Pavlov VR

Pavlov VR

Emperor Void Dec 28, 2022 @ 9:30am
When MOD.IO becomes standard, what happens to workshop?
Not savvy on this transition at all, and wondering what will happen to levels downloaded through workshop. Will workshop entirely shutdown? How will we go about deleting the levels from workshop, and how easy will the transition of redownloading from MOD.IO be? Will we have to one by one hunt down the levels, if available, we wanted that are no longer available on workshop?

How big of a mess is this going to be. There are some old levels I've had for many years now, and would not want to entirely lose.
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Showing 1-12 of 12 comments
DsP Dec 28, 2022 @ 5:12pm 
These old levels will be incompatible to UE 5 anyway, so there is no point in keepeng it.
Void Vibrato Dec 28, 2022 @ 9:28pm 
Pavlov workshop will go bye bye completely, along with all Pavlov stuff that's on the workshop. As DsP has mentioned, all maps for the current version of Pavlov will be incompatible with the newer version (Unreal 4.21 vs Unreal 5.1) so none of them would work anyway, until they are manually converted, in addition to being manually added to Mod.io. This means that there may be a slight delay, as the mappers have to manually go through this process to get it to work on the newer version, but for most maps, it shouldn't be that big of a deal. However, that also means that all of the maps that have been completely abandoned by their makers will cease to be, unless you can convince them to come back and convert their work.

The devs are already planning on releasing the UE5.1 modkit next week, so we can all get started on the conversions before the official update drops. Most mappers I know, including me, are planning on doing that ASAP, and using the Pavlov beta to test it, so the transition will hopefully not be that long.

Automatic downloading of maps and mods will still be a thing, and their new mod system will also allow mod plugins (such as weapon packs) be a separate download than a map, with the option of servers mixing maps and plugins, so there will be some cool new possibilities.
Last edited by Void Vibrato; Dec 28, 2022 @ 9:29pm
Emperor Void Dec 28, 2022 @ 11:35pm 
There is a really cool Metal Gear Solid map I absolutely love. The maker showed some major respect for it, and although there is a ton more to add, and I hope he does, what he's done so far is simply awesome. When MGS came out, I fell in love with that game, and being able to walk around, let alone shoot enemies in it, was just incredibly nostalgic, and immersive. I'll have to try and get a hold of him and see if he is going to update it.
YME Dec 30, 2022 @ 12:04pm 
you will begin to notice quality texture wise of maps will degrade to have them compatible to quest 2 users
Brainslug Dec 30, 2022 @ 2:26pm 
Originally posted by YME:
you will begin to notice quality texture wise of maps will degrade to have them compatible to quest 2 users
Not true. There will be no crossplay with Quest2.
YME Dec 30, 2022 @ 2:38pm 
Originally posted by Brainslug:
Originally posted by YME:
you will begin to notice quality texture wise of maps will degrade to have them compatible to quest 2 users
Not true. There will be no crossplay with Quest2.
didn't the devs say pavlov will be merging with pavlov shack soon
Brainslug Dec 30, 2022 @ 3:04pm 
Originally posted by YME:
Originally posted by Brainslug:
Not true. There will be no crossplay with Quest2.
didn't the devs say pavlov will be merging with pavlov shack soon
Don't know. But there will be no downgrade for pc because of crossplay with Quest.
tbonesnake Dec 30, 2022 @ 11:02pm 
Originally posted by YME:
you will begin to notice quality texture wise of maps will degrade to have them compatible to quest 2 users
i fear you are 100 percent correct.
DsP Dec 30, 2022 @ 11:24pm 
"Pavlov VR" and "Pavlov Shack" always will be two separated games. It was confirmed many times.
Void Vibrato Dec 31, 2022 @ 4:41pm 
Originally posted by tbonesnake:
Originally posted by YME:
you will begin to notice quality texture wise of maps will degrade to have them compatible to quest 2 users
i fear you are 100 percent correct.
He is 0% correct. They've made it clear that they intend to keep PC Pavlov and Quest 2 Pavlov as separate games. They've already made them as separate games and there is literally no benefit to merging them. The only crossplay will be PC and PSVR2.

