Pavlov VR
25 maja 2020 o 10:10
Update 23 - Modding Tools
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Wyświetlanie 226-240 z 282 komentarzy
SergeantDoc 9 czerwca 2020 o 11:37 
This is one of the best VR games available. Can't believe the amount that's gone into it since I first got my Rift.
Budget_Cloaker 9 czerwca 2020 o 11:56 
Początkowo opublikowane przez davevillz:
Początkowo opublikowane przez defalt Dan:
@davevillz will u add setting that would alow the user to turn (off and on) the in game frame cap?
there's no frame cap
so ur saying the In game FPS will always match the refresh-rate of the users head set?
because that would explain why one of my frends is able to run pavlov at 120 fps on his valve intex considering how we both have the same cpu and RTX card.
PaRappa Da Rappa 9 czerwca 2020 o 13:27 
Początkowo opublikowane przez defalt Dan:
Początkowo opublikowane przez davevillz:
there's no frame cap
so ur saying the In game FPS will always match the refresh-rate of the users head set?
because that would explain why one of my frends is able to run pavlov at 120 fps on his valve intex considering how we both have the same cpu and RTX card.

Framerate caps are set in hardware by the developer of the HMD. Oculus Rift CV1 = 90hz, Quest = 72hz, CV2/Rift S = 80hz, HTC Vive = 90hz, Valve Index = 80/90/120/144hz user defined. Just because the headset has a higher or lower refreshrate doesn't mean you will get the same performance if your system just cannot push it. You bring up you guys have the same hardware configuration but he has an Index? Well you have answered your own question. Running software in conjuction with SteamVR, like any streaming software will usually bring your effective frames down which can cause 'reprojection'. That's where it guesses where to add a fake frame in. Usually it doesn't look horrible, but if your PC is only putting out like 30-60 fps, it looks bad.
Budget_Cloaker 9 czerwca 2020 o 13:38 
Początkowo opublikowane przez PaRappa Da Rappa:
Początkowo opublikowane przez defalt Dan:
so ur saying the In game FPS will always match the refresh-rate of the users head set?
because that would explain why one of my frends is able to run pavlov at 120 fps on his valve intex considering how we both have the same cpu and RTX card.

Framerate caps are set in hardware by the developer of the HMD. Oculus Rift CV1 = 90hz, Quest = 72hz, CV2/Rift S = 80hz, HTC Vive = 90hz, Valve Index = 80/90/120/144hz user defined. Just because the headset has a higher or lower refreshrate doesn't mean you will get the same performance if your system just cannot push it. You bring up you guys have the same hardware configuration but he has an Index? Well you have answered your own question. Running software in conjuction with SteamVR, like any streaming software will usually bring your effective frames down which can cause 'reprojection'. That's where it guesses where to add a fake frame in. Usually it doesn't look horrible, but if your PC is only putting out like 30-60 fps, it looks bad.

Thanks :)
davevillz  [producent] 9 czerwca 2020 o 21:51 
Początkowo opublikowane przez defalt Dan:
Początkowo opublikowane przez davevillz:
there's no frame cap
so ur saying the In game FPS will always match the refresh-rate of the users head set?
because that would explain why one of my frends is able to run pavlov at 120 fps on his valve intex considering how we both have the same cpu and RTX card.
Yes, the frame limit is dependant on the VR headset refresh rate AND the hardware you run the game on, you can't expect to run at 144hz on entry level hardware
Never-Die 9 czerwca 2020 o 23:44 
YES YES YES! More mod support is always an amazing thing. Especially in VR we'll see a lot of fun stuff. Didn't know about the WWII stuff but that will be really cool to see I'm excited to use some new weapons. I'm super excited to see Bridge return, That was my favorite map I was hurt asf when I came back home and saw they had removed it. But all those new maps look really cool and Im looking forward to the update
Milkman™ 10 czerwca 2020 o 22:28 
The WW2 guns along with the WAW zombies maps are gonna be AMAZING. I have a question Mr Developer, will you guys be expanding the default firing range in order to make room for the WW2 guns?
Ostatnio edytowany przez: Milkman™; 10 czerwca 2020 o 22:29
Thecoolnerd 12 czerwca 2020 o 0:36 
for some reason the .50 will no longer one shot people. but drop them to like 1 percent. even in the chest. along with the augs charging handle unable to be slapped closed. bolt actions will not quite register right. and the new menu is just eh
DWSWarrior 13 czerwca 2020 o 16:18 
when the attachments and world war 2 guns being added
ToskaNaughtVA 13 czerwca 2020 o 16:42 
Początkowo opublikowane przez DWSWarrior:
when the attachments and world war 2 guns being added
The attachments have already been added.
ikuyo 13 czerwca 2020 o 21:15 
can we please put the kar98k and knife back into the buy menu?
if the knife was so op, maybe nerf its price, or just let players get a new knife every round.
also, if the m99 is going to replace the kar98k, why keep it in the game?
Ostatnio edytowany przez: ikuyo; 13 czerwca 2020 o 21:16
Thecoolnerd 14 czerwca 2020 o 21:37 
Początkowo opublikowane przez Danlight:
Can't wait for the WW2 content. Really hoping we get some player made CoD WaW zombie maps in the future.
there already are. kino. der riese. and a few others
DraculaGaming420 16 czerwca 2020 o 7:15 
When yall fixing that lost connection thing

where matches that go on for so long you get suddenly slapped in the lobby
Jackbooted Thot 16 czerwca 2020 o 13:02 
awesome update
Inorimotometa 17 czerwca 2020 o 17:55 
Zombie online still timeouts after a certain time. Roughly around 40 minutes or something.
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