Lobotomy Corporation

Lobotomy Corporation

Elucidator Apr 4, 2018 @ 1:46pm
I need some advise... [Mission + O-02-40 worst case senario] [Confirmed a bug and it's fixed.]
Sorry for the text wall. xd

Edit 7-4-2018:
So apparently I had these problems because of a bug. This recent patch fixed it apparently. https://steamcommunity.com/gid/103582791456676813/announcements/detail/1648756010492613458
I'll need to fix it to be sure, but anyways thank you for the support you attempted to give.
and of course thanks project moon for fixing.
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below is my old message:
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So, I have been stuck on day 37, trying to pass the day while doing Core Suppression of the Central Command team, but I happen to fail the mission every time so far.

The problems are as followed.
"Clerks"

It doesn't sound like much, but believe me, it is enough. The reason being, they die. When they die, O-02-40 escapes. When O-02-40 escapes, so will O-02-56 and O-02-62 leave their containment cells all at once and for some reason it counts more than once as well. The 'event' that triggers all three of these to break out at the same time, used to not happen so easily, except when O-02-56 is already out when O-02-40 decides to leave the room due to clerk deaths, or when O-02-62 is out when O-02-40 is escaping. Basically, all that needs to happen to trigger 'the event' is O-02-40 or O-02-62 leaving the containment chamber. The event doesn't occur when O-02-56 escapes, luckily.

It is a bit frustrating to retry every time, but I'll try to explain what happens on the day when I start the mission. The day starts off okay, slow, easy, sending level IVs to the HEs and WAWs hoping they would turn level V after ward the day clears, etc. The first problem, Dawn. Actually, anything that kills clerks brutelessly is a problem as you now know, but it's not that big of a deal as long as they do it ... slowly. Dawn luckily does.

Anyway, the point here and key-feature to surviving a day is that I keep O-02-40 happy. Yes, I too have T-01-75 stalking my base somewhere, believe me that is not the problem. O-02-40 is.

I can get passed dawn, noon (if lucky, I mean, green and blue noon can cause major problems, but I am pretty tactical xd) and then enter dusk. This is where things go wrong usually.

You see dusk, is a mass murderer. The weakest one, the circus usually happens. The beings themselves aren't the problem here. Again, it's because they kill clerks that they are a problem. I mean I can take care of green as well. The most problematic I find is orange, but even red dusk means death, simply because they keep rolling around and kill everyone. So, since the other two do it faster Let's not talk about those. xD

Anyway... What happens here is that I cannot keep up. I cannot raise the Qliphoth Counter of O-02-40 fast enough, compared to how easily and quickly Dusk kills clerks so it keeps dropping till it escapes.

When it does, it instantly frees O-02-56 together with O-02-62. (yes, they happen to escape all three at the same time and no, no other abnormality was free, the other two's Qliphoths were high enough to prevent them from escaping, even when I would start work another several times.) When that happens an Aleph level gate appears somewhere, and it cannot be killed basically. Most people people know what happens after wards. O-02-63 gives rise to the game, which means I... can start over xd Yep, all you need for (see last spoiler tag) to happen, is let 25 clerks die, and there are 30 clerks per department, so... you can celebrate your game over.

Besides this O-02-101 escapes at the same time with the three mentioned above (because the escapes count more than once), causing havoc. T-01-75 runs out of its cell. I only need 5 employees to put it back in. F-01-57 becomes murderous (reacting to the first three escapes by escaping), somehow it's more of a problem than T-01-75, but anyway...
This all mixed up with a dusk rolling around...

ah never mind. It's just the calm before the storm.
I mean, one qliphoth meltdown later and we have midnight, on IX, but I can't get there obviously. (The mission requires me to get to meltdown 10)
If anything, at some point, the counters are drained, and O-04-72 teleports through my entire base killing everyone I wasn't looking at, before O-02-63 can or, they simply die at hands of O-02-63, or maybe they are killed by O-03-93, or maybe they happen to all see a dead body and start to panic, after which they are killed by O-03-93 instantly anyway.

Sending my entire base after one of the eggs that spawn during the event, doesn't seem to do much. I am guessing it is because of a rather recent update in which they they ... kinda made O-02-63's eggs more overpowered, at least I cannot do what people on youtube can or follow the guides I found. (Since they were from like last year december) It's just a guess though.

For me at least, their defences and health are hard to break through, and I mean its rediculously difficult. I mean, like, with my gear I do mostly 1 to 2 damage. xD My best few do around 8? Sometimes 12. Most employees don't have sufficient weapons for this all due to it being my first playthrough and the luck of the draw didn't quite get to me, despite have 8 WAWs and 8HEs lurking in the facility, as well as three Alephs.
O-02-63 seems to like guarding its eggs, when you try to do 'request' service, by staying on top so you can't click it.

Anyway, I am practically game over.
and I need to reach meltdown 10 somehow. not just this time, there are many other times when one needs to reach this meltdown

No, I don't have the execution bullet yet, for reasons. I need to kill 3 different alephs and survive the day somehow before I can get that Perhaps I should get that before trying this hell again, or maybe, I should just let dawn live and eat every clerk before trying to clear it. It could work if I happen to get the right ordeals, but... considering there are 8 active departments and they only need to kill 25 clerks before apocalypse happens. ... which means RNG for worms.

If anyone else has an idea, I'd like to hear it. xd

In my wild guess, the bug here is that O-02-40 escapes twice (or more). Because it happens to detect itself, its kind, escaping twice, it triggers an event where 2 of the 3 are breaching, releasing the other birds twice (or more) as well. While I consider the possibility that this might be part of the recent balancing update, I still consider the possibility of it being a bug.