If they decided to change their minds and dumb the whole thing down to make it Quest 2 friendly, they'd also be tossing out their PSVR2 audience. Onward's popularity tanked when they dumbed down the PC version to work with Quest 2, and Contractors' growth with the PC market is also being stunted by their Quest 2 limitations, despite having extremely popular mods (even at peak hours, you'll seldom see more than a dozen PC users on Contractors at a time). There's nothing wrong with keeping Pavlov Shack a separate game, and if they combined them, they'd be abandoning their position as the most popular multiplayer VR FPS on the PC, as well as missing out on filling that role on the Playstation.
Last edited by Void Vibrato; Dec 31, 2022 @ 4:41pm
tbonesnake Dec 31, 2022 @ 5:01pm 
Originally posted by Defenestration Express:
Originally posted by tbonesnake:
i fear you are 100 percent correct.
He is 0% correct. They've made it clear that they intend to keep PC Pavlov and Quest 2 Pavlov as separate games. They've already made them as separate games and there is literally no benefit to merging them. The only crossplay will be PC and PSVR2.

If they decided to change their minds and dumb the whole thing down to make it Quest 2 friendly, they'd also be tossing out their PSVR2 audience. Onward's popularity tanked when they dumbed down the PC version to work with Quest 2, and Contractors' growth with the PC market is also being stunted by their Quest 2 limitations, despite having extremely popular mods (even at peak hours, you'll seldom see more than a dozen PC users on Contractors at a time). There's nothing wrong with keeping Pavlov Shack a separate game, and if they combined them, they'd be abandoning their position as the most popular multiplayer VR FPS on the PC, as well as missing out on filling that role on the Playstation.
i fear you are 100 percent wrong
Void Vibrato Dec 31, 2022 @ 9:51pm 
Originally posted by Profile:
I also don't understand the hatred of Quest crossplay. Those "people" can't even tell what has been downgraded, and in the case of user above, he himself has uploaded few maps to Pavlov workshop representing nothing more than Oculus GO mobile quality content as exclusive to PC lol.
...
Oh, and let's not forget that Pavlov Shack itself downgraded already to barely keep up with 10 players anyway. The maximum texture size is now like 256 or 512, when it used to support higher resolution.
Pavlov Shack is the limit of Pavlov Shack.

Not sure what point you're trying to make....Yes, I've made maps for PC Pavlov. Say what you will about their design - if you think my maps suck, that's fine. But they certainly aren't "mobile quality." The lowest I'll compress my textures to is 1024, with some of them being 2048, and I utilize lots of reflections, lighting and particle effects, which I know for a fact I'd have to disable to make it Quest 2 friendly. A lot of the meshes I utilize also have relatively high tri counts that I've already had to decimate for PCVR, and would have to severely decimate even further for the Quest 2. It took months of optimization to make it run smoothly on a 24 player server for players with an RTX 20 series and mid range CPU, which may be low end by now, but is still far ahead of the Quest 2's power. It's worthy of note that when I did an optimization update where I disabled most of the large reflections and removed most transparencies, there was already an uproar about it from regular players, because they certainly noticed it. Why should I believe that nobody would notice if I dumbed it down even more, for the sake of Quest 2 performance? That would probably require at least an 80% reduction in quality.

I actually own a Quest 2, so I'm fully aware of the differences between Quest 2 exclusive games and PCVR games. They're very noticeably different. The devs know this, too, and that's why they're smart in keeping Pavlov Shack and PC Pavlov as separate games.
PC Pavlov has had a big playerbase before, and it has a chance of springing back up again when Playstation crossplay is added, in addition to the engine upgrade and better mod support.

I'm curious as to what evidence you have that they're lying to us about the whole thing, and are just going to merge the PC and Quest versions like Contractors and Onward did. They've literally said that they won't do that, several times, and there'd be no gain in them changing their minds and doing that, but you seem very certain that they will. Is there anything tangible you can say to support that claim, beyond "fanboys are dumb and your maps are bad?"
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Date Posted: Dec 28, 2022 @ 9:30am
Posts: 12