Lobotomy Corporation

Lobotomy Corporation

Panic/Trumpet music ending prematurely.
This isn't a big problem but a slight annoyance when I have multiple anomalies that breach and I hear the panic music revert back to the normal song and I figure that one of the anomalies have been successfully suppressed but I find out they all are actually still killing people.

This has been an issue for me for a couple of months and I was hoping it would have been fixed by now but Im wondering if it's even an issue for other people.

Has anyone else experienced this problem?
< >
Showing 1-6 of 6 comments
Space Apr 14, 2018 @ 11:13am 
yeah me too probably because the game thinks we know how to handle the situation or something THUS ending the song halfway
Elucidator Apr 15, 2018 @ 5:04am 
Actually, now that you mention it. My case is a bit different, but, the First Trumpet music and alert only plays when at least three abnormalities are on the loose, of which one must be an Aleph, else the game doesn't care. xD Not sure if it is related, but, as one of them is suppressed, or when none of the employees are in danger, then the music will end, as you said.
Yeah Im not sure if you understood what I meant, I said that there are still abnormalities that have escaped and none have been suppressed yet but the music stops anyways.
Elucidator Apr 16, 2018 @ 4:00am 
Originally posted by Not Thanatos:
Yeah Im not sure if you understood what I meant, I said that there are still abnormalities that have escaped and none have been suppressed yet but the music stops anyways.
Yes I understood. When I said when none fo fthe employees are in danger, I meant like, when I was ordering them to run away in order to keep them safe. The music just ends.
Actually, even during suppressing the music just ends. (like when you have clearly ordered the employees to attack and the abnormalities are still there.)
I have no clue what triggers 'first trumpet' exactly. ... I know 5 dead employees while someone is on the loose will trigger it, but it immediately stops one minute or so.

When abnormalities are killing clerks, the music doesn't seem to care. Actually if yuou have for example judgement bird raiding your base, he can kill all he wants and the music won't even play. (unless he kills enough employees)

Edit: Don't get me wrong but, when 2 abnormalities escape, 3 other abnormalities will escape, who will kill clerks, causing two more abnormalities to escape, which causes... hm, never mind. Anyway, the entire facility is quickly overrun by WAWs and Alephs. It aren't just three abnormalities on the loose when this happens, as such that not even the first trumpet hits till a few die is strange enough.
Last edited by Elucidator; Apr 16, 2018 @ 10:42am
Kohr-Ah Apr 16, 2018 @ 4:39am 
Yeah I've had it a few times, I wouldn't be surprised if the music was calculated through some kind of tension meter: Goes up when ordeals happen, abnormalities escape and employees die but goes down over time, and cuts off when it goes below a certain threshold.
Richarad Apr 17, 2018 @ 9:28am 
See, for me the music ends LATE most of the time. Not to brag, but I usually can deal with a situation pretty quickly at this point, but even if everything is perfectly fine, the music will still keep going for a couple of seconds. This combined with your problem makes me think it’s an issue with the music loop and timing. Not to mention the music, regardless of the issue, cuts out rather than fading out or anything, so the whole system there seems kind of rushed.
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Apr 14, 2018 @ 5:09am
Posts: 6