Lobotomy Corporation

Lobotomy Corporation

Caelestus Jun 14, 2020 @ 4:19pm
Death bug?
The round started and 3 people died randomly, before I even finished a single work. No logs, no records, no blood, and the characters are just standing there...

https://steamuserimages-a.akamaihd.net/ugc/1180454305780067492/673783D8B3D19A6950723735BF55B18A97194840/

This may help, here is my list of abnormalities.

One Sin
1.76
Ppodae
(Regen Ring?)
Meat Lantern
(German Rifleman)
Cherry Blossom
You must not be happy
Beauty and the Beast
Snow Queen
Little Prince

None of them causes instant death upon the round's start. And I don't use "You must not be happy".
Last edited by Caelestus; Jun 14, 2020 @ 4:40pm
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Showing 1-12 of 12 comments
Grim Xzag Jun 14, 2020 @ 5:46pm 
This is a bug, so I will ask did anyone die on the previous day or did an event happen before passing the previous day such as Grant us Love crashing down. I need to know this to determine if its a cash problem or you are going to have to live with this.
Last edited by Grim Xzag; Jun 14, 2020 @ 5:46pm
Caelestus Jun 14, 2020 @ 6:05pm 
Yes, now that you mention it, this has happened twice. The first time it happened, I remember ending the day right before the obelisks crashed down. The instance in the screenshot, the previous day ended right before the Rifleman's bullet was fired.
Grim Xzag Jun 14, 2020 @ 6:58pm 
Okay, so I don't remember if you can simple reset the cash of the game to remove the fact that they have died, but you could try.
Caelestus Jun 14, 2020 @ 7:04pm 
They come back to life if I restart the day, but they lose the items that were on them.
Grim Xzag Jun 14, 2020 @ 7:34pm 
Originally posted by Caelestus:
They come back to life if I restart the day, but they lose the items that were on them.
What I mean is reset your computer, but I guess that is a byproduct to the fact that they aren't alive. I guess if that is the case, that would mean it is a save files issue, and looking at the employees, it doesn't look to be that big of a lose?
Last edited by Grim Xzag; Jun 14, 2020 @ 8:04pm
Caelestus Jun 15, 2020 @ 2:26am 
Well, they are alive, since the day ended without them dying, and its not that big of a loss this time. Last time I lost 3 level V, and if this continues, I will inevitably lose even more valuable workers later.
Tsuritsa Jun 16, 2020 @ 9:05am 
Did you perhaps select german rifleman for work, picked attachment/hire and then accidentally shoot them. Because that is the only way they could have died with those abnormalities.
Caelestus Jun 17, 2020 @ 10:07am 
If I did, then it would still display their death log, and the entire room would be wiped out. Also, impossible to accidentally fire before the first job is even done.
Lux Jun 17, 2020 @ 2:55pm 
I've seen this bug happen before on stream. I think it is linked to ending the day when your employees were about to die by any means (even if you were paused when finishing the day). It might be the game finishing up those events even if the game was paused but then the consequences would only show up when they can which would be the start of the next day.

The way I saw this happening on stream was violet noon triggered, they paused and noticed that their employees would get squished so they decided to end the day. They start the next day and notice that a lot of their employees are dead, they restart the day, they're alive but lost their gear.

Sounded very similar to your case so my conclusion is that the game finished those events regardless of you pausing or finishing the day however could not process the damage effects (because the game is paused) so in short the game would just do it in the next plausible moment which would be the start of the next day.
Elucidator Jun 18, 2020 @ 1:14pm 
Yeah, uh Project Moon doesn't really look here anymore unfortunately, but I have noticed some things do not unload or reset.
For example, if you have abnormalities on the loose, suppress them, then end the day (or restart the day), the next day some might just break out out of nowhere because abnormalities were on the loose or because clerks have died before.
This also can trigger alert level III on the day start even though literally nothing happened yet.
Its quite frustrating with Core Suppression, since the effects can be retained.
(random employees seeming to get shot for example also happens)
(all I know is that it is more likely to happen when you need to retry the day a lot and play for a long time on a day)
Last edited by Elucidator; Jun 18, 2020 @ 1:16pm
Grim Xzag Jun 18, 2020 @ 1:48pm 
Originally posted by Elucidator:
Yeah, uh Project Moon doesn't really look here anymore unfortunately, but I have noticed some things do not unload or reset.
For example, if you have abnormalities on the loose, suppress them, then end the day (or restart the day), the next day some might just break out out of nowhere because abnormalities were on the loose or because clerks have died before.
This also can trigger alert level III on the day start even though literally nothing happened yet.
Its quite frustrating with Core Suppression, since the effects can be retained.
(random employees seeming to get shot for example also happens)
(all I know is that it is more likely to happen when you need to retry the day a lot and play for a long time on a day)

Its not that surprising that their first game has these types of problems. There is a more crazier bug then this death bug that is more frame perfect that has the same concept. Its storing an entire Worker Bee and having it appear on the next day and retaining it even when resetting the computer etc. Granted, preforming it wrong will have the AI not work or the Bee not show up, but it is very interesting when done correctly.
Arnotts Jun 21, 2020 @ 11:16pm 
I've had this happen with express train to hell and lost a lot of gear. I think you guys are on the right track, this seems to happen if you restart the day too close to something happening like a qliphoth counter going down or someone dying; I don't have the wolf right now but I remember it spitting out someone when ending the day and having a lowered counter the next
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Date Posted: Jun 14, 2020 @ 4:19pm
Posts: 12