Edit (6-4-'18):
I managed to slay O-02-63, but it took the lives of 99% of the facility. The only two that where left alive where carrying weapons that would heal the employee when they hit something. Perhaps this is why they regenerated fast enough. xD The others kinda all panicked after enough deaths and then got killed by random things. Obviously, all hell was on the loose. What could escape was escaping. O-03-93 is amazing at surpressing everything, but unfortunately I felt that I had to restart. It was too much. All my energy was drained , due to O-01-55. I had 14 works left till midnight would spawn and just two employees. Let alone, the mission I was doing got rid of Meltdown immunities, so, since everything would melt down, it was basically game over. I did manage to get it's equipment at least. TwiLight, the thing is though, it requires all stats at EX level, which is only possible after Core Suppression of the Record Team, so... Sorry [Opened Can of Wellcheers], your hint is not helping. Thanks anyway.
Last edited by Elucidator; Apr 7, 2018 @ 2:56am
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Showing 1-3 of 3 comments
i would recommend you to defeat an apocalypse bird first, when you get his gears and wear it he will not be able to spawn.
If you lose many agent after suppression of apocalypse bird just do a return to memory repository you still get his gears that way.

ps. care when using agent to suppress those eggs since certain damages type will heal it instead.

i would recommend you to suppress in this order Big eye > long arm > little beak.
ignore any casualties, just finish suppression and do a repository.
Grim Purrr~urut Apr 5, 2018 @ 2:37am 
Crimson dusk is one of the easiest and it is killing clerks very slowly. And clerks almost never panicking from it (so it is very slowly decreasing counter of Small bird, unlike 2 other Dusks).

You can go all the time into Big Bird chamber to work with good result, to always have 5 stacks as well. Agent with 100 temperance can give good result even on -20%. Technically you can always work with it and it will almost never escape.

If you put someone under the chamber of Small Bird - it will hit that Agent and not stay for long outside.

If you look at Burrowing Heaven when it is out - it will not kill anyone, it will not move, it will not attack. One of easiest WAW to suppress.

Apocalypse Bird is spawning Qlipoth Meltdowns in the departments you haven't suppressed cores yet, so check them. It lamost have no attacks and not really making life any harder, as you can just ignore it completely and send all people into corridors (where they are healed as well), and counter Qlipoth Meltdowns it is creating every 20-30 seconds.

Btw, ranged Agents can kill Small Bird pretty fast, but be really-really careful with that.

And about the eyed one, just hit Chicken from behind (or even from front) for 5-7 seconds and when you see Birdy is doing something - just move everyone away from room. Move charmed people away from department. You can suppress it even with Teth-He equipment, it will just take you pretty long time. And if you have Bird of Judgement and Big Bird armor/weapon - you can without a problem suppress it. Especially if you have Smile armor.

Killing clerks with Dawn or Noon can work as well. And if you find it is very hard - just do quests, and restart from Memory Repository after that if you took one of Birds recently, or from Day 1 if you have them for a long time, to have all suppression unlocked. It is impossible to get the "True Ending" without at least once restarting to Memory Repository or to Day 1.
Last edited by Grim Purrr~urut; Apr 5, 2018 @ 2:56am
Elucidator Apr 5, 2018 @ 5:31am 
Originally posted by Opened Can of Wellcheers:
i would recommend you to defeat an apocalypse bird first, when you get his gears and wear it he will not be able to spawn.
If you lose many agent after suppression of apocalypse bird just do a return to memory repository you still get his gears that way.
I didn't realize memeory repository would save progression. I thought it was just like reset. xd
Hm, yes, I figured I would need to surpress the apocalypse bird, because it's kinda annoying. xd (I kinda kept it in their codes to hid the spoilers). Big bird is in central command. Judgement in security, punishing in information. I've had to deal with this possible outcome for a while now.
I could get rid of dusk before it did too much damage before, when I had 10 extra agents, but due to the core surpress mission I had to get rid of those.

I'll try this memory repository trick and try to surpress the apocalypse bird. Thanks for the advise.

I never had big bird escaping without apocalypse happening due to what I mentioned.
The burrowing heaven is indeed not much of a problem, but, it's at the bottom of the facility, so when it suddenly escapes it's suddenly near the top. Due to the elevators now teleporting, it's like... within a second there as well, and of course takes the lives of some while you haven't gotten the camera focus on them.

Unfortunately I don't have a single rifle, other than magic bullet. I tried to surpress punishing bird close ranged once, but that didn't work out without casualties. Once it takes one life it goes back to its cage. Also, for that trick to work where it attacks the employee below it, it needs to have been send to surpress it (even when you cancel the order after wards). Else it can ignore that employee.

Edit:
Originally posted by Grim Pururut:
Apocalypse Bird is spawning Qlipoth Meltdowns in the departments you haven't suppressed cores yet, so check them. It lamost have no attacks and not really making life any harder, as you can just ignore it completely and send all people into corridors (where they are healed as well), and counter Qlipoth Meltdowns it is creating every 20-30 seconds.
Unfortunately the mission I was doing got rid of all qliphoth meltdowns. Also, the apocalypse bird does PALE damage to everyone in the facility every so many seconds, till Long Arm is suppressed and that same Long Arm is causing the meltdowns to occur and escapes to happen. It is making life difficult enough in my opinion. Let alone, once blue star is out, it's hard to keep up with ... so many of their health/sanity meters.
It can be safely ignored... 'it sits sometimes in central command, employees need to pass it, which means...' hm, depends I guess.

Edit 2:
Killing O-02-63 won't solve the problem.
It's equipment, TwiLight requires EX level stats on all, which means I need to core suppress something late in game to carry it. Till then, I'll be stalked by the bird.
Last edited by Elucidator; Apr 5, 2018 @ 3:24pm
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Date Posted: Apr 4, 2018 @ 1:46pm
Posts: 3