Pavlov VR

Pavlov VR

Jonny Crash Nov 21, 2021 @ 12:21am
Is there such thing as bullet drop?
I have heard that bullets have travel time in this game (amazing). I want to know if this means there is bullet drop too, or just bullet travel time?
Originally posted by Junt:
Yes we have bullet drop. They are most prominent on the pistols and SMGs.

You can visually see the arch in the tracers if you want to test the behavior!
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Ellie_Shrug Nov 21, 2021 @ 12:37am 
If you want to feel it for yourself, use the UMP for yourself.
The author of this thread has indicated that this post answers the original topic.
Junt  [developer] Nov 21, 2021 @ 7:50am 
Yes we have bullet drop. They are most prominent on the pistols and SMGs.

You can visually see the arch in the tracers if you want to test the behavior!
Jonny Crash Nov 21, 2021 @ 5:43pm 
Originally posted by Junt:
Yes we have bullet drop. They are most prominent on the pistols and SMGs.

You can visually see the arch in the tracers if you want to test the behavior!
I'm about to get a vr next month. I wont forget to test that. Thank you
Hasuris Nov 22, 2021 @ 6:19am 
I am annoyed by bullet drop in most games because it's done wrong. I've no idea about the bullet drop in Pavlov because on the small maps, it won't make any difference anyway and I've never felt there is any drop at all but I suspect it's done like this: The bullet drops as soon as it leaves the rifle and then below the point you aim at.

That's not how bullets and rifle sights work. I don't think rifles would be zeroed to 0m but instead to something like 100m. That means if you engage a target at something like 50m, you'd have to aim low because the bullet makes an arch. The effect is pretty drastic in War of Rights where you basically aim for the knees in many engagements to hit center mass.

Edit: just tried a few guns on the Kennithh's Test map and none would at any range shoot high. The MP5 (and others I suspect) drop below aim at +100m but just a little. Tried to shoot just below target at 50m with a scoped k98k that would be zeroed to something beyond 100m and didn't manage to land a hit without aiming directly at the target. So it seems I was right. The guns are zeroed to 0m
Last edited by Hasuris; Nov 22, 2021 @ 8:58am
EvanStone Sep 2, 2023 @ 8:27pm 
That's not how zeroing works. If you zero at 100m, all that means is the arc from the bullets trajectory to the straight line intersection of your reticle meet at 100m. For any distance below 100m the offset will be a maximum of whatever your optics height over bore is (a few inches). That height over bore is negligible and diminishes the closer you get to the zero distance.
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Date Posted: Nov 21, 2021 @ 12:21am
Posts: 5