Witch It

Witch It

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Ekto Jul 28, 2017 @ 3:29am
Linux support?
I really want to play the game, but I cant since i am a Linux desktop user. Is there going to be a linux support?
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Showing 1-15 of 65 comments
BarrelRollGames Jul 28, 2017 @ 5:20am 
We have to fix some shaders first because Linux uses OpenGL.
We are working on a bigger update atm. After that, I have time to check the shaders to build a working Linux and Mac version.
Ekto Jul 31, 2017 @ 8:02am 
Kay
Micha Aug 13, 2017 @ 10:43am 
Cool, looking forward to it! <3
Eder Franz Aug 14, 2017 @ 2:37pm 
Looking forward to the linux implementation. It's already on my wishlist.
Last edited by Eder Franz; Aug 14, 2017 @ 2:37pm
Efrendi Sep 12, 2017 @ 10:23am 
This looks awesome, and if opengl is holding you back, try vulkan =)

I await your port!
+1 for a Linux Version :)
Efrendi Sep 20, 2017 @ 10:01pm 
So is it done yet?

Just kidding (not really! release it already!)
Cavern Oct 6, 2017 @ 2:35am 
+1 linux build :)
Efrendi Dec 18, 2017 @ 9:28am 
Hello devs, how's it coming along? Is there a progress report you guys can share? Maybe a rough estimate?
Furious Jan 3, 2018 @ 1:50pm 
I hope to have some new info soon! Any update on shaders problems? Any estimate to keep my hopes high?
Exenoxx Jan 4, 2018 @ 5:39pm 
Originally posted by Efrendi:
Hello devs, how's it coming along? Is there a progress report you guys can share? Maybe a rough estimate?

Originally posted by Furious Linux:
I hope to have some new info soon! Any update on shaders problems? Any estimate to keep my hopes high?

Hey guys, apologies for no news as of late!
Accidentally overlooked the thread since I didn't get a notification for it. :')

From what I can gather, BRG have a working linux version of the game (tested on Ubuntu), yet it still has some graphical bugs that need to be fixed. Since they couldn't get the game working with Vulkan, they have to use OpenGL instead - which apparently has odd bugs such as morphed terrain, bugged missing textures and other stuff.

Although devs have started to run through these issues, these require a lot of time and maintainance (especially after the Linux release), which would increase the development time for new features and content. However, I've been told they want to deliver a Linux and Mac version as soon as possible in 2018.

No dates as of yet, this is all I've heard so far!
I'll keep you guys updated.
Efrendi Jan 4, 2018 @ 6:17pm 
Thank you kindly for the update. Could you tell us why they couldn't get it working with Vulkan (i.e. was it an UE issue)?
Last edited by Efrendi; Jan 4, 2018 @ 6:17pm
Kuchen Jan 5, 2018 @ 4:53am 
Hey Efrendi,
i was not able to get the game working with vulkan for some reason, primary because the driver was not found even after installing it properly. I had to copy certain files from the driver into the witch it folder which just felt not right to me. Since the vulkan version is not even working on windows right now, we have to fix this first.
In the end, using OpenGL at least was running the game. In general the game was running well, with a slightly performance though. There are just some graphical glitches due to missing open gl features which we are using in our terrain system, causing the terrain morph in a weird way. But this occurs on windows running OpenGL as well, so our attempt is to fix the shaders to make it running in OpenGL.
Cavern Jan 5, 2018 @ 8:27am 
If opengl is soon to be OK we take it as well !
Last edited by Cavern; Jan 5, 2018 @ 8:28am
NoXPhasma Apr 10, 2018 @ 12:15pm 
Can't wait for a Linux version and congratulations to the German Computergame Prizes!
Last edited by NoXPhasma; Apr 10, 2018 @ 12:20pm
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Date Posted: Jul 28, 2017 @ 3:29am
Posts: 65