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The way I saw this happening on stream was violet noon triggered, they paused and noticed that their employees would get squished so they decided to end the day. They start the next day and notice that a lot of their employees are dead, they restart the day, they're alive but lost their gear.
Sounded very similar to your case so my conclusion is that the game finished those events regardless of you pausing or finishing the day however could not process the damage effects (because the game is paused) so in short the game would just do it in the next plausible moment which would be the start of the next day.
For example, if you have abnormalities on the loose, suppress them, then end the day (or restart the day), the next day some might just break out out of nowhere because abnormalities were on the loose or because clerks have died before.
This also can trigger alert level III on the day start even though literally nothing happened yet.
Its quite frustrating with Core Suppression, since the effects can be retained.
(random employees seeming to get shot for example also happens)
(all I know is that it is more likely to happen when you need to retry the day a lot and play for a long time on a day)
Its not that surprising that their first game has these types of problems. There is a more crazier bug then this death bug that is more frame perfect that has the same concept. Its storing an entire Worker Bee and having it appear on the next day and retaining it even when resetting the computer etc. Granted, preforming it wrong will have the AI not work or the Bee not show up, but it is very interesting when done correctly.