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The Dev's apparently don't care to make the appropriate fixes for their game, and it is going downhill BAD!
I've been playing since 2017. I've seen how they've made such a great game, and then just made really dumb decisions, or didn't make the appropriate decisions to fix this game.
and yet you're still here to leave inane comments. if you didn't care you'd not be here anymore.
devs haven't abandoned the game as many want to make out and are still busy working on the new modkit/fixes.
Brilliant deduction, I am still here! Wow, I am impressed. Look at the big brain on this smartguy.
Over the years I've left plenty of solid logical pragmatic solutions for the Dev's to fix key issues. Dev's don't care. Cheating? Dev's don't care. Team killing? Dev's don't care. Kids playing a game that should be for more mature gamers? Dev's don't care. My solutions to FIX these issues? Dev's don't care.
So, since you are intelligent enough to notice I am still here, you should be intelligent enough to realize my argument was not that the game is abandoned, it is that the Dev's don't care about the very things I mentioned. So what's your next strawman genius?
BTW how can you take yourself seriously when your ability to English appears to be at a grade school level?
For such a smart guy, you should know what a Strawman is. Quit doing that.
Key issues? Plenty of major fixes and exploits...
Cheating? Implementation of anti-cheat, handful of bans...
Teamkilling? Auto kick and ban system implemented a bit ago.
Kids playing the game? this is a "problem" that every game deals with, but its enforced at point of sale for literally any other product. Plus parents can circumvent that, and its up to them most of the time. You can't exactly ban people off of voice. Plus, Toxicity is an issue better off being dealt with, and the report system added relatively recently DOES deal with this. People have been complaining about being muted after being toxic and break ToS.
You solutions to fix the game? You posted a bunch of issues that have been directly addressed. Some of which are impossible for even the biggest companies to permanently can not be rid of, and only combat them as best you can.
Now, as for the update? Most of the issues were local issues are people refusing to try the simple troubleshooting solutions.
Game going downhill? Second most populated VR multiplayer shooter on steam right now, top selling on PSVR2 and Quest... sooooo
Telling people the game is going down hill while providing misinformation is going to drive people away. PCVR as a platform is rough. People need to welcome people into communities, and drop the beef. People need to stop telling people they are gonna have a bad experience, list a bunch of stuff that is 3-4 years outdated, and just play the game and give people good experiences. Indie studio, devs work on stuff, triple A studios struggle to keep fast dev cycles cause its a lot.
missed typed. Second most popular VR multiplayer shooter. You can look at numbers with VRLFG/steam charts. Ghost of tabor and pavlov trade the top slot back and forth regularly. Usually top 5, sometimes as low as 7, but third place for VR shooters is usually less then 100 players at their peak, and below the top 20. It fluctuates, but is usually contractors. The resources to see it are there.
Plus it is definitely one of the top on PSVR2 and quest, cause its usually on or close to top sellers period, but those platforms don't really share numbers for activity.
Steam Charts and VRLFG report similar numbers, that do not account for crossplay. They are both reporting numbers ahead of the competition by usually quadruple at its lowests. If you think pavlov is boosting its population that much to be ahead of contractors, thats a little paranoid of you.
Plus, the game is one of the top selling on the other platforms... PSVR2 and Quest. There is way more proof pavlov's up there then not. So, any numbers PC might lose cause of people in editor with the modkit, are likely made up for with PSVR2 crossplay, and probably some extra. Idk where you are getting information, but its all publicly there with like 30 seconds of research. Doubting sources, doesn't magically make them wrong.
What I wanna know, is why people are so deadset on being negative and trying to drag the game down. VR is desperately hurting. PCVR is in one of the worse spots its been to the point where games not in the top 10, not 10%, flat out top 10, are legitimately dead on PC. IF you are lucky, you have a population from quest, and its at the cost of having the PC game being gutted and turned into a quest game on PC. As far as quality PCVR games, you got the same handful, that released from like 2016 to 2020.
I might argue that just trusting sources without doing anything to validate them doesn't magically make them right.
No one would suggest that the numbers are just magically wrong. But as someone that took the time to actually manually count in game players according to the server lists of games and compare them against the numbers showing on places like steamcharts I can pretty confidently say that the numbers aren't accurate. The way that places like Steamcharts and steamDB get their data lack both the necessary information and resolution to be able to provide good information on VR games.
You may also note I'm making no claims here about how many players pavlov has or doesn't have, I'm simply pointing out that your data set isn't a reliable source of information.
The numbers are reasonable close too, almost every time I've personally checked. Make sure your filters in game are showing everything. The data is reasonably reliable for seeing how many people are playing a game on steam. It really doesn't matter if it's VR or not. It includes people offline, or in editor cause the mod kit shows in game on steam. It does NOT show crossplay from PSVR2 numbers.
I'm totally willing to grant that the numbers may be off by a small margin in to account for those not in a multiplayer server but we're not talking small margins here.
The lowest number I hit when measuring for pavlov was a 25.89% difference, you're welcome to tell me that a quarter of the concurrent players are either making mods, playing single player, or idle in the menu but at that point you've got a another big problem.
This is correct, and one of the reasons that those numbers aren't to be trusted. Anyone looking to play the game is really just interested in one thing, how many people can they play with. None of the groups you've listed are people they can play with.
Which is precisely one of the reasons I said that those systems lack the information to provide accurate numbers. This is why I started doing manual counts in the first place. Everyone kept pointing to these sites as absolute truth and ignoring games that showed low counts despite them having plenty of players on other platform in game you could play with.