Lobotomy Corporation

Lobotomy Corporation

Inkly Apr 23, 2019 @ 10:24am
New player, quick employee question
Loving the game so far, however after watching a few YouTube videos i noticed older versions of the game have a health bar on top of the SP bar, while MY employees only have a red block and a black bar.
When they get damaged be it red or sp, a yellow bar appeared on the red block?

I feel like I'm missing something, do I get new employee tracking with future research (only on day 4)? Or did the UI just change between versions; And if so, how do I read the new one?

Picture explanations are heavily appreciated, I'm not sure what I'm looking for/at

Thanks!
Originally posted by CarThief:
There ARE Health and SP bars, they uh, just don't fully unlock until you do some missions for the Information Team department, i believe. That department fully unlocks some UI elements like the HP/SP bars and more. The Control Team department also has some essential researches you'll want (such as playing the game at 1.5 and 2.0 speeds). The others beyond that are not as essential but still great to have if they're feasible to do.

To get more researches unlocked, you have to do missions, i'm sure you probably noticed that you had some missions listed on the top-right in-game, as well as have the Sephiras hand out more missions as part of their own little uh, side-story, sort of.

Keep doing missions for a department and that department gives you more research unlocks that help you out. And on that note, you should do missions whenever reasonably possible (no rush, but don't get too lazy about them either), they can eventually offer some very... unique situations - and ultimately, very useful rewards.

Oh, and missions get harder, so... Pick what you deem is the most beneficial research first. It'll help a lot! (Or at the very least it might help to pick the Rabbit Team research if you ever encounter that way later, they're immensely helpful to have.)
< >
Showing 1-5 of 5 comments
The author of this thread has indicated that this post answers the original topic.
CarThief Apr 23, 2019 @ 11:18am 
There ARE Health and SP bars, they uh, just don't fully unlock until you do some missions for the Information Team department, i believe. That department fully unlocks some UI elements like the HP/SP bars and more. The Control Team department also has some essential researches you'll want (such as playing the game at 1.5 and 2.0 speeds). The others beyond that are not as essential but still great to have if they're feasible to do.

To get more researches unlocked, you have to do missions, i'm sure you probably noticed that you had some missions listed on the top-right in-game, as well as have the Sephiras hand out more missions as part of their own little uh, side-story, sort of.

Keep doing missions for a department and that department gives you more research unlocks that help you out. And on that note, you should do missions whenever reasonably possible (no rush, but don't get too lazy about them either), they can eventually offer some very... unique situations - and ultimately, very useful rewards.

Oh, and missions get harder, so... Pick what you deem is the most beneficial research first. It'll help a lot! (Or at the very least it might help to pick the Rabbit Team research if you ever encounter that way later, they're immensely helpful to have.)
Inkly Apr 23, 2019 @ 11:24am 
That's perfect thankyou, I had a hunch that I just needed to play more. I went in expecting rimworld tier trial and error and I'm pleasantly surprised it's quite a bit more forgiving. Looking forward to the WAW tier abnormalities and all the BS they create.
Thanks for the tips as well!
CarThief Apr 23, 2019 @ 1:34pm 
Eh, nothing to worry about yet, it starts you off relatively easy. Although it is possible you'll uh, encounter something nasty and hit a roadblock, requiring you to load the most recent Memory Repository (AKA checkpoints that are made every 5 days, on day 1, 6, 11, 16, 21, etc), or if that isn't far enough back to say, undo picking a really bad abnormality, then you may need to restart on day 1. There's some RNG involved so it's possible, although unlikely (i've seen ALEPH's occassionally appear as early as when you fill up the Security/Training departments).

Either way, you atleast keep your progress, everything but employees and LOB points transfer over when you choose either option. Gear/unlocks/etc is kept. And completed missions stay completed. Just be careful with the Memory Repository option, it saves your current game state as-is and then loads the checkpoint, meaning if you did it while employees died, that gear is lost. Likewise, if you do it after creating more new gear, or after unlocking more information, those are kept.
You might find yourself using Retry a lot later on though, to avoid gear and/or employee losses.

And if you thought WAW types where bad, there's one level higher, the ALEPH's! One of those breaking out could spell doom for the facility, if you're not REALLY well equipped, heh... Ah, fun times... So much chaos and bloodshed... They say this game is basically Disaster Dominoes, the game. There can be a lot of catastrophic chain-reactions! :P
absolute fibbery Apr 23, 2019 @ 7:27pm 
What kinda sucks is that I noticed most negative reviews revolve around the "clunky" UI. I am glad you arent one of them and actually take the time to ask about the game
Inkly Apr 23, 2019 @ 7:31pm 
Originally posted by Shadow Striker:
What kinda sucks is that I noticed most negative reviews revolve around the "clunky" UI. I am glad you arent one of them and actually take the time to ask about the game
Thanks!
I'm a big fan of these management games, but Lobo's mysteriousness is just really unique, despite all the SCP accusations, never played anything like it.
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Apr 23, 2019 @ 10:24am
Posts: 5