cannot get past this level. I tried diffrent strategies and slimes but no success. If anyone has some tips or a little guide please respond because i really like this game and i dont want to stuck on this level for eternity.
Originally posted by tricosahedron:
Okay, here is how I did it on normal:
- capture the Swordswoman with a water-based slime (e.g. Winged or Teleport)
- capture the grass Sorceress with a Warp slime
- use a Speed slime to give the captured Sorceress +1 movement
- capture the Priest with the Speed slime
- defeat the fire Sorceress with your Swordswoman and Sorceress
- neutralize the Martial Artist with a Melty
- capture the Martial Artist with a water-based slime (e.g. Winged or Teleport)
- capture the Merchant with the Melty
- defeat the Girl, and heal up / restore spells at checkpoints if necessary
- lure out the High Sorceress with the Martial Artist, and bribe her with the Merchant
- deal with the remaining units while the High Sorceress attacks your enemies

Keep in mind that the bribed High Sorceress will stop attacking your enemies either after 3 turns, or if you attack her; so avoid hitting her with your Sorceress.
It's good to defeat the Priestess as quickly as possible.
The Merchant can be used as a bait to prevent attacks against your more important units.
When dealing with the Golem, it's best to attack from high ground with a melee unit, backed up by the Priest and a Sorceress.
Note that enemy casters will head for a checkpoint when they run out of spells to refresh them.
Also note that units will receive fewer health when healed multiple times by a healer (same with checkpoints, but it's separate).
Also note that magic attacks do the same damage independent of terrain height.
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The author of this thread has indicated that this post answers the original topic.
tricosahedron Nov 2, 2019 @ 10:45pm 
Okay, here is how I did it on normal:
- capture the Swordswoman with a water-based slime (e.g. Winged or Teleport)
- capture the grass Sorceress with a Warp slime
- use a Speed slime to give the captured Sorceress +1 movement
- capture the Priest with the Speed slime
- defeat the fire Sorceress with your Swordswoman and Sorceress
- neutralize the Martial Artist with a Melty
- capture the Martial Artist with a water-based slime (e.g. Winged or Teleport)
- capture the Merchant with the Melty
- defeat the Girl, and heal up / restore spells at checkpoints if necessary
- lure out the High Sorceress with the Martial Artist, and bribe her with the Merchant
- deal with the remaining units while the High Sorceress attacks your enemies

Keep in mind that the bribed High Sorceress will stop attacking your enemies either after 3 turns, or if you attack her; so avoid hitting her with your Sorceress.
It's good to defeat the Priestess as quickly as possible.
The Merchant can be used as a bait to prevent attacks against your more important units.
When dealing with the Golem, it's best to attack from high ground with a melee unit, backed up by the Priest and a Sorceress.
Note that enemy casters will head for a checkpoint when they run out of spells to refresh them.
Also note that units will receive fewer health when healed multiple times by a healer (same with checkpoints, but it's separate).
Also note that magic attacks do the same damage independent of terrain height.
Last edited by tricosahedron; Nov 2, 2019 @ 10:54pm
Jan the man Nov 4, 2019 @ 9:19am 
Holy smokes i didnt expect an answer this fast or at all to be honest. On my second try it worked like a charm :cozybethesda: thank you for your quick answer! Its a shame this game was never really popular
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